mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 07:20:31 +01:00
429 lines
15 KiB
Lua
Executable File
429 lines
15 KiB
Lua
Executable File
local S = moretrees.intllib
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moretrees.avoidnodes = {}
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moretrees.treelist = {
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{"beech", "Beech Tree"},
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{"apple_tree", "Apple Tree"},
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{"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"sequoia", "Giant Sequoia"},
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{"birch", "Birch Tree"},
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{"palm", "Palm Tree", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
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{"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"pine", "Pine Tree", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"willow", "Willow Tree"},
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{"acacia", "Acacia Tree"},
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{"rubber_tree", "Rubber Tree"},
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{"jungletree", "Jungle Tree"},
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{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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}
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local dirs1 = { 21, 20, 23, 22, 21 }
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local dirs2 = { 12, 9, 18, 7, 12 }
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local dirs3 = { 14, 11, 16, 5, 14 }
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local moretrees_new_leaves_drawtype = "allfaces_optional"
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local moretrees_plantlike_leaves_visual_scale = 1
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if moretrees.plantlike_leaves then
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moretrees_new_leaves_drawtype = "plantlike"
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moretrees_plantlike_leaves_visual_scale = 1.189
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end
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-- redefine default leaves to handle plantlike and/or leaf decay options
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if moretrees.enable_default_leafdecay then
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minetest.override_item("default:leaves", {
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groups = { snappy = 3, flammable = 2, leaves = 1 }
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})
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end
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if moretrees.plantlike_leaves then
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minetest.override_item("default:leaves", {
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inventory_image = minetest.inventorycube("default_leaves.png"),
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drawtype = "plantlike",
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visual_scale = 1.189
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})
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else
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minetest.override_item("default:leaves", {
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waving = 1
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})
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end
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-- redefine default jungle leaves for same
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if moretrees.enable_default_leafdecay then
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minetest.override_item("default:jungleleaves", {
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groups = { snappy = 3, flammable = 2, leaves = 1 }
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})
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end
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if moretrees.plantlike_leaves then
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minetest.override_item("default:jungleleaves", {
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inventory_image = minetest.inventorycube("default_jungleleaves.png"),
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drawtype = "plantlike",
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visual_scale = 1.189
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})
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else
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minetest.override_item("default:jungleleaves", {
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waving = 1
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})
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end
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for i in ipairs(moretrees.treelist) do
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local treename = moretrees.treelist[i][1]
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local treedesc = moretrees.treelist[i][2]
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local fruit = moretrees.treelist[i][3]
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local fruitdesc = moretrees.treelist[i][4]
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local selbox = moretrees.treelist[i][5]
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local vscale = moretrees.treelist[i][6]
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if treename ~= "jungletree" then -- the default game provides jungle tree trunk/planks nodes.
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minetest.register_node("moretrees:"..treename.."_trunk", {
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description = S(treedesc.." Trunk"),
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tiles = {
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png"
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},
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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})
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minetest.register_node("moretrees:"..treename.."_planks", {
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description = S(treedesc.." Planks"),
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tiles = {"moretrees_"..treename.."_wood.png"},
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is_ground_content = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("moretrees:"..treename.."_sapling", {
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description = S(treedesc.." Sapling"),
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drawtype = "plantlike",
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tiles = {"moretrees_"..treename.."_sapling.png"},
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inventory_image = "moretrees_"..treename.."_sapling.png",
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paramtype = "light",
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paramtype2 = "waving",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
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description = S(treedesc.." Sapling"),
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drawtype = "plantlike",
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tiles = {"moretrees_"..treename.."_sapling.png"},
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inventory_image = "moretrees_"..treename.."_sapling.png",
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paramtype = "light",
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paramtype2 = "waving",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1,sapling=1},
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sounds = default.node_sound_defaults(),
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drop = "moretrees:"..treename.."_sapling"
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})
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-- player will get a sapling with 1/100 chance
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-- player will get leaves only if he/she gets no saplings,
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-- this is because max_items is 1
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local droprarity = 100
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if treename == "palm" then
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droprarity = 20
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end
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local moretrees_leaves_inventory_image = nil
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local moretrees_new_leaves_waving = nil
