mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-04 17:40:26 +01:00
439 lines
14 KiB
Lua
Executable File
439 lines
14 KiB
Lua
Executable File
--------------------------------------------------------------------------------------------------------
|
|
--Ambiance Configuration for version .16
|
|
|
|
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
|
|
|
--for frequencies below use a number between 0 and max_frequency_all
|
|
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
|
local night_frequency = 20 --owls, wolves
|
|
local night_volume = 0.9
|
|
local night_frequent_frequency = 150 --crickets
|
|
local night_frequent_volume = 0.9
|
|
local day_frequency = 100 --crow, bluejay, cardinal
|
|
local day_volume = 0.9
|
|
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
|
local day_frequent_volume = 0.18
|
|
local cave_frequency = 10 --bats
|
|
local cave_volume = 1.0
|
|
local cave_frequent_frequency = 70 --drops of water dripping
|
|
local cave_frequent_volume = 1.0
|
|
local beach_frequency = 20 --seagulls
|
|
local beach_volume = 1.0
|
|
local beach_frequent_frequency = 1000 --waves
|
|
local beach_frequent_volume = 1.0
|
|
local water_frequent_frequency = 1000 --water sounds
|
|
local water_frequent_volume = 1.0
|
|
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
|
local music_volume = 0.3
|
|
--End of Config
|
|
----------------------------------------------------------------------------------------------------
|
|
local played_on_start = false
|
|
local night = {
|
|
handler = {},
|
|
frequency = night_frequency,
|
|
{name="horned_owl", length=3, gain=night_volume},
|
|
{name="Wolves_Howling", length=11, gain=night_volume},
|
|
{name="ComboWind", length=17, gain=night_volume}
|
|
}
|
|
|
|
local night_frequent = {
|
|
handler = {},
|
|
frequency = night_frequent_frequency,
|
|
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
|
}
|
|
|
|
local day = {
|
|
handler = {},
|
|
frequency = day_frequency,
|
|
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
|
{name="craw", length=3, gain=day_volume},
|
|
{name="bluejay", length=18, gain=day_volume},
|
|
{name="ComboWind", length=17, gain=day_volume}
|
|
}
|
|
|
|
local day_frequent = {
|
|
handler = {},
|
|
frequency = day_frequent_frequency,
|
|
{name="robin2", length=16, gain=day_frequent_volume},
|
|
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
|
{name="bird", length=30, gain=day_frequent_volume},
|
|
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
|
{name="craw", length=3, gain=day_frequent_volume},
|
|
{name="bluejay", length=18, gain=day_frequent_volume},
|
|
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
|
}
|
|
|
|
|
|
local cave = {
|
|
handler = {},
|
|
frequency = cave_frequency,
|
|
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
|
}
|
|
|
|
local cave_frequent = {
|
|
handler = {},
|
|
frequency = cave_frequent_frequency,
|
|
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
|
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
|
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
|
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
|
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
|
}
|
|
|
|
local beach = {
|
|
handler = {},
|
|
frequency = beach_frequency,
|
|
{name="seagull", length=4.5, gain=beach_volume}
|
|
}
|
|
|
|
local beach_frequent = {
|
|
handler = {},
|
|
frequency = beach_frequent_frequency,
|
|
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
|
}
|
|
|
|
|
|
local water = {
|
|
handler = {},
|
|
frequency = 0,--dolphins dont fit into small lakes
|
|
{name="dolphins", length=6},
|
|
{name="dolphins_screaming", length=16.5}
|
|
}
|
|
|
|
local water_frequent = {
|
|
handler = {},
|
|
frequency = water_frequent_frequency,
|
|
on_stop = "drowning_gasp",
|
|
on_start = "Splash",
|
|
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
|
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
|
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
|
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
|
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
|
}
|
|
|
|
local flowing_water = {
|
|
handler = {},
|
|
frequency = 1000,
|
|
{name="small_waterfall", length=14, gain=.4}
|
|
}
|
|
local flowing_water2 = {
|
|
handler = {},
|
|
frequency = 1000,
|
|
{name="small_waterfall", length=11, gain=.3}
|
|
}
|
|
|
|
local lava = {
|
|
handler = {},
|
|
frequency = 1000,
|
|
{name="earth01a", length=20}
|
|
}
|
|
local lava2 = {
|
|
handler = {},
|
|
frequency = 1000,
|
|
{name="earth01a", length=15}
|
|
}
|
|
|
|
|
|
local play_music = minetest.setting_getbool("music") or false
|
|
local music = {
|
|
handler = {},
|
|
frequency = music_frequency,
|
|
{name="mtest", length=4*60+33, gain=music_volume},
|
|
{name="echos", length=2*60+26, gain=music_volume},
|
|
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
|
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
|
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
|
{name="dark_ambiance", length=44, gain=music_volume}
|
|
}
|
|
|
|
local is_daytime = function()
|
|
return (minetest.:get_timeofday() > 0.2 and minetest.:get_timeofday() < 0.8)
|
|
end
|
|
|
|
--[[old
|
|
local nodes_in_range = function(pos, search_distance, node_name)
|
|
local search_p = {x=0, y=0, z=0}
|
|
local nodes_found = 0
|
|
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
|
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
|
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
|
