mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 14:30:34 +01:00
86 lines
2.6 KiB
Lua
Executable File
86 lines
2.6 KiB
Lua
Executable File
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-- Generate new foods on map
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minetest.register_on_generated(function(minp, maxp, seed)
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local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 16
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine plant amount from perlin noise
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local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
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-- Find random positions for plant based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,grass_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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for y=30,0,-1 do
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if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
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ground_y = y
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break
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end
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end
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if ground_y then
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local p = {x=x,y=ground_y+1,z=z}
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local nn = minetest.get_node(p).name
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-- Check if the node can be replaced
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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nn = minetest.get_node({x=x,y=ground_y,z=z}).name
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-- If dirt with grass, add plant in various stages of maturity
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if nn == "default:dirt_with_grass" then
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local type = math.random(1,11)
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if type == 1 and ground_y > 15 then
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minetest.set_node(p,{name="farming:potato_"..pr:next(3, 4)})
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elseif type == 2 then
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minetest.set_node(p,{name="farming:tomato_"..pr:next(7, 8)})
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elseif type == 3 then
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minetest.set_node(p,{name="farming:carrot_"..pr:next(7, 8)})
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elseif type == 4 then
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minetest.set_node(p,{name="farming:cucumber_4"})
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elseif type == 5 then
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minetest.set_node(p,{name="farming:corn_"..pr:next(7, 8)})
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elseif type == 6 and ground_y > 20 then
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minetest.set_node(p,{name="farming:coffee_5"})
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elseif type == 7 and minetest.find_node_near(p, 3, {"group:water"}) then
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minetest.set_node(p,{name="farming:melon_8"})
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elseif type == 8 and ground_y > 15 then
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minetest.set_node(p,{name="farming:pumpkin_8"})
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elseif type == 9 and ground_y > 5 then
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minetest.set_node(p,{name="farming:raspberry_4"})
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elseif type == 10 and ground_y > 10 then
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minetest.set_node(p,{name="farming:rhubarb_3"})
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elseif type == 11 and ground_y > 5 then
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minetest.set_node(p,{name="farming:blueberry_4"})
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end
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end
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end
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end
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end
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end
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end
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end)
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