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server-nalc/minetestforfun_game/mods/dye/init.lua
LeMagnesium de031dddf1 MinetestForFun Game : Update all (but doors)
- Everything is updated, except doors
 - Some textures are moved to other mods (removed from default, but still used by those mods)
2016-04-09 21:56:43 +02:00

113 lines
5.3 KiB
Lua
Executable File

-- Other mods can use these for looping through available colors
dye = {}
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow",
"lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
-- Make dye names and descriptions available globally
dye.dyes = {
{"white", "White"},
{"grey", "Grey"},
{"dark_grey", "Dark grey"},
{"black", "Black"},
{"violet", "Violet"},
{"blue", "Blue"},
{"cyan", "Cyan"},
{"dark_green", "Dark green"},
{"green", "Green"},
{"yellow", "Yellow"},
{"brown", "Brown"},
{"orange", "Orange"},
{"red", "Red"},
{"magenta", "Magenta"},
{"pink", "Pink"},
}
-- This collection of colors is partly a historic thing, partly something else
local dyes = {
{"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}, true},
{"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
{"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
{"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
{"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}, true},
{"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}, true},
{"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
{"dark_green", "Dark green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
{"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
{"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}, true},
{"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
{"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}, true},
{"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}, true},
{"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1, unicolor_red_violet=1}},
{"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
}
-- Define items
for _, row in ipairs(dyes) do
local name = row[1]
local description = row[2]
local groups = row[3]
local flower = row[4]
local item_name = "dye:" .. name
local item_image = "dye_" .. name .. ".png"
minetest.register_craftitem(item_name, {
inventory_image = item_image,
description = description,
groups = groups
})
if flower then
minetest.register_craft({
type = "shapeless",
output = item_name .. " 4",
recipe = {"group:flower,color_" .. name},
})
end
end
-- Manually add coal->black dye
minetest.register_craft({
type = "shapeless",
output = "dye:black 4",
recipe = {"group:coal"},
})
-- Mix recipes
-- Just mix everything to everything somehow sanely
local mixbases = {"pink", "magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white", "light_grey"}
local mixes = {
-- pink, magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white, light_grey
white = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","grey", "grey", "grey","white", "white"},
grey = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","dark_grey","grey", "grey"},
dark_grey = {"brown", "brown", "brown", "brown", "brown", "brown", "dark_green","dark_green","blue", "blue", "violet","black", "dark_grey"},
black = {"black", "black", "black", "black", "black", "black", "black", "black", "black","black", "black", "black"},
violet = {"magenta","magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"},
blue = {"violet", "violet", "magenta","brown", "brown", "dark_green","cyan", "cyan", "cyan", "blue"},
cyan = {"brown", "blue", "brown", "dark_green","dark_grey", "green", "cyan", "dark_green","cyan"},
dark_green = {"brown", "brown", "brown", "brown", "brown", "green", "green", "dark_green"},
green = {"yellow", "brown", "yellow", "yellow", "dark_green","green", "green"},
yellow = {"orange", "red", "orange", "yellow", "orange", "yellow"},
brown = {"brown", "brown", "brown", "orange", "brown"},
orange = {"orange", "red", "orange", "orange"},
red = {"pink", "magenta","red"},
magenta = {"magenta","magenta"},
pink = {"pink"},
}
for one, results in pairs(mixes) do
for i, result in ipairs(results) do
local another = mixbases[i]
minetest.register_craft({
type = "shapeless",
output = 'dye:' .. result .. ' 2',
recipe = {'dye:' .. one, 'dye:' .. another},
})
end
end