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https://github.com/sys4-fr/server-nalc.git
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3ea4880eb8
- Added rune API's first implementation - Added basic cubic runes in solarmana
63 lines
1.2 KiB
Lua
63 lines
1.2 KiB
Lua
-- Rune definitions : registration.lua
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runes.datas.items = {
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["project"] = {
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description = "Projection rune",
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img = "default_dirt.png",
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type = "craftitem",
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needed_mana = 30
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},
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["damager"] = {
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description = "Damaging rune",
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img = "default_lava.png",
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type = "craftitem",
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needed_mana = 190
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},
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["earthquake"] = {
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description = "Earth Quake rune",
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img = "default_apple.png",
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type = "craftitem",
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needed_mana = 80
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},
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["simple_heal"] = {
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description = "Simple healing rune",
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img = "default_water.png",
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type = "cube"
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},
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["improved_heal"] = {
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description = "Improved healing rune",
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img = "default_acid.png",
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type = "cube"
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},
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["perfect_heal"] = {
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description = "Perfect healing rune",
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img = "default_lava.png",
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type = "cube"
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},
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["gotome"] = {
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description = "Go to me rune",
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img = "default_wood.png",
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type = "cube"
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<<<<<<< HEAD
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},
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["megamana"] = {
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description = "Mega Mana",
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img = "default_diamond.png",
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type = "craftitem"
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},
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["popper"] = {
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description = "Popper",
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img = "default_grass.png",
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type = "plate"
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},
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=======
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}
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>>>>>>> Added base of runes mod
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}
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for key, value in pairs(runes.datas.items) do
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local runereg = table.copy(value)
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runereg.name = key
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runes.functions.register_rune(runereg)
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end
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