mirror of
https://github.com/sys4-fr/server-nalc.git
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648 lines
18 KiB
Lua
Executable File
648 lines
18 KiB
Lua
Executable File
-- Minetest 0.4 mod: columnia by Glunggi(former Stairs Copyright by(C) 2011-2012 Kahrl <kahrl@gmx.net> Copyright (C) 2011-2012 celeron55, Perttu Ahola)
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-- See README.txt for licensing and other information.
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columnia = {}
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-- The Blueprint
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minetest.register_craftitem("columnia:blueprint", {
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description = "Column Blueprint",
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inventory_image = "columnia_blueprint.png",
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})
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minetest.register_craft({
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output = 'columnia:blueprint',
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recipe = {
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{'default:paper', 'group:stick', 'default:paper'},
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{'default:paper', 'default:coal_lump', 'default:paper'},
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{'default:paper', 'group:stick', 'default:paper'},
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}
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})
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-- Bracket
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minetest.register_node("columnia:bracket", {
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description = 'Bracket (Column)',
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tiles = {"columnia_rusty.png",},
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drawtype = "nodebox",
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, 0, 0.4375, 0.25, 0.5, 0.5},
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{-0.1875, -0.5, -0.1875, 0.1875, -0.375, 0.1875},
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{-0.0625, -0.375, -0.0625, 0.0625, 0.1875, 0.0625},
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{-0.0625, 0.1875, -0.0625, 0.0625, 0.3125, 0.4375},
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{-0.1875, 0.0625, 0.3125, 0.1875, 0.4375, 0.4375},
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{-0.125, -0.375, -0.125, 0.125, -0.25, 0.125},
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},
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},
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groups = {choppy=2, oddly_breakable_by_hand=2,},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = 'columnia:bracket 4',
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recipe = {
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{"default:steel_ingot", "columnia:blueprint", ""},
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{"", "default:steel_ingot", ""},
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{"", "default:steel_ingot", ""},
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},
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replacements = {{"columnia:blueprint", "columnia:blueprint"}},
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})
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-- Lamp
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minetest.register_node("columnia:lamp_ceiling", {
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description = "Ceiling Lamp (Column)",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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inventory_image = "columnia_lamp_inv.png",
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tiles = {
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"columnia_rusty.png", "columnia_lamp.png", "columnia_lamp.png",
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"columnia_lamp.png", "columnia_lamp.png", "columnia_lamp.png"
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},
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sunlight_propagates = true,
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light_source = 13,
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walkable = false,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, 0.4375, -0.1875, 0.1875, 0.5, 0.1875},
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{-0.125, 0.375, -0.125, 0.125, 0.4375, 0.125},
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},
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},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = 'columnia:lamp_ceiling 4',
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recipe = {
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{"columnia:blueprint", "default:steel_ingot", ""},
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{"", "default:torch", ""},
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{"", "default:glass", ""},
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},
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replacements = {{"columnia:blueprint", "columnia:blueprint"}},
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})
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-- Rusty_Block
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minetest.register_node("columnia:rusty_block", {
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description = "Rusty Block",
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tiles = {"columnia_rusty_block.png"},
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is_ground_content = true,
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groups = {cracky=1,level=2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = 'columnia:rusty_block 8',
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "columnia:blueprint", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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},
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replacements = {{"columnia:blueprint", "columnia:blueprint"}},
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})
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-- Now the Column
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-- Node will be called columnia:column_mid_<subname>
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function columnia.register_column_mid(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":columnia:column_mid_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y-1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- for replace ABM
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minetest.register_node(":columnia:column_mid_" .. subname.."upside_down", {
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replace_name = "columnia:column_mid_" .. subname,
