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fc8315b962
- Fix global variable 'rules' in devices.lua for #508 - Update inventory elements from pipeworks' upstream repository
575 lines
16 KiB
Lua
Executable File
575 lines
16 KiB
Lua
Executable File
-- List of devices that should participate in the autoplace algorithm
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local pipereceptor_on = nil
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local pipereceptor_off = nil
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if minetest.get_modpath("mesecons") then
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pipereceptor_on = {
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receptor = {
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state = mesecon.state.on,
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rules = pipeworks.mesecons_rules
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}
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}
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pipereceptor_off = {
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receptor = {
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state = mesecon.state.off,
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rules = pipeworks.mesecons_rules
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}
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}
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end
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local pipes_devicelist = {
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"pump",
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"valve",
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"storage_tank_0",
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"storage_tank_1",
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"storage_tank_2",
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"storage_tank_3",
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"storage_tank_4",
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"storage_tank_5",
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"storage_tank_6",
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"storage_tank_7",
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"storage_tank_8",
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"storage_tank_9",
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"storage_tank_10"
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}
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local rules = pipeworks.mesecons_rules -- Enough with the undefined global variable // MFF (Mg|01/07/2016 for #68)
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-- Now define the nodes.
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local states = { "on", "off" }
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local dgroups = ""
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for s in ipairs(states) do
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if states[s] == "off" then
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dgroups = {snappy=3, pipe=1}
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else
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dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
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end
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minetest.register_node("pipeworks:pump_"..states[s], {
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description = "Pump/Intake Module",
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drawtype = "mesh",
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mesh = "pipeworks_pump.obj",
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tiles = { "pipeworks_pump_"..states[s]..".png" },
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paramtype = "light",
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paramtype2 = "facedir",
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groups = dgroups,
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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drop = "pipeworks:pump_off",
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
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end,
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action_off = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
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end
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}},
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on_punch = function(pos, node, puncher)
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local fdir = minetest.get_node(pos).param2
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minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
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end
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})
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minetest.register_node("pipeworks:valve_"..states[s].."_empty", {
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description = "Valve",
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drawtype = "mesh",
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mesh = "pipeworks_valve_"..states[s]..".obj",
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tiles = { "pipeworks_valve.png" },
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
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},
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collision_box = {
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type = "fixed",
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fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
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},
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groups = dgroups,
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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drop = "pipeworks:valve_off_empty",
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
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end,
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action_off = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
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end
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}},
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on_punch = function(pos, node, puncher)
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local fdir = minetest.get_node(pos).param2
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minetest.add_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
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end
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})
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end
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minetest.register_node("pipeworks:valve_on_loaded", {
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description = "Valve",
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drawtype = "mesh",
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mesh = "pipeworks_valve_on.obj",
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tiles = { "pipeworks_valve.png" },
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
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},
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collision_box = {
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type = "fixed",
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fixed = { -8/16, -4/16, -5/16, 8/16, 5/16, 5/16 }
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},
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groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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drop = "pipeworks:valve_off_empty",
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mesecons = {effector = {
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action_on = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
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end,
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action_off = function (pos, node)
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minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
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end
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}},
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on_punch = function(pos, node, puncher)
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local fdir = minetest.get_node(pos).param2
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minetest.add_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
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end
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})
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-- grating
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minetest.register_node("pipeworks:grating", {
