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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 18:50:38 +01:00
server-nalc/minetestforfun_game/mods/default/nodes.lua
LeMagnesium 3927b86f41 Added river water
- Added river water (alias in mapgen.lua and registrations in nodes.lua)
- Reorganized aliases in mapgen.lua as they are in minetest_game to make further
  merges simplier
- Updated news.txt
2015-04-19 11:21:58 +02:00

2138 lines
62 KiB
Lua

-- mods/default/nodes.lua
--[[ Index:
Stone
-----
(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
default:stone
default:cobble
default:stonebrick
default:mossycobble
default:desert_stone
default:desert_cobble
default:desert_stonebrick
default:sandstone
default:sandstonebrick
default:obsidian
default:obsidianbrick
Soft / Non-Stone
----------------
(1. Material [2. Modified forms])
default:dirt
default:dirt_with_grass
default:dirt_with_grass_footsteps
default:dirt_with_snow
default:sand
default:desert_sand
default:gravel
default:clay
default:snow
default:snowblock
default:ice
Trees
-----
(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
default:tree
default:wood
default:leaves
default:sapling
default:apple
default:jungletree
default:junglewood
default:jungleleaves
default:junglesapling
default:pinetree
default:pinewood
default:pine_needles
default:pine_sapling
Ores
----
(1. In stone 2. Block)
default:stone_with_coal
default:coalblock
default:stone_with_iron
default:steelblock
default:stone_with_copper
default:copperblock
default:bronzeblock
default:stone_with_gold
default:goldblock
default:stone_with_mese
default:mese
default:stone_with_diamond
default:diamondblock
Plantlife (non-cubic)
---------------------
default:cactus
default:papyrus
default:dry_shrub
default:junglegrass
default:grass_1
default:grass_2
default:grass_3
default:grass_4
default:grass_5
Liquids
-------
(1. Source 2. Flowing)
default:water_source
default:water_flowing
default:river_water_source
default:river_water_flowing
default:lava_source
default:lava_flowing
Tools / "Advanced" crafting / Non-"natural"
-------------------------------------------
default:torch
default:chest
default:chest_locked
default:bookshelf
default:sign_wall
default:ladder
default:fence_wood
default:glass
default:obsidian_glass
default:rail
default:brick
default:meselamp
Misc
----
default:cloud
default:nyancat
default:nyancat_rainbow
--]]
--
-- Stone
--
minetest.register_node("default:stone", {
description = "Stone",
tiles = {"default_stone.png"},
is_ground_content = true,
groups = {cracky = 3, stone = 1},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"maptools:copper_coin"}, rarity = 30},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone", {
description = "Desert Stone",
tiles = {"default_desert_stone.png"},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3, stone = 1},
drop = {
items = {
{items = {"default:desert_cobble"}},
{items = {"maptools:copper_coin"}, rarity = 20},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_coal", {
description = "Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:coal_lump"}},
{items = {"maptools:copper_coin"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_with_coal", {
description = "Coal Ore",
tiles = {"default_desert_stone.png^default_mineral_coal.png"},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {"default:desert_cobble"}},
{items = {"default:coal_lump"}},
{items = {"maptools:copper_coin"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_coin", {
description = "Stone with Coin",
tiles = {"default_stone.png^maptools_gold_coin.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"maptools:gold_coin"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_iron", {
description = "Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:iron_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:copper_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_with_copper", {
description = "Copper Ore",
tiles = {"default_desert_stone.png^default_mineral_copper.png"},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
drop = {
items = {
{items = {"default:desert_cobble"}},
{items = {"default:copper_lump"}},
{items = {"maptools:copper_coin 3"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_mese", {
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:mese_crystal"}},
{items = {"maptools:silver_coin 2", rarity = 75}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_gold", {
description = "Gold Ore",
tiles = {"default_stone.png^default_mineral_gold.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:gold_lump"}},
{items = {"maptools:silver_coin", rarity = 80}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
is_ground_content = true,
groups = {cracky = 3},
drop = {
items = {
{items = {"default:cobble"}},
{items = {"default:diamond"}},
{items = {"maptools:silver_coin 1"}},
},
},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stonebrick", {
description = "Stone Brick",
tiles = {"default_stone_brick.png"},
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
tiles = {"default_desert_stone_brick.png"},
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly = 3, soil = 1},
drop = {
items = {
{items = {"default:dirt"}},
},
},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.8},
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = {
items = {
{items = {"default:dirt"}},
},
},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node("default:dirt_with_snow", {