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if moretrees.plantlike_leaves then
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_"..treename.."_leaves.png")
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else
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moretrees_new_leaves_waving = 1
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end
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minetest.register_node("moretrees:"..treename.."_leaves", {
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description = S(treedesc.." Leaves"),
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drawtype = moretrees_new_leaves_drawtype,
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waving = moretrees_new_leaves_waving,
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visual_scale = moretrees_plantlike_leaves_visual_scale,
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tiles = { "moretrees_"..treename.."_leaves.png" },
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
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sounds = default.node_sound_leaves_defaults(),
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drop = {
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max_items = 1,
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items = {
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{items = {"moretrees:"..treename.."_sapling"}, rarity = droprarity },
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{items = {"moretrees:"..treename.."_leaves"} }
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}
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},
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})
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if minetest.get_modpath("moreblocks") and moretrees.enable_stairsplus then
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-- stairsplus:register_all(modname, subname, recipeitem, {fields})
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stairsplus:register_all(
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"moretrees",
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treename.."_trunk",
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"moretrees:"..treename.."_trunk",
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{
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groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 },
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tiles = {
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png"
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},
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description = S(treedesc.." Trunk"),
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drop = treename.."_trunk",
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}
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)
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stairsplus:register_all(
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"moretrees",
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treename.."_planks",
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"moretrees:"..treename.."_planks",
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{
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groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
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tiles = { "moretrees_"..treename.."_wood.png" },
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description = S(treedesc.." Planks"),
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drop = treename.."_planks",
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}
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)
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end
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end
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if fruit then
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minetest.register_node("moretrees:"..fruit, {
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description = S(fruitdesc),
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drawtype = "plantlike",
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tiles = { "moretrees_"..fruit..".png" },
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inventory_image = "moretrees_"..fruit..".png^[transformR180",
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wield_image = "moretrees_"..fruit..".png^[transformR180",
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visual_scale = vscale,
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = selbox
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},
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groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1},
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sounds = default.node_sound_defaults(),
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})
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end
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minetest.register_abm({
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nodenames = { "moretrees:"..treename.."_trunk_sideways" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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nfdir = dirs2[fdir+1]
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minetest.add_node(pos, {name = "moretrees:"..treename.."_trunk", param2 = nfdir})
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end,
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})
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
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if moretrees.spawn_saplings then
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling")
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling_ongen")
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end
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end
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-- Extra nodes for jungle trees:
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minetest.register_node("moretrees:jungletree_sapling", {
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description = S("Jungle Sapling"),
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_junglesapling.png"},
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inventory_image = "default_junglesapling.png",
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wield_image = "default_junglesapling.png",
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paramtype = "light",
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paramtype2 = "waving",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("moretrees:jungletree_sapling_ongen", {
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description = S("Jungle Sapling"),
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_junglesapling.png"},
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inventory_image = "default_junglesapling.png",
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wield_image = "default_junglesapling.png",
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paramtype = "light",
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paramtype2 = "waving",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1,sapling=1},
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sounds = default.node_sound_leaves_defaults(),
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drop = "moretrees:jungletree_sapling"
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})
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local jungleleaves = {"green","yellow","red"}
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local jungleleavesnames = {"Green", "Yellow", "Red"}
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for color = 1, 3 do
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local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color]
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local moretrees_leaves_inventory_image = nil
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if moretrees.plantlike_leaves then
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_jungletree_leaves_"..jungleleaves[color]..".png")
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else
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moretrees_new_leaves_waving = 1
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end
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minetest.register_node(leave_name, {
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description = S("Jungle Tree Leaves ("..jungleleavesnames[color]..")"),
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drawtype = moretrees_new_leaves_drawtype,
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waving = moretrees_new_leaves_waving,
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visual_scale = moretrees_plantlike_leaves_visual_scale,