local search_n = minetest.:get_node({x=p_x, y=p_y, z=p_z})
|
|
if search_n.name == node_name then
|
|
nodes_found = nodes_found + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return nodes_found
|
|
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
|
end --]]
|
|
|
|
local nodes_in_range = function(pos, search_distance, node_name)
|
|
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
|
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
|
nodes = minetest.:find_nodes_in_area(minp, maxp, node_name)
|
|
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
|
return #nodes
|
|
end
|
|
|
|
|
|
local get_ambience = function(player)
|
|
local pos = player:getpos()
|
|
pos.y = pos.y+1.0
|
|
local nodename = minetest.:get_node(pos).name
|
|
if string.find(nodename, "default:water") then
|
|
if music then
|
|
return {water=water, water_frequent=water_frequent, music=music}
|
|
else
|
|
return {water=water, water_frequent=water_frequent}
|
|
end
|
|
end
|
|
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
|
if music then
|
|
return {lava=lava, lava2=lava2, music=music}
|
|
else
|
|
return {lava=lava}
|
|
end
|
|
end
|
|
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
|
if music then
|
|
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
|
else
|
|
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
|
end
|
|
end
|
|
pos.y = pos.y-2
|
|
nodename = minetest.:get_node(pos).name
|
|
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
|
if string.find(nodename, "default:sand") and pos.y < 5 then
|
|
if music then
|
|
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
|
else
|
|
return {beach=beach, beach_frequent=beach_frequent}
|
|
end
|
|
end
|
|
if player:getpos().y < 0 then
|
|
if music then
|
|
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
|
else
|
|
return {cave=cave, cave_frequent=cave_frequent}
|
|
end
|
|
end
|
|
if is_daytime() then
|
|
if music then
|
|
return {day=day, day_frequent=day_frequent, music=music}
|
|
else
|
|
return {day=day, day_frequent=day_frequent}
|
|
end
|
|
else
|
|
if music then
|
|
return {night=night, night_frequent=night_frequent, music=music}
|
|
else
|
|
return {night=night, night_frequent=night_frequent}
|
|
end
|
|
end
|
|
end
|
|
|
|
-- start playing the sound, set the handler and delete the handler after sound is played
|
|
local play_sound = function(player, list, number)
|
|
local player_name = player:get_player_name()
|
|
if list.handler[player_name] == nil then
|
|
local gain = 1.0
|
|
if list[number].gain ~= nil then
|
|
gain = list[number].gain
|
|
end
|
|
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
|
if handler ~= nil then
|
|
list.handler[player_name] = handler
|
|
minetest.after(list[number].length, function(args)
|
|
local list = args[1]
|
|
local player_name = args[2]
|
|
if list.handler[player_name] ~= nil then
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end, {list, player_name})
|
|
end
|
|
end
|
|
end
|
|
|
|
-- stops all sounds that are not in still_playing
|
|
local stop_sound = function(still_playing, player)
|
|
local player_name = player:get_player_name()
|
|
if still_playing.cave == nil then
|
|
local list = cave
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.cave_frequent == nil then
|
|
local list = cave_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.beach == nil then
|
|
local list = beach
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.beach_frequent == nil then
|
|
local list = beach_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
|
|
if still_playing.night == nil then
|
|
local list = night
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.night_frequent == nil then
|
|
local list = night_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.day == nil then
|
|
local list = day
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.day_frequent == nil then
|
|
local list = day_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.music == nil then
|
|
local list = music
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.flowing_water == nil then
|
|
local list = flowing_water
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.flowing_water2 == nil then
|
|
local list = flowing_water2
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.lava == nil then
|
|
local list = lava
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.lava2 == nil then
|
|
local list = lava2
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.water == nil then
|
|
local list = water
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
if still_playing.water_frequent == nil then
|
|
local list = water_frequent
|
|
if list.handler[player_name] ~= nil then
|
|
if list.on_stop ~= nil then
|
|
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
|
played_on_start = false
|
|
end
|
|
minetest.sound_stop(list.handler[player_name])
|
|
list.handler[player_name] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
timer = timer+dtime
|
|
if timer < 1 then
|
|
return
|
|
end
|
|
timer = 0
|
|
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
local ambiences = get_ambience(player)
|
|
stop_sound(ambiences, player)
|
|
for _,ambience in pairs(ambiences) do
|
|
if math.random(1, 1000) <= ambience.frequency then
|
|
if ambience.on_start ~= nil and played_on_start == false then
|
|
played_on_start = true
|
|
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
|
end
|
|
play_sound(player, ambience, math.random(1, #ambience))
|
|
end
|
|
end
|
|
end
|
|
end) |