description = "Dirt with Snow",
tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
is_ground_content = true,
groups = {crumbly = 3, soil = 1},
drop = {
items = {
{items = {"default:dirt"}},
{items = {"default:snow"}},
},
},
sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.625}}),
})
minetest.register_node("default:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
is_ground_content = true,
drop = {
items = {
{items = {"default:dirt"}},
{items = {"maptools:copper_coin"}, rarity = 32},
},
},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_abm({
nodenames = {"default:dirt"},
interval = 30,
chance = 5,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
and nodedef.liquidtype == "none"
and pos.y >= 0
and (minetest.get_node_light(above) or 0) >= 12 then
if name == "default:snow" or name == "default:snowblock" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
else
minetest.set_node(pos, {name = "default:dirt_with_grass"})
end
end
end
})
minetest.register_abm({
nodenames = {"default:dirt_with_grass"},
interval = 30,
chance = 2,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if name ~= "ignore" and nodedef
and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
and nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"})
end
end
})
local function sand_on_place(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
local pn = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) then
return itemstack
end
local node = minetest.get_node(pointed_thing.above)
local def = minetest.registered_nodes[node.name]
if def and def.buildable_to then
minetest.add_node(pointed_thing.above, {name=itemstack:get_name()})
local meta = minetest.get_meta(pointed_thing.above)
meta:set_string("owner", pn)
nodeupdate(pointed_thing.above)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
else
return itemstack
end
end
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
is_ground_content = true,
drop = {
items = {
{items = {"default:sand"}},
},
},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
on_place = sand_on_place
})
minetest.register_node("default:desert_sand", {
description = "Desert Sand",
tiles = {"default_desert_sand.png"},
is_ground_content = true,
drop = {
items = {
{items = {"default:desert_sand"}},
},
},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
on_place = sand_on_place
})
minetest.register_node("default:gravel", {
description = "Gravel",
tiles = {"default_gravel.png"},
is_ground_content = true,
groups = {crumbly = 2, falling_node = 1},
drop = {
items = {
{items = {"default:gravel"}},
},
},
sounds = default.node_sound_gravel_defaults(),
on_place = sand_on_place
})
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
is_ground_content = true,
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstonebrick", {
description = "Sandstone Brick",
tiles = {"default_sandstone_brick.png"},
is_ground_content = true,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:clay", {
description = "Clay",
tiles = {"default_clay.png"},
is_ground_content = true,
groups = {crumbly = 3},
drop = {
items = {
{items = {"default:clay_lump 8"}},
},
},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:clay_burned", {
description = "Burned Clay",
tiles = {"default_clay_burned.png"},
is_ground_content = true,
groups = {crumbly = 3},
drop = {
items = {
{items = {"default:clay_lump 8"}},
},
},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:brick", {
description = "Brick Block",
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {cracky = 3},
drop = "default:clay_brick 9",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tree", {
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
drop = {
items = {
{items = {"default:tree"}},
},
},
groups = {tree = 1,choppy = 2,oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
paramtype2 = "facedir",
is_ground_content = false,
drop = {
items = {
{items = {"default:jungletree"}},
},
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:junglewood", {
description = "Junglewood Planks",
tiles = {"default_junglewood.png"},
groups = {choppy = 2,oddly_breakable_by_hand = 2, flammable = 3,wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
tiles = {"default_jungleleaves.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
walkable = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- Player will get sapling with 1/18 chance:
items = {"default:junglesapling"},
rarity = 18,
},
{
-- Player will get leaves only if he gets no saplings, this is because max_items is 1:
items = {"default:jungleleaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
})
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
waving = 1,
walkable = false,
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- Player will get sapling with 1/18 chance:
items = {"default:sapling"},
rarity = 18,
},
{
-- Player will get leaves only if he gets no saplings, this is because max_items is 1:
items = {"default:leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:cactus", {
description = "Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
paramtype2 = "facedir",
is_ground_content = true,
drop = {
items = {
{items = {"default:cactus"}},
},
},
groups = {snappy = 1, choppy = 3, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:papyrus", {
description = "Papyrus",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
default.bookshelf_formspec =
"size[8,7;]" ..
default.gui_slots ..
