mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 23:40:31 +01:00
99 lines
3.2 KiB
Markdown
Executable File
99 lines
3.2 KiB
Markdown
Executable File
Player Classes
|
|
==============
|
|
|
|
Yet another class mod for Minetest.
|
|
|
|
# TODO
|
|
- Flush and read system for `pclasses.datas.players`
|
|
|
|
|
|
# Namespaces
|
|
|
|
## pclasses
|
|
- All our stuff
|
|
|
|
### pclasses.api
|
|
- All functions used to declare, get, set classes
|
|
|
|
### pclasses.api.util
|
|
- Some utility functions
|
|
|
|
### pclasses.conf
|
|
- Some configuration values
|
|
|
|
### pclasses.classes
|
|
- All classes and their specs
|
|
|
|
### pclasses.data
|
|
- Miscellaneous data
|
|
|
|
#### pclasses.data.players
|
|
- List of all players' class. Index is player's name and value is the class's name
|
|
|
|
#### pclasses.data.hud_ids
|
|
- Surely useful in the future with a hypothetical hud to show current class
|
|
|
|
|
|
# Functions
|
|
|
|
### pclasses.api.register_class
|
|
- Arguments : cname, def
|
|
- Registers a class and its specifications
|
|
- Def is a definition table that can contain many functions/values :
|
|
- `on_assigned` which is a function, receiving as argument the player name
|
|
- `on_unassigned` which is a function, receiving as argument the player name
|
|
- `on_update` which is a function, receiving as argument the player name
|
|
- `switch_params`, which is a table, containing parameters for the switch pedestal :
|
|
- `holo_item` is mandatory. It's the itemstring of the item to be put over the pedestal
|
|
- `color` is optional. Default is white. It's a RGB table.
|
|
- `tile` is optional. Default is none. It's a string of the texture to be applied over the pedestal
|
|
|
|
### pclasses.register_class_switch
|
|
- Arguments : cname, params
|
|
- Used internally to create switch pedestals
|
|
- `params` is the `def` table given to `pclasses.api.register_class`, documented above
|
|
|
|
### pclasses.api.get_class_by_name
|
|
- Argument : cname
|
|
- Return the class' specs (table) corresponding a class name or nil if not found
|
|
|
|
### pclasses.api.get_player_class
|
|
- Argument : pname (player's name)
|
|
- Return the player's current class' name
|
|
|
|
### pclasses.api.get_class_players
|
|
- Argument : cname
|
|
- Return a list (table) of all players with class cname
|
|
|
|
### pclasses.api.set_player_class
|
|
- Arguments : pname, cname
|
|
- Assign a player the cname class
|
|
- Returns true if achieved, false if not
|
|
|
|
### pclasses.api.util.does_wear_full_armor
|
|
- Arguments : pname, material, noshield
|
|
- Returns true if player `pname` is wearing the full armor made out of `material`
|
|
- `noshield` must be true when the full armor has no shield
|
|
|
|
### pclasses.api.util.can_have_item
|
|
- Arguments : pname, itemname
|
|
- Returns true if player `pname` can have items `itemstring` in his main inventory, according to his class
|
|
|
|
### pclasses.api.util.on_update
|
|
- Arguments : pname
|
|
- Update player's stats
|
|
|
|
### pclasses.api.reserve_item
|
|
- Arguments : cname, itemstring
|
|
- Adds an entry in the reserved items' table. Players will need to belong to class `cname` in order to have items `itemstring` in their main inventory
|
|
- Note : You can reserve the same item for two classes, any player of either of both can then have the item
|
|
|
|
### pclasses.api.create_graveyard_inventory
|
|
- Argument : player
|
|
- Creates a detached inventory dedicated to 'dead' items (confiscated reserved items)
|
|
- Used internally, should not be used outside of pclasses
|
|
|
|
### pclasses.api.vacuum_graveyard
|
|
- Argument : player
|
|
- Check all of `player`'s graveyard inventory to get them back items they obtained to right to have
|