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tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"},
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
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drop = {
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max_items = 1,
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items = {
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{items = {'moretrees:jungletree_sapling'}, rarity = 100 },
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{items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} }
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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-- Extra needles for firs
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local moretrees_leaves_inventory_image = nil
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if moretrees.plantlike_leaves then
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moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_fir_leaves_bright.png")
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end
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minetest.register_node("moretrees:fir_leaves_bright", {
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drawtype = moretrees_new_leaves_drawtype,
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waving = moretrees_new_leaves_waving,
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visual_scale = moretrees_plantlike_leaves_visual_scale,
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description = S("Douglas Fir Leaves (Bright)"),
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tiles = { "moretrees_fir_leaves_bright.png" },
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1 },
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drop = {
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max_items = 1,
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items = {
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{items = {'moretrees:fir_sapling'}, rarity = 100 },
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{items = {'moretrees:fir_leaves_bright'} }
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}
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},
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sounds = default.node_sound_leaves_defaults()
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})
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if moretrees.enable_redefine_apple then
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minetest.override_item("default:apple",
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{groups = { fleshy=3, dig_immediate=3, flammable=2, leafdecay=3, leafdecay_drop=1, attached_node = 1}
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})
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end
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table.insert(moretrees.avoidnodes, "default:jungletree")
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table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk")
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table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
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table.insert(moretrees.avoidnodes, "default:tree")
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if moretrees.spawn_saplings then
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table.insert(moretrees.avoidnodes, "snow:sapling_pine")
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table.insert(moretrees.avoidnodes, "default:junglesapling")
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table.insert(moretrees.avoidnodes, "moretrees:jungle_tree_sapling")
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table.insert(moretrees.avoidnodes, "moretrees:jungle_tree_sapling_ongen")
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end
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-- "empty" (tapped) rubber tree nodes
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minetest.register_node("moretrees:rubber_tree_trunk_empty", {
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description = S("Rubber Tree Trunk (Empty)"),
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tiles = {
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"moretrees_rubber_tree_trunk_top.png",
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"moretrees_rubber_tree_trunk_top.png",
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"moretrees_rubber_tree_trunk_empty.png"
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},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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minetest.register_abm({
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nodenames = { "moretrees:rubber_tree_trunk_empty_sideways" },
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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nfdir = dirs2[fdir+1]
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minetest.add_node(pos, {name = "moretrees:rubber_tree_trunk_empty", param2 = nfdir})
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end,
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})
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-- For compatibility with old nodes and recently-changed nodes.
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minetest.register_alias("technic:rubber_tree_full", "moretrees:rubber_tree_trunk")
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minetest.register_alias("farming_plus:rubber_tree_full", "moretrees:rubber_tree_trunk")
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minetest.register_alias("farming:rubber_tree_full", "moretrees:rubber_tree_trunk")
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minetest.register_alias("technic:rubber_leaves", "moretrees:rubber_tree_leaves")
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minetest.register_alias("farming_plus:rubber_leaves", "moretrees:rubber_tree_leaves")
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minetest.register_alias("farming:rubber_leaves", "moretrees:rubber_tree_leaves")
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minetest.register_alias("technic:rubber_tree_sapling", "moretrees:rubber_tree_sapling")
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minetest.register_alias("farming_plus:rubber_sapling", "moretrees:rubber_tree_sapling")
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minetest.register_alias("farming:rubber_sapling", "moretrees:rubber_tree_sapling")
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minetest.register_alias("default:junglesapling","moretrees:jungletree_sapling")
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minetest.register_alias("moretrees:jungletree_trunk_sideways", "moreblocks:horizontal_jungle_tree")
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minetest.register_alias("moretrees:jungletree_trunk", "default:jungletree")
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minetest.register_alias("moretrees:jungletree_planks", "default:junglewood")
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minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green")
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minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red")
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minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow")
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minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk")
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minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways")
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minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves")
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minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright")
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minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling")
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minetest.register_alias("conifers:trunk", "moretrees:fir_trunk")
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minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways")
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minetest.register_alias("conifers:leaves", "moretrees:fir_leaves")
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minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright")
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minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")
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|
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-- Overriding moretrees' palm leaves:
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minetest.override_item("moretrees:palm_leaves",{walkable = false}) |