"list[context;books;0, 0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,4;]" ..
default.get_hotbar_bg(0, 2.85) ..
default.get_hotbar_bg(0, 3.85)
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
is_ground_content = false,
paramtype2 = "facedir",
groups = {choppy = 3,oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.bookshelf_formspec)
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "books" and to_stack:is_empty()
and minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return 1
else
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "books" then
if stack:get_name() == "default:book" and to_stack:is_empty() then
return 1
else
return 0
end
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in bookshelf at "..minetest.pos_to_string(pos) .. ".")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to bookshelf at "..minetest.pos_to_string(pos) .. ".")
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from bookshelf at "..minetest.pos_to_string(pos) .. ".")
end,
})
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass_frame.png", "default_glass_detail.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3,oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
local fence_wood_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_wood", {
description = "Wooden Fence",
drawtype = "fencelike",
tiles = {"default_wood.png"},
inventory_image = fence_wood_texture,
wield_image = fence_wood_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {choppy = 2,oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
local fence_cobble_texture = "default_fence_overlay.png^default_cobble.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_cobble", {
description = "Cobblestone Fence",
drawtype = "fencelike",
tiles = {"default_cobble.png"},
inventory_image = fence_cobble_texture,
wield_image = fence_cobble_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
local fence_desert_cobble_texture = "default_fence_overlay.png^default_desert_cobble.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_desert_cobble", {
description = "Desert Cobblestone Fence",
drawtype = "fencelike",
tiles = {"default_desert_cobble.png"},
inventory_image = fence_desert_cobble_texture,
wield_image = fence_desert_cobble_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
local fence_steelblock_texture = "default_fence_overlay.png^default_steel_block.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_steelblock", {
description = "Steel Block Fence",
drawtype = "fencelike",
tiles = {"default_steel_block.png"},
inventory_image = fence_steelblock_texture,
wield_image = fence_steelblock_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
local fence_brick_texture = "default_fence_overlay.png^default_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
minetest.register_node("default:fence_brick", {
description = "Brick Fence",
drawtype = "fencelike",
tiles = {"default_brick.png"},
inventory_image = fence_brick_texture,
wield_image = fence_brick_texture,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:ladder", {
description = "Ladder",
drawtype = "nodebox",
tiles = {"default_ladder_new.png"},
inventory_image = "default_ladder_new_inv.png",
wield_image = "default_ladder_new_inv.png",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
climbable = true,
node_box = {
type = "wallmounted",
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
},
selection_box = {type = "wallmounted"},
groups = {choppy = 2,oddly_breakable_by_hand = 3, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:ladder_obsidian", {
description = "Ladder Obsidian",
drawtype = "nodebox",
tiles = {"default_ladder_obsidian.png"},
inventory_image = "default_ladder_obsidian_inv.png",
wield_image = "default_ladder_obsidian_inv.png",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
climbable = true,
node_box = {
type = "wallmounted",
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
},
selection_box = {type = "wallmounted"},
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:wood", {
description = "Wooden Planks",
tiles = {"default_wood.png"},
groups = {choppy = 2,oddly_breakable_by_hand = 2, flammable = 3,wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:cloud", {
description = "Cloud",
sunlight_propagates = true,
tiles = {"default_cloud.png"},
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("default:water_flowing", {
description = "Flowing Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
image = "default_water_flowing_animated.png",
backface_culling=false,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
{
image = "default_water_flowing_animated.png",
backface_culling=true,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 2,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
freezemelt = "default:snow",
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1},
})
minetest.register_node("default:water_source", {