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groups = {slabs_replace=1},
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})
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minetest.register_craft({
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output = 'columnia:column_mid_' .. subname .. ' 2',
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recipe = {
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{"", recipeitem, ""},
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{"", "columnia:blueprint", ""},
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{"", recipeitem, ""},
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},
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replacements = {{"columnia:blueprint", "columnia:blueprint"}},
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})
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end
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-- Node will be called columnia:column_top_<subname>
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function columnia.register_column_top(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":columnia:column_top_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
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{-0.5, 0.25, -0.5, 0.5, 0.5, 0.5},
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{-0.375, 0, -0.375, 0.375, 0.5, 0.375},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y-1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- for replace ABM
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minetest.register_node(":columnia:column_top_" .. subname.."upside_down", {
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replace_name = "columnia:column_top_" .. subname,
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groups = {slabs_replace=1},
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})
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minetest.register_craft({
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output = 'columnia:column_top_' .. subname .. ' 4',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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{"", recipeitem, ""},
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{"", "columnia:blueprint", ""},
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},
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replacements = {{"columnia:blueprint", "columnia:blueprint"}},
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})
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end
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-- Node will be called columnia:column_bottom_<subname>
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function columnia.register_column_bottom(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":columnia:column_bottom_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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{-0.375, -0.5, -0.375, 0.375, 0, 0.375},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y-1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- for replace ABM
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minetest.register_node(":columnia:column_bottom_" .. subname.."upside_down", {
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replace_name = "columnia:column_bottom_" .. subname,
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groups = {slabs_replace=1},
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})
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minetest.register_craft({
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output = 'columnia:column_bottom_' .. subname .. ' 4',
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recipe = {
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{"", "columnia:blueprint", ""},
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{"", recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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replacements = {{"columnia:blueprint", "columnia:blueprint"}},
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})
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end
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-- Node will be called columnia:column_crosslink<subname>
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function columnia.register_column_crosslink(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":columnia:column_crosslink_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
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{-0.5, 0, -0.25, 0.5, 0.5, 0.25},
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{-0.25, 0, -0.5, 0.25, 0.5, 0.5},
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{-0.4375, 0.0625, -0.4375, 0.4375, 0.4375, 0.4375},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y-1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- for replace ABM
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minetest.register_node(":columnia:column_crosslink_" .. subname.."upside_down", {
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replace_name = "columnia:column_crosslink_" .. subname,
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groups = {slabs_replace=1},
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})
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minetest.register_craft({
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output = 'columnia:column_crosslink_' .. subname .. ' 4',
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recipe = {
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{"", recipeitem, ""},
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{recipeitem, "columnia:blueprint", recipeitem},
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{"", recipeitem, ""},
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},
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replacements = {{"columnia:blueprint", "columnia:blueprint"}},
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})
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end
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-- Node will be called columnia:column_link<subname>
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function columnia.register_column_link(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":columnia:column_link_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, 0, -0.5, 0.25, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y-1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- for replace ABM
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minetest.register_node(":columnia:column_link_" .. subname.."upside_down", {
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replace_name = "columnia:column_link_" .. subname,
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groups = {slabs_replace=1},
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})
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minetest.register_craft({