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description = "Decorative grating",
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tiles = {
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"pipeworks_grating_top.png",
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"pipeworks_grating_sides.png",
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"pipeworks_grating_sides.png",
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"pipeworks_grating_sides.png",
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"pipeworks_grating_sides.png",
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"pipeworks_grating_sides.png"
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},
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sunlight_propagates = true,
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paramtype = "light",
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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})
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-- outlet spigot
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minetest.register_node("pipeworks:spigot", {
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description = "Spigot outlet",
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drawtype = "mesh",
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mesh = "pipeworks_spigot.obj",
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tiles = { "pipeworks_spigot.png" },
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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selection_box = {
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type = "fixed",
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fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
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},
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collision_box = {
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type = "fixed",
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fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
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}
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})
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minetest.register_node("pipeworks:spigot_pouring", {
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description = "Spigot outlet",
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drawtype = "mesh",
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mesh = "pipeworks_spigot_pouring.obj",
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tiles = {
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{
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name = "default_water_flowing_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.8,
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},
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},
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{ name = "pipeworks_spigot.png" }
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},
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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selection_box = {
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type = "fixed",
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fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
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},
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collision_box = {
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type = "fixed",
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fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
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},
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drop = "pipeworks:spigot",
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})
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-- sealed pipe entry/exit (horizontal pipe passing through a metal
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-- wall, for use in places where walls should look like they're airtight)
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local panel_cbox = {
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type = "fixed",
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fixed = {
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{ -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
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{ -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 }
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}
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}
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minetest.register_node("pipeworks:entry_panel_empty", {
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description = "Airtight Pipe entry/exit",
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drawtype = "mesh",
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mesh = "pipeworks_entry_panel.obj",
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tiles = { "pipeworks_entry_panel.png" },
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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selection_box = panel_cbox,
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collision_box = panel_cbox,
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on_place = function(itemstack, placer, pointed_thing)
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local playername = placer:get_player_name()
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if not minetest.is_protected(pointed_thing.under, playername)
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and not minetest.is_protected(pointed_thing.above, playername) then
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local node = minetest.get_node(pointed_thing.under)
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if not minetest.registered_nodes[node.name]
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or not minetest.registered_nodes[node.name].on_rightclick then
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local pitch = placer:get_look_pitch()
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local above = pointed_thing.above
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local under = pointed_thing.under
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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local undernode = minetest.get_node(under)
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local abovenode = minetest.get_node(above)
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local uname = undernode.name
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local aname = abovenode.name
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local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
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local pos1 = above
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if above.x == under.x
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and above.z == under.z
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and ( string.find(uname, "pipeworks:pipe_")
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or string.find(uname, "pipeworks:storage_")
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or string.find(uname, "pipeworks:expansion_")
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or ( string.find(uname, "pipeworks:grating") and not isabove )
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or ( string.find(uname, "pipeworks:pump_") and not isabove )
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or ( string.find(uname, "pipeworks:entry_panel")
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and undernode.param2 == 13 )
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)
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then
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fdir = 13
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end
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if minetest.registered_nodes[uname]["buildable_to"] then
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pos1 = under
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end
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if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
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minetest.add_node(pos1, {name = "pipeworks:entry_panel_empty", param2 = fdir })
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pipeworks.scan_for_pipe_objects(pos1)
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if not pipeworks.expect_infinite_stacks then
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itemstack:take_item()
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end
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else
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
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end
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end
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return itemstack