description = "Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{name = "default_water_source_animated.png", animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}}
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name = "default_water_source_animated.png",
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5},
backface_culling = false,
}
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 2,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
freezemelt = "default:ice",
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1},
})
--[[
function default.get_water_area_p0p1(pos)
local p0 = {
x = math.floor(pos.x / water.D) * water.D,
y = math.floor(pos.y / water.D) * water.D,
z = math.floor(pos.z / water.D) * water.D,
}
local p1 = {
x = p0.x + water.D - 1,
y = p0.y + water.D - 1,
z = p0.z + water.D - 1
}
return p0, p1
end
water = {}
water.D = 4
water.sounds = {}
function default.update_water_sounds_around(pos)
local p0, p1 = default.get_water_area_p0p1(pos)
local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
local water_p = minetest.find_nodes_in_area(p0, p1, {"default:water_flowing"})
-- print("number of flames at "..minetest.pos_to_string(p0).."/"
-- ..minetest.pos_to_string(p1)..": "..#flames_p)
local should_have_sound = (#water_p >= 20)
local wanted_sound = nil
if #water_p >= 20 then
wanted_sound = {name = "waterfall"}
end
local p0_hash = minetest.hash_node_position(p0)
local sound = water.sounds[p0_hash]
if not sound then
if should_have_sound then
water.sounds[p0_hash] = {
handle = minetest.sound_play(wanted_sound, {pos = cp, loop = true, max_hear_distance = 16}),
name = wanted_sound.name,
}
end
else
if not wanted_sound then
minetest.sound_stop(sound.handle)
water.sounds[p0_hash] = nil
elseif sound.name ~= wanted_sound.name then
minetest.sound_stop(sound.handle)
water.sounds[p0_hash] = {
handle = minetest.sound_play(wanted_sound, {pos = cp, loop = true, max_hear_distance = 16}),
name = wanted_sound.name,
}
end
end
end
minetest.register_abm({
nodenames = {"default:water_flowing"},
interval = 2,
chance = 1,
action = function(pos, node)
default.update_water_sounds_around(pos)
end
})
--]]
minetest.register_node("default:lava_flowing", {
description = "Flowing Lava",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "flowingliquid",
tiles = {"default_lava.png"},
special_tiles = {
{
name = "default_lava_flowing_animated.png",
backface_culling = false,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}
},
{
name = "default_lava_flowing_animated.png",
backface_culling = true,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 2,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 8,
post_effect_color = {a = 220, r = 250, g = 70, b = 20},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1, not_in_creative_inventory = 1},
})
minetest.register_node("default:lava_source", {
description = "Lava Source",
inventory_image = minetest.inventorycube("default_lava.png"),
drawtype = "liquid",
tiles = {
{name = "default_lava_source_animated.png", animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 3.0}}
},
special_tiles = {
-- New-style lava source material (mostly unused)
{
name = "default_lava_source_animated.png",
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 3.0},
backface_culling = false,
}
},
paramtype = "light",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 2,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 8,
post_effect_color = {a = 220, r = 250, g = 70, b = 20},
groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
})
--[[
function default.get_lava_area_p0p1(pos)
local p0 = {
x = math.floor(pos.x / lava.D) * lava.D,
y = math.floor(pos.y / lava.D) * lava.D,
z = math.floor(pos.z / lava.D) * lava.D,
}
local p1 = {
x = p0.x + lava.D - 1,
y = p0.y + lava.D - 1,
z = p0.z + lava.D - 1
}
return p0, p1
end
lava = {}
lava.D = 4
lava.sounds = {}
function default.update_lava_sounds_around(pos)
local p0, p1 = default.get_lava_area_p0p1(pos)
local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
local lava_p = minetest.find_nodes_in_area(p0, p1, {"default:lava_flowing"})
-- print("number of flames at "..minetest.pos_to_string(p0).."/"
-- ..minetest.pos_to_string(p1)..": "..#flames_p)
local should_have_sound = (#lava_p >= 40)
local wanted_sound = nil
if #lava_p >= 40 then
wanted_sound = {name = "lava"}
end
local p0_hash = minetest.hash_node_position(p0)
local sound = lava.sounds[p0_hash]
if not sound then
if should_have_sound then
lava.sounds[p0_hash] = {
handle = minetest.sound_play(wanted_sound, {pos = cp, loop = true}),
name = wanted_sound.name,
}
end
else
if not wanted_sound then
minetest.sound_stop(sound.handle)
lava.sounds[p0_hash] = nil
elseif sound.name ~= wanted_sound.name then
minetest.sound_stop(sound.handle)
lava.sounds[p0_hash] = {
handle = minetest.sound_play(wanted_sound, {pos = cp, loop = true}),
name = wanted_sound.name,
}
end
end
end
minetest.register_abm({
nodenames = {"default:lava_flowing"},
interval = 2,
chance = 1,
action = function(pos, node)