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output = 'columnia:column_link_' .. subname .. ' 2',
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recipe = {
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{recipeitem, "columnia:blueprint", recipeitem},
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{"", "", ""},
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{"", "", ""},
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},
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replacements = {{"columnia:blueprint", "columnia:blueprint"}},
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})
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end
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-- Node will be called columnia:column_linkdown<subname>
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function columnia.register_column_linkdown(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node(":columnia:column_linkdown_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, 0, -0.5, 0.25, 0.5, 0.5},
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{-0.125, -0.5, -0.125, 0.125, 0, 0.125},
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{-0.1875, -0.5, -0.1875, 0.1875, -0.375, 0.1875},
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{-0.1875, -0.125, -0.1875, 0.1875, 0, 0.1875},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y-1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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})
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-- for replace ABM
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minetest.register_node(":columnia:column_linkdown_" .. subname.."upside_down", {
|
|
replace_name = "columnia:column_linkdown_" .. subname,
|
|
groups = {slabs_replace=1},
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|
})
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|
|
|
minetest.register_craft({
|
|
output = 'columnia:column_linkdown_' .. subname .. ' 3',
|
|
recipe = {
|
|
{recipeitem, "columnia:blueprint", recipeitem},
|
|
{"", recipeitem, ""},
|
|
{"", "", ""},
|
|
},
|
|
replacements = {{"columnia:blueprint", "columnia:blueprint"}},
|
|
})
|
|
end
|
|
|
|
|
|
-- Nodes will be called columnia:{column}_<subname>
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|
function columnia.register_column_ia(subname, recipeitem, groups, images, desc_column_mid, desc_column_top, desc_column_bottom, desc_column_crosslink, desc_column_link, desc_column_linkdown, sounds)
|
|
columnia.register_column_mid(subname, recipeitem, groups, images, desc_column_mid, sounds)
|
|
columnia.register_column_top(subname, recipeitem, groups, images, desc_column_top, sounds)
|
|
columnia.register_column_bottom(subname, recipeitem, groups, images, desc_column_bottom, sounds)
|
|
columnia.register_column_crosslink(subname, recipeitem, groups, images, desc_column_crosslink, sounds)
|
|
columnia.register_column_link(subname, recipeitem, groups, images, desc_column_link, sounds)
|
|
columnia.register_column_linkdown(subname, recipeitem, groups, images, desc_column_linkdown, sounds)
|
|
end
|
|
|
|
columnia.register_column_ia("rusty_block", "columnia:rusty_block",
|
|
{cracky=3},
|
|
{"columnia_rusty_block.png"},
|
|
"Rusty Column",
|
|
"Rusty Column Top",
|
|
"Rusty Column Bottom",
|
|
"Rusty Column Crosslink",
|
|
"Rusty Column Link",
|
|
"Rusty Column Linkdown",
|
|
default.node_sound_stone_defaults())
|
|
|
|
columnia.register_column_ia("stone", "default:stone",
|
|
{cracky=3},
|
|
{"default_stone.png"},
|
|
"Stone Column",
|
|
"Stone Column Top",
|
|
"Stone Column Bottom",
|
|
"Stone Column Crosslink",
|
|
"Stone Column Link",
|
|
"Stone Column Linkdown",
|
|
default.node_sound_stone_defaults())
|
|
|
|
columnia.register_column_ia("stonebrick", "default:stonebrick",
|
|
{cracky=3},
|
|
{"default_stone_brick.png"},
|
|
"Stone Brick Column",
|
|
"Stone Brick Column Top",
|
|
"Stone Brick Column Bottom",
|
|
"Stone Brick Column Crosslink",
|
|
"Stone Brick Column Link",
|
|
"Stone Brick Column Linkdown",
|
|
default.node_sound_stone_defaults())
|
|
|
|
columnia.register_column_ia("desert_stonebrick", "default:desert_stonebrick",
|
|
{cracky=3},
|
|
{"default_desert_stone_brick.png"},
|
|
"Desert Stone Brick Column",
|
|
"Desert Stone Brick Column Top",
|
|
"Desert Stone Brick Column Bottom",
|
|
"Desert Stone Brick Column Crosslink",
|
|
"Desert Stone Brick Column Link",
|
|
"Desert Stone Brick Column Linkdown",
|
|
default.node_sound_stone_defaults())
|
|
|
|
columnia.register_column_ia("desert_stone", "default:desert_stone",
|
|
{cracky=3},
|
|
{"default_desert_stone.png"},
|
|
"Desert Stone Column",
|
|
"Desert Stone Column Top",
|
|
"Desert Stone Column Bottom",
|
|
"Desert Stone Column Crosslink",
|
|
"Desert Stone Column Link",
|
|
"Desert Stone Column Linkdown",
|
|
default.node_sound_stone_defaults())
|
|
|
|
columnia.register_column_ia("cobble", "default:cobble",
|
|
{cracky=3},
|
|
{"default_cobble.png"},
|
|
"Cobble Column",
|
|
"Cobble Column Top",
|
|
"Cobble Column Bottom",
|
|
"Cobble Column Crosslink",
|
|
"Cobble Column Link",
|
|
"Cobble Column Linkdown",
|
|
default.node_sound_stone_defaults())
|
|
|
|
columnia.register_column_ia("brick", "default:brick",
|
|
{cracky=3},
|
|
{"default_brick.png"},
|
|
"Brick Column",
|
|
"Brick Column Top",
|
|
"Brick Column Bottom",
|
|
"Brick Column Crosslink",
|
|
"Brick Column Link",
|
|
"Brick Column Linkdown",
|
|
default.node_sound_stone_defaults())
|
|
|
|
columnia.register_column_ia("sandstone", "default:sandstone",
|
|
{crumbly=2,cracky=2},
|
|
{"default_sandstone.png"},
|
|
"Sandstone Column",
|
|
"Sandstone Column Top",
|
|
"Sandstone Column Bottom",
|
|
"Sandstone Column Crosslink",
|
|
"Sandstone Column Link",
|
|
"Sandstone Column Linkdown",
|
|
default.node_sound_stone_defaults())
|
|
|
|
columnia.register_column_ia("sandstonebrick", "default:sandstonebrick",
|
|
{crumbly=2,cracky=2},
|
|
{"default_sandstone_brick.png"},
|
|
"Sandstone Brick Column",
|
|
"Sandstone Brick Column Top",
|
|
"Sandstone Brick Column Bottom",
|
|
"Sandstone Brick Column Crosslink",
|
|
"Sandstone Brick Column Link",
|
|
"Sandstone Brick Column Linkdown",
|
|
default.node_sound_stone_defaults())
|
|
|
|
columnia.register_column_ia("wood", "default:wood",
|
|
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
|
{"default_wood.png"},
|
|
"Wooden Column",
|
|
"Wooden Column Top",
|
|
"Wooden Column Bottom",
|
|
"Wooden Column Crosslink",
|
|
"Wooden Column Link",
|
|
"Wooden Column Linkdown",
|
|
default.node_sound_wood_defaults())
|
|
|
|
columnia.register_column_ia("junglewood", "default:junglewood",
|
|
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
|
{"default_junglewood.png"},
|
|
"Junglewood Column",
|
|
"Junglewood Column Top",
|
|
"Junglewood Column Bottom",
|
|
"Junglewood Column Crosslink",
|
|
"Junglewood Column Link",
|
|
"Junglewood Column Linkdown",
|
|
default.node_sound_wood_defaults())
|
|
|