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server-nalc/mods/pipeworks/devices.lua
LeMagnesium fc8315b962
[pipeworks] Update and fix global variable 'rules'
- Fix global variable 'rules' in devices.lua for #508
 - Update inventory elements from pipeworks' upstream repository
2016-09-01 11:57:25 +02:00

575 lines
16 KiB
Lua
Executable File

-- List of devices that should participate in the autoplace algorithm
local pipereceptor_on = nil
local pipereceptor_off = nil
if minetest.get_modpath("mesecons") then
pipereceptor_on = {
receptor = {
state = mesecon.state.on,
rules = pipeworks.mesecons_rules
}
}
pipereceptor_off = {
receptor = {
state = mesecon.state.off,
rules = pipeworks.mesecons_rules
}
}
end
local pipes_devicelist = {
"pump",
"valve",
"storage_tank_0",
"storage_tank_1",
"storage_tank_2",
"storage_tank_3",
"storage_tank_4",
"storage_tank_5",
"storage_tank_6",
"storage_tank_7",
"storage_tank_8",
"storage_tank_9",
"storage_tank_10"
}
local rules = pipeworks.mesecons_rules -- Enough with the undefined global variable // MFF (Mg|01/07/2016 for #68)
-- Now define the nodes.
local states = { "on", "off" }
local dgroups = ""
for s in ipairs(states) do
if states[s] == "off" then
dgroups = {snappy=3, pipe=1}
else
dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
end
minetest.register_node("pipeworks:pump_"..states[s], {
description = "Pump/Intake Module",
drawtype = "mesh",
mesh = "pipeworks_pump.obj",
tiles = { "pipeworks_pump_"..states[s]..".png" },
paramtype = "light",
paramtype2 = "facedir",
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:pump_off",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
end
}},
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
end
})
minetest.register_node("pipeworks:valve_"..states[s].."_empty", {
description = "Valve",
drawtype = "mesh",
mesh = "pipeworks_valve_"..states[s]..".obj",
tiles = { "pipeworks_valve.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
collision_box = {
type = "fixed",
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
groups = dgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
end
})
end
minetest.register_node("pipeworks:valve_on_loaded", {
description = "Valve",
drawtype = "mesh",
mesh = "pipeworks_valve_on.obj",
tiles = { "pipeworks_valve.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
collision_box = {
type = "fixed",
fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
},
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_punch = function(pos, node, puncher)
local fdir = minetest.get_node(pos).param2
minetest.add_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
end
})
-- grating
minetest.register_node("pipeworks:grating", {
description = "Decorative grating",
tiles = {
"pipeworks_grating_top.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png",
"pipeworks_grating_sides.png"
},
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
})
-- outlet spigot
minetest.register_node("pipeworks:spigot", {
description = "Spigot outlet",
drawtype = "mesh",
mesh = "pipeworks_spigot.obj",
tiles = { "pipeworks_spigot.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
collision_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
}
})
minetest.register_node("pipeworks:spigot_pouring", {
description = "Spigot outlet",
drawtype = "mesh",
mesh = "pipeworks_spigot_pouring.obj",
tiles = {
{
name = "default_water_flowing_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{ name = "pipeworks_spigot.png" }
},
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
collision_box = {
type = "fixed",
fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
},
drop = "pipeworks:spigot",
})
-- sealed pipe entry/exit (horizontal pipe passing through a metal
-- wall, for use in places where walls should look like they're airtight)
local panel_cbox = {
type = "fixed",
fixed = {
{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
{ -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 }
}
}
minetest.register_node("pipeworks:entry_panel_empty", {
description = "Airtight Pipe entry/exit",
drawtype = "mesh",
mesh = "pipeworks_entry_panel.obj",
tiles = { "pipeworks_entry_panel.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = panel_cbox,
collision_box = panel_cbox,
on_place = function(itemstack, placer, pointed_thing)
local playername = placer:get_player_name()
if not minetest.is_protected(pointed_thing.under, playername)
and not minetest.is_protected(pointed_thing.above, playername) then
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name]
or not minetest.registered_nodes[node.name].on_rightclick then