default.update_lava_sounds_around(pos)
end
})
--]]
minetest.register_node("default:acid_flowing", {
description = "Flowing Acid",
inventory_image = minetest.inventorycube("default_acid.png"),
drawtype = "flowingliquid",
tiles = {"default_acid.png"},
special_tiles = {
{
image = "default_acid_flowing_animated.png",
backface_culling=false,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
{
image = "default_acid_flowing_animated.png",
backface_culling=true,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 2,
liquidtype = "flowing",
liquid_alternative_flowing = "default:acid_flowing",
liquid_alternative_source = "default:acid_source",
liquid_viscosity = 1,
damage_per_second = 3,
post_effect_color = {a = 120, r = 50, g = 90, b = 30},
groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1},
})
minetest.register_node("default:acid_source", {
description = "Acid Source",
inventory_image = minetest.inventorycube("default_acid.png"),
drawtype = "liquid",
tiles = {
{name = "default_acid_source_animated.png", animation={type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5}}
},
special_tiles = {
-- New-style acid source material (mostly unused)
{
name = "default_acid_source_animated.png",
animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5},
backface_culling = false,
}
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 2,
liquidtype = "source",
liquid_alternative_flowing = "default:acid_flowing",
liquid_alternative_source = "default:acid_source",
liquid_viscosity = 1,
damage_per_second = 3,
post_effect_color = {a = 120, r = 50, g = 90, b = 30},
groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1},
})
minetest.register_node("default:torch", {
description = "Torch",
drawtype = "nodebox",
tiles = {
{name = "default_torch_new_top.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0}},
{name = "default_torch_new_bottom.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0}},
{name = "default_torch_new_side.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0}},
},
inventory_image = "default_torch_new_inv.png",
wield_image = "default_torch_new_inv.png",
wield_scale = {x = 1, y = 1, z = 1.25},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = default.LIGHT_MAX - 1,
node_box = {
type = "wallmounted",
wall_top = {-0.0625, -0.0625, -0.0625, 0.0625, 0.5 , 0.0625},
wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, 0.0625, 0.0625},
wall_side = {-0.5 , -0.5 , -0.0625, -0.375, 0.0625, 0.0625},
},
selection_box = {
type = "wallmounted",
wall_top = {-0.25, -0.0625, -0.25, 0.25, 0.5 , 0.25},
wall_bottom = {-0.25, -0.5 , -0.25, 0.25, 0.0625, 0.25},
wall_side = {-0.25, -0.5 , -0.25, -0.5, 0.0625, 0.25},
},
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, hot = 2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:sign_wall", {
description = "Sign",
drawtype = "nodebox",
tiles = {"default_sign_new.png"},
inventory_image = "default_sign_new_inv.png",
wield_image = "default_sign_new_inv.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
selection_box = {type = "wallmounted"},
groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
-- local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
-- print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
if minetest.is_protected(pos, sender:get_player_name()) then
minetest.record_protection_violation(pos, sender:get_player_name())
return
end
local meta = minetest.get_meta(pos)
fields.text = fields.text or ""
minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos) .. ".")
meta:set_string("text", fields.text)
meta:set_string("infotext", "\"" .. fields.text .. "\"")
end,
})
default.chest_formspec =
"size[8,9]" ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,4;]" ..
default.get_hotbar_bg(0, 4.85) ..
default.get_hotbar_bg(0, 5.85)
function default.get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_slots ..
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,4;]" ..
default.get_hotbar_bg(0, 4.85) ..
default.get_hotbar_bg(0, 5.85)
return formspec
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {choppy = 2,oddly_breakable_by_hand = 2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos) .. ".")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos) .. ".")
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos) .. ".")
end,
})
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") and player:get_player_name() ~= minetest.setting_get("name") then
return false
end
return true
end
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy = 2,oddly_breakable_by_hand = 2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.get_locked_chest_formspec(pos))
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.get_locked_chest_formspec(pos))
meta:set_string("owner", "")
meta:set_string("infotext", "Locked Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos) .. ".")
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos) .. ".")
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos) .. ".")
