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cb851dfe2d
- Update the spreadsheet for the future classes adds - Update news again (fix line about minotaur, it spawns on desert sand ;))
76 lines
2.2 KiB
Lua
Executable File
76 lines
2.2 KiB
Lua
Executable File
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-- Wolf by KrupnoPavel
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mobs:register_mob("mobs:wolf", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, does 4 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 5, -- 3 damages if tamed
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-- health & armor
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hp_min = 15, hp_max = 20, armor = 200,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "mobs_wolf.x",
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drawtype = "front",
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textures = {
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{"mobs_wolf.png"},
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},
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--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_wolf",
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attack = "mobs_wolf_attack",
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},
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-- speed and jump
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walk_velocity = 3,
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run_velocity = 5,
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jump = true,
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view_range = 16,
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-- drops mese or diamond when dead
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 2, max = 3,},
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{name = "maptools:silver_coin",
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chance = 4, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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-- model animation
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animation = {
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stand_start = 0, stand_end = 14,
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walk_start = 15, walk_end = 38,
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run_start = 40, run_end = 63,
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punch_start = 40, punch_end = 63,
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speed_normal = 15, speed_run = 15,
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},
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-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:raw_meat" and self.raw_meat_count == 4 then
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clicker:get_inventory():remove_item("main", "mobs:meat_raw")
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minetest.add_entity(self.object:getpos(), "mobs:dog")
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self.object:remove()
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local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog")
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dog_obj.tamed = true
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dog_obj.textures = {"mobs_dog.png"}
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dog_obj.damage = 3
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dog_obj.walk_velocity = 4
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dog_obj.run_velocity = 4
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if dog_obj.owner == "" then
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self.owner = clicker:get_player_name()
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else return end
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elseif item:get_name() == "mobs:raw_meat" and self.raw_meat_count ~= 4 then
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self.raw_meat_count = (self.raw_meat_count or 0) + 1
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else return end
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end
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})
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mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 9500, 1, 31000)
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mobs:register_egg("mobs:wolf", "Wolf", "mobs_wolf_inv.png", 1)
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