server-nalc/mods/3d_armor
sys4-fr 1db80b9ec5 Change default config files for NotreAmiLeCube Server
Add and activate TNT mod
Activate Fire propagation
Add Technic modpack
Add technic_armor mod
Add bakedclay
Remove burned_clay
Add bonemeal
Add digilines
Add enchanting
Add experience
Add lightning
Add maidroid
Add meshnode
Add morefarming
Add moreflowers
Add moreplants
Add pdisc
Add playeranim
Add playereffects
Change cyberpangolin skin
Add weather_pack
Add witchcraft
2017-03-12 15:39:36 +01:00
..
3d_armor remove armors drop, replaced by bones mod soon 2017-01-24 18:31:10 +01:00
3d_armor_stand [3d_armor] Update 2016-05-13 20:33:12 +02:00
shields [3d_armor] Reactivate mithril armors 2016-05-09 00:25:43 +02:00
technic_armor Change default config files for NotreAmiLeCube Server 2017-03-12 15:39:36 +01:00
wieldview [3d_armor & hbarmor] Convert globalstep in armor mods 2016-05-24 21:23:51 +02:00
.gitignore Update Farming, Mobs, 3d_armor 2015-02-25 01:57:21 +01:00
LICENSE.md Merge server to github 2014-12-11 18:53:00 +01:00
README.md [3d_armor] Update 2016-05-13 20:33:12 +02:00
description.txt [3d_armor] Update to add stand node 2016-04-08 22:19:47 +02:00
modpack.txt Merge server to github 2014-12-11 18:53:00 +01:00

README.md

Modpack - 3d Armor [0.4.5]

[mod] Visible Player Armor [3d_armor]

Minetest Version: 0.4.13

Game: minetest_game and many derivatives

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to attack.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)

Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.

Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.

Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.

[mod] Visible Wielded Items [wieldview]

Depends: 3d_armor

Makes hand wielded items visible to other players.

[mod] Shields [shields]

Depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.

[mod] Technic Armor [technic_armor]

Depends: 3d_armor, technic_worldgen

Adds tin, silver and technic materials to 3d_armor. Requires technic (technic_worldgen at least) mod.

[mod] Hazmat Suit [hazmat_suit]

Depends: 3d_armor, technic

Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply. Requires technic mod.

[mod] 3d Armor Stand [3d_armor_stand]

Depends: 3d_armor

Adds a chest-like armor stand for armor storage and display.