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos) .. ".")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos) .. ".")
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos) .. ".")
end,
})
minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = true,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cobble_cooled", {
description = "Cobblestone (cooled)",
tiles = {"default_cobble.png"},
is_ground_content = true,
drop = "default:cobble",
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_cobble", {
description = "Desert Cobblestone",
tiles = {"default_desert_cobble.png"},
is_ground_content = true,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = true,
groups = {cracky=3, stone=1},
drop = {
items = {
{items = {"default:mossycobble"}},
--{items = {"maptools:silver_coin"}, rarity = 64},
},
},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coalblock", {
description = "Coal Block",
tiles = {"default_coal_block.png"},
is_ground_content = true,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
is_ground_content = true,
groups = {cracky = 1, level = 2, ingot_block = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:copperblock", {
description = "Copper Block",
tiles = {"default_copper_block.png"},
is_ground_content = true,
groups = {cracky = 1, level = 2, ingot_block = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
is_ground_content = true,
groups = {cracky = 1, level = 2, ingot_block = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:mese", {
description = "Mese Block",
tiles = {"default_mese_block.png"},
is_ground_content = true,
drop = {
items = {
{items = {"default:mese"}},
-- {items = {"maptools:silver_coin"}, rarity = 32},
},
},
groups = {cracky = 1, level = 2, fall_damage_add_percent = -75},
sounds = default.node_sound_wood_defaults(), -- Intended.
})
local function die_later(digger)
digger:set_hp(0)
end
minetest.register_node("default:meze", {
description = "Meze Block",
tiles = {"default_meze_block.png"},
is_ground_content = true,
drop = "",
groups = {cracky = 1, level = 2, fall_damage_add_percent = -75},
sounds = default.node_sound_wood_defaults(), -- Intended.
on_dig = function(pos, node, digger)
if digger and minetest.setting_getbool("enable_damage") and not minetest.setting_getbool("creative_mode") then
minetest.after(3, die_later, digger)
minetest.chat_send_player(digger:get_player_name(), "You feel like you did a mistake.")
minetest.node_dig(pos, node, digger)
elseif digger then
minetest.node_dig(pos, node, digger)
end
end,
})
minetest.register_alias("default:meze_block", "default:meze")
minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = true,
groups = {cracky = 1, ingot_block = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = true,
groups = {cracky = 1, level = 3},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:obsidian_glass", {
description = "Obsidian Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass_frame.png", "default_obsidian_glass_detail.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3,oddly_breakable_by_hand = 3},
})
minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidian_cooled", {
description = "Obsidian (cooled)",
tiles = {"default_obsidian.png"},
is_ground_content = true,
drop = "default:obsidian",
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidianbrick", {
description = "Obsidian Brick",
tiles = {"default_obsidian_brick.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1,level=2},
})
minetest.register_node("default:nyancat", {
description = "Nyan Cat",
tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
"default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX - 1,
groups = {cracky = 2},
is_ground_content = false,
post_effect_color = {a = 128, r= 255, g= 128, b= 255},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
drawtype = "glasslike",
tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
"default_nc_rb.png", "default_nc_rb.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX - 1,
sunlight_propagates = true,
walkable = false,
use_texture_alpha = true,
climbable = true,
groups = {cracky = 2},
is_ground_content = false,
post_effect_color = {a = 128, r= 255, g= 128, b= 255},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 3, flammable = 2, attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:apple", {
description = "Apple",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1},
on_use = minetest.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "default:apple", param2= 1})
end
end,
})
minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
waving = 1,
walkable = false,
is_ground_content = true,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_1.png"},
inventory_image = "default_grass_3.png", -- Use texture of a taller grass stage in inventory
wield_image = "default_grass_3.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
-- Place a random grass node:
local stack = ItemStack("default:grass_" .. math.random(1, 5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count()))
end,
})
minetest.register_node("default:grass_2", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_2.png"},
inventory_image = "default_grass_2.png",
wield_image = "default_grass_2.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = "default:grass_1",
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
})
minetest.register_node("default:grass_3", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_3.png"},
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = "default:grass_1",
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
})
minetest.register_node("default:grass_4", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_4.png"},
inventory_image = "default_grass_4.png",
wield_image = "default_grass_4.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = "default:grass_1",
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
})
