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https://github.com/sys4-fr/server-nalc.git
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105 lines
3.1 KiB
Lua
Executable File
105 lines
3.1 KiB
Lua
Executable File
minetest.register_craftitem("throwing:arrow_torch", {
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description = "Torch Arrow",
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inventory_image = "throwing_arrow_torch.png",
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})
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minetest.register_node("throwing:arrow_torch_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_torch.png", "throwing_arrow_torch.png", "throwing_arrow_torch_back.png", "throwing_arrow_torch_front.png", "throwing_arrow_torch_2.png", "throwing_arrow_torch.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_torch_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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node = "",
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_torch_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 0.5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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local toughness = 0.9
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_torch')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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self.object:remove()
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if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") then
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local dir=vector.direction(self.lastpos, pos)
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local wall=minetest.dir_to_wallmounted(dir)
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minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
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else
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local toughness = 0.9
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_torch')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity("throwing:arrow_torch_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = 'throwing:arrow_torch 4',
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recipe = {
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{'default:stick', 'default:stick', 'group:coal'},
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}
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})
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minetest.register_craft({
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output = 'throwing:arrow_torch 4',
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recipe = {
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{'group:coal', 'default:stick', 'default:stick'},
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}
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})
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