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end
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})
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minetest.register_node("pipeworks:entry_panel_loaded", {
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description = "Airtight Pipe entry/exit",
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drawtype = "mesh",
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mesh = "pipeworks_entry_panel.obj",
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tiles = { "pipeworks_entry_panel.png" },
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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selection_box = panel_cbox,
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collision_box = panel_cbox,
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drop = "pipeworks:entry_panel_empty"
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})
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minetest.register_node("pipeworks:flow_sensor_empty", {
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description = "Flow Sensor",
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drawtype = "mesh",
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mesh = "pipeworks_flow_sensor.obj",
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tiles = { "pipeworks_flow_sensor_off.png" },
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, pipe=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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on_construct = function(pos)
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if mesecon then
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mesecon.receptor_off(pos, rules)
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end
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end,
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selection_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
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{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
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{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
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}
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},
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mesecons = pipereceptor_off
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})
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minetest.register_node("pipeworks:flow_sensor_loaded", {
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description = "Flow sensor (on)",
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drawtype = "mesh",
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mesh = "pipeworks_flow_sensor.obj",
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tiles = { "pipeworks_flow_sensor_on.png" },
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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after_place_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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after_dig_node = function(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
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on_construct = function(pos)
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if mesecon then
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mesecon.receptor_on(pos, rules)
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end
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end,
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selection_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
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{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{ -8/16, -2/16, -2/16, 8/16, 2/16, 2/16 },
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{ -4/16, -3/16, -3/16, 4/16, 3/16, 3/16 },
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}
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},
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drop = "pipeworks:flow_sensor_empty",
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mesecons = pipereceptor_on
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})
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-- tanks
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for fill = 0, 10 do
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local filldesc="empty"
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local sgroups = {snappy=3, pipe=1, tankfill=fill+1}
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local image = nil
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if fill ~= 0 then
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filldesc=fill.."0% full"
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sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}
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image = "pipeworks_storage_tank_fittings.png"
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end
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minetest.register_node("pipeworks:expansion_tank_"..fill, {
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description = "Expansion Tank ("..filldesc..")... You hacker, you.",
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tiles = {
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"pipeworks_storage_tank_fittings.png",
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"pipeworks_storage_tank_fittings.png",
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"pipeworks_storage_tank_back.png",
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"pipeworks_storage_tank_back.png",
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"pipeworks_storage_tank_back.png",
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pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
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},
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inventory_image = image,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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walkable = true,
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drop = "pipeworks:storage_tank_0",
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after_place_node = function(pos)
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pipeworks.look_for_stackable_tanks(pos)
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pipeworks.scan_for_pipe_objects(pos)
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end,
|
|
after_dig_node = function(pos)
|
|
pipeworks.scan_for_pipe_objects(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("pipeworks:storage_tank_"..fill, {
|
|
description = "Fluid Storage Tank ("..filldesc..")",
|
|
tiles = {
|
|
"pipeworks_storage_tank_fittings.png",
|
|
"pipeworks_storage_tank_fittings.png",
|
|
"pipeworks_storage_tank_back.png",
|
|
"pipeworks_storage_tank_back.png",
|
|
"pipeworks_storage_tank_back.png",
|
|
pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
|
|
},
|
|
inventory_image = image,
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
groups = sgroups,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
drop = "pipeworks:storage_tank_0",
|
|
after_place_node = function(pos)
|
|
pipeworks.look_for_stackable_tanks(pos)
|
|
pipeworks.scan_for_pipe_objects(pos)
|
|
end,
|
|
after_dig_node = function(pos)
|
|
pipeworks.scan_for_pipe_objects(pos)
|
|
end,
|
|
})
|
|
end
|
|
|
|
-- fountainhead
|
|
|
|
minetest.register_node("pipeworks:fountainhead", {
|
|
description = "Fountainhead",
|
|
drawtype = "mesh",
|
|
mesh = "pipeworks_fountainhead.obj",
|
|
tiles = { "pipeworks_fountainhead.png" },
|
|
sunlight_propagates = true,
|
|
paramtype = "light",
|
|
groups = {snappy=3, pipe=1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
after_place_node = function(pos)
|
|
pipeworks.scan_for_pipe_objects(pos)
|
|
end,
|
|
after_dig_node = function(pos)
|
|
pipeworks.scan_for_pipe_objects(pos)
|
|
end,
|
|
on_construct = function(pos)
|
|
if mesecon then
|
|
mesecon.receptor_on(pos, rules)
|
|
end
|
|
end,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
|
|
},
|
|
})
|
|
|
|
minetest.register_node("pipeworks:fountainhead_pouring", {
|
|
description = "Fountainhead",
|
|
drawtype = "mesh",
|
|
mesh = "pipeworks_fountainhead.obj",
|
|
tiles = { "pipeworks_fountainhead.png" },
|
|
sunlight_propagates = true,
|
|
paramtype = "light",
|
|
groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
walkable = true,
|
|
after_place_node = function(pos)
|
|
pipeworks.scan_for_pipe_objects(pos)
|
|
end,
|
|
after_dig_node = function(pos)
|
|
pipeworks.scan_for_pipe_objects(pos)
|
|
end,
|
|
on_construct = function(pos)
|
|
if mesecon then
|
|
mesecon.receptor_on(pos, rules)
|
|
end
|
|
end,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
|
|
},
|
|
drop = "pipeworks:fountainhead"
|
|
})
|
|
|
|
minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
|
|
minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")
|
|
|