minetest.register_node("default:grass_5", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_5.png"},
inventory_image = "default_grass_5.png",
wield_image = "default_grass_5.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = "default:grass_1",
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
})
minetest.register_node("default:ice", {
description = "Ice",
drawtype = "glasslike",
tiles = {"default_ice.png"},
is_ground_content = true,
paramtype = "light",
use_texture_alpha = true,
freezemelt = "default:water_source",
post_effect_color = {a = 120, r = 120, g = 160, b = 180},
groups = {cracky = 3, melts = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:snow", {
description = "Snow",
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
is_ground_content = true,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
leveled = 7,
drawtype = "nodebox",
freezemelt = "default:water_flowing",
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1, melts = 1, float = 1},
sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.7}}),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:dirt_with_grass" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
pos.y = pos.y + 1
minetest.remove_node(pos)
end
end,
})
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
is_ground_content = true,
freezemelt = "default:water_source",
groups = {crumbly = 3, melts = 1},
sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.625}}),
})
minetest.register_node("default:pine_needles",{
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
groups = {snappy=3,leafdecay=3,leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {"default:pine_sapling"},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"default:pine_needles"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:pinetree", {
description = "Pine Tree",
tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:pinewood", {
description = "Pinewood Planks",
tiles = {"default_pinewood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
-- From BFD: Cherry tree
minetest.register_node("default:cherry_tree", {
description = "Cherry Log",
tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"},
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
drop = "default:cherry_log"
})
minetest.register_node("default:cherry_log", {
description = "Cherry Log",
tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("default:cherry_sapling", {
description = "Cherry Sapling",
waving = 1,
visual_scale = 1.0,
inventory_image = "default_cherry_sapling.png",
wield_image = "default_cherry_sapling.png",
drawtype = "plantlike",
paramtype = "light",
tiles = {"default_cherry_sapling.png"},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:cherry_blossom_leaves", {
description = "Cherry Blossom Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_cherry_blossom_leaves.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
max_items = 1,
items = {
{
items = {'default:cherry_sapling'},
rarity = 32,
},
{
items = {'default:cherry_blossom_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:cherry_leaves_deco")
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:cherry_blossom_leaves".." "..itemstack:get_count()-(1-ret:get_count()))
end,
})
minetest.register_node("default:river_water_source", {
description = "River Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
{
name = "default_water_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
})
minetest.register_node("default:river_water_flowing", {
description = "Flowing River Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})
minetest.register_node("default:cherry_leaves_deco", {
description = "Cherry Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_cherry_blossom_leaves.png"},
paramtype = "light",
waving=1,
is_ground_content = false,
groups = {snappy=3, flammable=2, leaves=1},
sounds = default.node_sound_leaves_defaults(),
drop = {'default:cherry_blossom_leaves'},
})
minetest.register_node("default:cherry_plank", {
description = "Cherry Planks",
tiles = {"default_wood_cherry_planks.png"},
sounds = default.node_sound_wood_defaults(),
groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1},
})
if minetest.setting_getbool("xray") then
-- Nodes to make partially see-through:
minetest.override_item("default:stone_with_coal", {tiles = {"default_mineral_coal.png"}})
minetest.override_item("default:stone_with_iron", {tiles = {"default_mineral_iron.png"}})
minetest.override_item("default:stone_with_copper", {tiles = {"default_mineral_copper.png"}})
minetest.override_item("default:stone_with_gold", {tiles = {"default_mineral_gold.png"}})
minetest.override_item("default:stone_with_mese", {tiles = {"default_mineral_mese.png"}})
minetest.override_item("default:stone_with_diamond", {tiles = {"default_mineral_diamond.png"}})
minetest.override_item("default:stone_with_coin", {tiles = {"maptools_gold_coin.png"}})
-- Nodes to hide:
minetest.override_item("default:stone", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:dirt", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:dirt_with_grass", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:dirt_with_grass_footsteps", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:dirt_with_snow", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:water_source", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:water_flowing", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:leaves", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:jungleleaves", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:gravel", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:sand", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:desert_sand", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:desert_stone", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:cobble", {drawtype = "airlike", pointable = false,})
minetest.override_item("default:desert_cobble", {drawtype = "airlike", pointable = false,})
end