mirror of
https://github.com/sys4-fr/server-nalc.git
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156 lines
3.3 KiB
Lua
Executable File
156 lines
3.3 KiB
Lua
Executable File
-- FOOD MOD
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-- A mod written by rubenwardy that adds
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-- food to the minetest game
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-- =====================================
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-- >> food/api.lua
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-- The supporting api for the mod
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-- =====================================
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-- Boilerplate to support localized strings if intllib mod is installed.
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S = 0
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if (intllib) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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food = {
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modules = {},
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disabled_modules = {},
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debug = false,
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version = 2.3
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}
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-- Checks for external content, and adds support
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function food.support(group, item)
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if type(group) == "table" then
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for i = 1, #group do
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food.support(group[i], item)
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end
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return
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end
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if type(item) == "table" then
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for i = 1, #item do
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food.support(group, item[i])
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end
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return
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end
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local idx = string.find(item, ":")
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if idx <= 1 then
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error("[Food Error] food.support - error in item name ('" .. item .. "')")
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end
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mod = string.sub(item, 1, idx - 1)
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if not minetest.get_modpath(mod) then
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if food.debug then
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print("[Food Debug] Mod '"..mod.."' is not installed")
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end
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return
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end
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local data = minetest.registered_items[item]
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if not data then
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print("[Food Warning] Item '"..item.."' not found")
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return
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end
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food.disable(group)
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-- Add group
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g = {}
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if data.groups then
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for k, v in pairs(data.groups) do
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g[k] = v
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end
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end
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g["food_"..group] = 1
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minetest.override_item(item, {groups = g})
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end
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function food.disable(name)
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if type(name) == "table" then
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for i = 1, #name do
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food.disable(name[i])
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end
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return
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end
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food.disabled_modules[name] = true
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end
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function food.disable_if(mod, name)
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if minetest.get_modpath(mod) then
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food.disable(name)
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end
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end
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-- Adds a module
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function food.module(name, func, ingred)
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if food.disabled_modules[name] then
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return
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end
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if ingred then
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for name, def in pairs(minetest.registered_items) do
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local g = def.groups and def.groups["food_"..name] or 0
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if g > 0 then
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print("cancelled")
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return
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end
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end
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if food.debug then
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print("[Food Debug] Registering " .. name .. " fallback definition")
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end
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elseif food.debug then
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print("[Food Debug] Module " .. name)
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end
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func()
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end
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-- Checks for hunger mods to register food on
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function food.item_eat(amt)
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if minetest.get_modpath("diet") then
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return diet.item_eat(amt)
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elseif minetest.get_modpath("hud") then
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return hud.item_eat(amt)
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else
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return minetest.item_eat(amt)
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end
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end
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-- Registers craft item or node depending on settings
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function food.register(name, data, mod)
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if (minetest.setting_getbool("food_use_2d") or (mod ~= nil and minetest.setting_getbool("food_"..mod.."_use_2d"))) then
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minetest.register_craftitem(name,{
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description = data.description,
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inventory_image = data.inventory_image,
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groups = data.groups,
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on_use = data.on_use
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})
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else
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local newdata = {
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description = data.description,
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tiles = data.tiles,
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groups = data.groups,
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on_use = data.on_use,
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walkable = false,
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sunlight_propagates = true,
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drawtype = "nodebox",
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paramtype = "light",
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node_box = data.node_box
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}
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if (minetest.setting_getbool("food_2d_inv_image")) then
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newdata.inventory_image = data.inventory_image
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end
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minetest.register_node(name,newdata)
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end
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end
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-- Allows for overriding in the future
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function food.craft(craft)
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minetest.register_craft(craft)
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end
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