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- Solves #204 - Updated world.mt - Updated news.txt
157 lines
4.6 KiB
Lua
Executable File
157 lines
4.6 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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-- Archae Plantae - Horsetail 0.0.5
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-----------------------------------------------------------------------------------------------
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-- by Mossmanikin
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-- License (everything): WTFPL
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-- Contains code from: biome_lib
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-- Looked at code from: default, flowers, trees
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-- Dependencies: biome_lib
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-- Supports: dryplants, stoneage, sumpf
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-----------------------------------------------------------------------------------------------
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assert(abstract_ferns.config.enable_horsetails == true)
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-----------------------------------------------------------------------------------------------
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-- HORSETAIL (EQUISETUM)
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-----------------------------------------------------------------------------------------------
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local node_names = {}
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local function create_nodes()
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local selection_boxes = {
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{ -0.15, -1/2, -0.15, 0.15, -1/16, 0.15 },
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{ -0.15, -1/2, -0.15, 0.15, 1/16, 0.15 },
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{ -0.15, -1/2, -0.15, 0.15, 4/16, 0.15 },
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{ -0.15, -1/2, -0.15, 0.15, 7/16, 0.15 },
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}
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for i = 1, 4 do
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local node_name = "ferns:horsetail_" .. string.format("%02d", i)
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local node_img = "ferns_horsetail_" .. string.format("%02d", i) .. ".png"
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local node_desc
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local node_on_use = nil
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local node_drop = "ferns:horsetail_04"
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if i == 1 then
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node_desc = "Young Horsetail (Equisetum)"
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node_on_use = minetest.item_eat(1) -- young ones edible https://en.wikipedia.org/wiki/Equisetum
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node_drop = node_name
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elseif i == 4 then
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node_desc = "Horsetail (Equisetum)"
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else
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node_desc = "Horsetail (Equisetum) ".. string.format("%02d", i)
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end
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node_names[i] = node_name
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minetest.register_node(node_name, {
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description = node_desc,
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drawtype = "plantlike",
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paramtype = "light",
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tiles = { node_img },
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inventory_image = node_img,
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,attached_node=1,horsetail=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = selection_boxes[i],
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},
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on_use = node_on_use,
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drop = node_drop,
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})
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end
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end
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-----------------------------------------------------------------------------------------------
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-- Init
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-----------------------------------------------------------------------------------------------
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create_nodes()
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-----------------------------------------------------------------------------------------------
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-- Spawning
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-----------------------------------------------------------------------------------------------
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if abstract_ferns.config.enable_horsetails_spawning == true then
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biome_lib:spawn_on_surfaces({
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spawn_delay = 1200,
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spawn_plants = node_names,
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spawn_chance = 400,
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spawn_surfaces = {
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"default:dirt_with_grass",
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"default:desert_sand",
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"default:sand",
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"dryplants:grass_short",
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"stoneage:grass_with_silex",
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"default:mossycobble",
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"default:gravel"
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},
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seed_diff = 329,
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min_elevation = 1, -- above sea level
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near_nodes = {"default:water_source","default:gravel"},
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near_nodes_size = 2,
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near_nodes_vertical = 1,
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near_nodes_count = 1,
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--random_facedir = { 0, 179 },
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})
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end
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-----------------------------------------------------------------------------------------------
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-- Generating
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-----------------------------------------------------------------------------------------------
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if abstract_ferns.config.enable_horsetails_on_grass == true then
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biome_lib:register_generate_plant({
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surface = {
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"default:dirt_with_grass",
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"sumpf:sumpf"
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},
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max_count = 35,
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rarity = 40,
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min_elevation = 1, -- above sea level
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near_nodes = {
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"group:water", -- likes water (of course)
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"default:gravel", -- near those on gravel
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"default:sand", -- some like sand
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"default:clay", -- some like clay
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"stoneage:grass_with_silex",
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"default:mossycobble",
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"default:cobble",
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"sumpf:sumpf"
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},
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near_nodes_size = 3,
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near_nodes_vertical = 2,--3,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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humidity_min = 0.4,
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temp_max = -0.5, -- 55 <20>C
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temp_min = 0.53, -- 0 <20>C, dies back in winter
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--random_facedir = { 0, 179 },
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},
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node_names
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)
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end
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if abstract_ferns.config.enable_horsetails_on_stones == true then
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biome_lib:register_generate_plant({
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surface = {
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"default:gravel", -- roots go deep
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"default:mossycobble",
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"stoneage:dirt_with_silex",
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"stoneage:grass_with_silex",
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"stoneage:sand_with_silex", -- roots go deep
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},
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max_count = 35,
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rarity = 20,
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min_elevation = 1, -- above sea level
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plantlife_limit = -0.9,
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humidity_min = 0.4,
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temp_max = -0.5, -- 55 <20>C
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temp_min = 0.53, -- 0 <20>C, dies back in winter
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--random_facedir = { 0, 179 },
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},
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node_names
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)
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end
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