local pitch = placer:get_look_pitch()
local above = pointed_thing.above
local under = pointed_thing.under
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local undernode = minetest.get_node(under)
local abovenode = minetest.get_node(above)
local uname = undernode.name
local aname = abovenode.name
local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
local pos1 = above
if above.x == under.x
and above.z == under.z
and ( string.find(uname, "pipeworks:pipe_")
or string.find(uname, "pipeworks:storage_")
or string.find(uname, "pipeworks:expansion_")
or ( string.find(uname, "pipeworks:grating") and not isabove )
or ( string.find(uname, "pipeworks:pump_") and not isabove )
or ( string.find(uname, "pipeworks:entry_panel")
and undernode.param2 == 13 )
)
then
fdir = 13
end
if minetest.registered_nodes[uname]["buildable_to"] then
pos1 = under
end
if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
minetest.add_node(pos1, {name = "pipeworks:entry_panel_empty", param2 = fdir })
pipeworks.scan_for_pipe_objects(pos1)
if not pipeworks.expect_infinite_stacks then
itemstack:take_item()
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
return itemstack
end
})
minetest.register_node("pipeworks:entry_panel_loaded", {
description = "Airtight Pipe entry/exit",
drawtype = "mesh",
mesh = "pipeworks_entry_panel.obj",
tiles = { "pipeworks_entry_panel.png" },
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
selection_box = panel_cbox,
collision_box = panel_cbox,
drop = "pipeworks:entry_panel_empty"
})
minetest.register_node("pipeworks:flow_sensor_empty", {
description = "Flow Sensor",
drawtype = "mesh",
mesh = "pipeworks_flow_sensor.obj",
tiles = { "pipeworks_flow_sensor_off.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_off(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = {
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
collision_box = {
type = "fixed",
fixed = {
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
mesecons = pipereceptor_off
})
minetest.register_node("pipeworks:flow_sensor_loaded", {
description = "Flow sensor (on)",
drawtype = "mesh",
mesh = "pipeworks_flow_sensor.obj",
tiles = { "pipeworks_flow_sensor_on.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = {
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
collision_box = {
type = "fixed",
fixed = {
{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
}
},
drop = "pipeworks:flow_sensor_empty",
mesecons = pipereceptor_on
})
-- tanks
for fill = 0, 10 do
local filldesc="empty"
local sgroups = {snappy=3, pipe=1, tankfill=fill+1}
local image = nil
if fill ~= 0 then
filldesc=fill.."0% full"
sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}
image = "pipeworks_storage_tank_fittings.png"
end
minetest.register_node("pipeworks:expansion_tank_"..fill, {
description = "Expansion Tank ("..filldesc..")... You hacker, you.",
tiles = {
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
},
inventory_image = image,
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:storage_tank_0",
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
})
minetest.register_node("pipeworks:storage_tank_"..fill, {
description = "Fluid Storage Tank ("..filldesc..")",
tiles = {
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_fittings.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
"pipeworks_storage_tank_back.png",
pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
},
inventory_image = image,
paramtype = "light",
paramtype2 = "facedir",
groups = sgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:storage_tank_0",
after_place_node = function(pos)
pipeworks.look_for_stackable_tanks(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
})
end
-- fountainhead
minetest.register_node("pipeworks:fountainhead", {
description = "Fountainhead",
drawtype = "mesh",
mesh = "pipeworks_fountainhead.obj",
tiles = { "pipeworks_fountainhead.png" },
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
collision_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
})
minetest.register_node("pipeworks:fountainhead_pouring", {
description = "Fountainhead",
drawtype = "mesh",
mesh = "pipeworks_fountainhead.obj",
tiles = { "pipeworks_fountainhead.png" },
sunlight_propagates = true,
paramtype = "light",
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
walkable = true,
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
collision_box = {
type = "fixed",
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
},
drop = "pipeworks:fountainhead"
})
minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")