server-nalc/mods/soundset
LeMagnesium cc165d5d6e Use gain = 1 when soundset's table doesn't exist for a player 2015-08-30 15:30:47 +02:00
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textures Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
README.md Updated plantlife 2015-06-20 21:24:55 +02:00
depends.txt Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
init.lua Use gain = 1 when soundset's table doesn't exist for a player 2015-08-30 15:30:47 +02:00

README.md

soundset MOD for MINETEST

by Mg (@LeMagnesium) and @crabman77

YOUR mod can use THIS mod to have a volume that's adjustable by the player(s)

EXEMPLE

minetest.sound_play("music_file", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "music")})

OR

minetest.sound_play("mob_sound", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "mobs")})

OR

minetest.sound_play("wind_sound", {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "ambience")})

commandchat

/soundset : display menu

/soundsetg : display player config

/soundsets <music|ambience|mobs|other> : set volume

Licenses images: Author:mikhog http://opengameart.org/content/play-pause-mute-and-unmute-buttons CC0 1.0 Universal (CC0 1.0) Public Domain Dedication

0.1 - Initial Release

0.2 - change default volume to 50, add serialise|deserialise to read|write config file

0.3 - add menu setting and button for unified_inventory and chatcommand to display menu