mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-04 17:40:26 +01:00
161 lines
4.9 KiB
Markdown
161 lines
4.9 KiB
Markdown
IRC Mod for Minetest
|
|
====================
|
|
|
|
Introduction
|
|
------------
|
|
This mod is just a glue between IRC and Minetest. It provides two-way
|
|
communication between the in-game chat, and an arbitrary IRC channel.
|
|
|
|
The forum topic is at https://forum.minetest.net/viewtopic.php?f=11&t=3905
|
|
|
|
|
|
Installing
|
|
----------
|
|
|
|
Quick one line install for Linux:
|
|
|
|
cd <Mods directory> && git clone --recursive https://github.com/kaeza/minetest-irc.git irc
|
|
|
|
Please change `<Mods directory>` to fit your installation of Minetest.
|
|
For more information, see [the wiki](http://wiki.minetest.net/Installing_mods).
|
|
|
|
The IRC mod's git repository uses submodules, therefore you will have to run
|
|
`git submodule init` when first installing the mod (unless you used
|
|
`--recursive` as above), and `git submodule update` every time that a submodule
|
|
is updated. These steps can be combined into `git submodule update --init`.
|
|
|
|
You'll need to install LuaSocket. You can do so with your package manager on
|
|
many distributions, for example:
|
|
|
|
# # On Arch Linux:
|
|
# pacman -S lua51-socket
|
|
# # On Debian/Ubuntu:
|
|
# apt-get install lua-socket
|
|
|
|
|
|
Settings
|
|
--------
|
|
All settings are changed in `minetest.conf`. If any of these settings
|
|
are not set, the default value is used.
|
|
|
|
* `irc.server` (string)
|
|
The address of the IRC server to connect to.
|
|
|
|
* `irc.channel` (string)
|
|
The IRC channel to join.
|
|
|
|
* `irc.interval` (number, default 2.0)
|
|
This prevents the server from flooding. It should be at
|
|
least 2.0 but can be higher. After four messages this much
|
|
time must pass between folowing messages.
|
|
|
|
* `irc.nick` (string)
|
|
Nickname the server uses when it connects to IRC.
|
|
|
|
* `irc.password` (string, default nil)
|
|
Password to use when connecting to the server.
|
|
|
|
* `irc.NSPass` (string, default nil)
|
|
NickServ password. Don't set this if you use SASL authentication.
|
|
|
|
* `irc.sasl.pass` (string, default nil)
|
|
SASL password, same as nickserv password.
|
|
You should use this instead of NickServ authentication
|
|
if the server supports it.
|
|
|
|
* `irc.sasl.user` (string, default `irc.nick`)
|
|
The SASL username. This should normaly be set to your NickServ account name.
|
|
|
|
* `irc.debug` (boolean, default false)
|
|
Whether to output debug information.
|
|
|
|
* `irc.disable_auto_connect` (boolean, default false)
|
|
If false, the bot is connected by default. If true, a player with
|
|
the 'irc_admin' privilege has to use the /irc_connect command to
|
|
connect to the server.
|
|
|
|
* `irc.disable_auto_join` (boolean, default false)
|
|
If false, players join the channel automatically upon entering the
|
|
game. If true, each user must manually use the /join command to
|
|
join the channel. In any case, the players may use the /part
|
|
command to opt-out of being in the channel.
|
|
|
|
* `irc.send_join_part` (boolean, default true)
|
|
Determines whether to send player join and part messages to the channel.
|
|
|
|
Usage
|
|
-----
|
|
|
|
Once the game is connected to the IRC channel, chatting in-game will send
|
|
messages to the channel, and will be visible by anyone. Also, messages sent
|
|
to the channel will be visible in-game.
|
|
|
|
Messages that begin with `[off]` from in-game or IRC are not sent to the other side.
|
|
|
|
This mod also adds a few chat commands:
|
|
|
|
* `/irc_msg <nick> <message>`
|
|
Sends a private message to a IRC user.
|
|
|
|
* `/join`
|
|
Join the IRC chat.
|
|
|
|
* `/part`
|
|
Part the IRC chat.
|
|
|
|
* `/irc_connect`
|
|
Connect the bot manually to the IRC network.
|
|
|
|
* `/irc_disconnect`
|
|
Disconnect the bot manually from the IRC network (this does not
|
|
shutdown the game).
|
|
|
|
* `/irc_reconnect`
|
|
Equivilant to `/irc_disconnect` followed by `/irc_connect`.
|
|
|
|
You can also send private messages from IRC to in-game players.
|
|
|
|
To do so, you must send a private message to the bot (set with
|
|
the `irc.nick` option above), in the following format:
|
|
|
|
@playername message
|
|
|
|
For example, if there's a player named `mtuser`, you can send him/her
|
|
a private message from IRC with:
|
|
|
|
/msg server_nick @mtuser Hello!
|
|
|
|
To avoid possible misunderstandings (since all in-game players use the
|
|
same IRC user to converse with you), the "proxy" user will reject any
|
|
private messages that are not in that format, and will send back a
|
|
nice reminder as a private message.
|
|
|
|
The bot also supports some basic commands, which are invoked by sending
|
|
a private message to it. Use `!list` to get a list of commands, and
|
|
`!help <command>` to get help about a specific command.
|
|
|
|
|
|
Thanks
|
|
------
|
|
|
|
I'd like to thank the users who supported this mod both on the Minetest
|
|
Forums and on the #minetest channel. In no particular order:
|
|
|
|
0gb.us, ShadowNinja, Shaun/kizeren, RAPHAEL, DARGON, Calinou, Exio,
|
|
vortexlabs/mrtux, marveidemanis, marktraceur, jmf/john\_minetest,
|
|
sdzen/Muadtralk, VanessaE, PilzAdam, sfan5, celeron55, KikaRz,
|
|
OldCoder, RealBadAngel, and all the people who commented in the
|
|
forum topic. Thanks to you all!
|
|
|
|
|
|
License
|
|
-------
|
|
|
|
Copyright © 2012-2013 Diego Martínez <kaeza@users.sf.net>
|
|
|
|
See LICENSE.txt for licensing information.
|
|
|
|
The files in the irc directory are part of the LuaIRC project.
|
|
See irc/LICENSE.txt for licensing information.
|
|
|