mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 12:00:17 +01:00
e6bb61ffe5
- Removed global variables in mods/snow/src/ - Fixed crash with unconfigured value in mods/plantlife_modpack/nature_classic/global_function.lua
211 lines
5.3 KiB
Lua
Executable File
211 lines
5.3 KiB
Lua
Executable File
--[[
|
|
--=================
|
|
--======================================
|
|
LazyJ's Fork of Splizard's "Snow" Mod
|
|
by LazyJ
|
|
version: Umpteen and 7/5ths something or another.
|
|
2014_04_12
|
|
--======================================
|
|
--=================
|
|
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
THE LIST OF CHANGES I'VE MADE
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
* The HUD message that displayed when a player sat on the sled would not go away after the player
|
|
got off the sled. I spent hours on trial-and-error while reading the lua_api.txt and scrounging
|
|
the Internet for a needle-in-the-haystack solution as to why the hud_remove wasn't working.
|
|
Turns out Splizard's code was mostly correct, just not assembled in the right order.
|
|
|
|
The key to the solution was found in the code of leetelate's scuba mod:
|
|
http://forum.minetest.net/viewtopic.php?id=7175
|
|
|
|
* Changed the wording of the HUD message for clarity.
|
|
|
|
|
|
~~~~~~
|
|
TODO
|
|
~~~~~~
|
|
|
|
* Figure out why the player avatars remain in a seated position, even after getting off the sled,
|
|
if they flew while on the sled. 'default.player_set_animation', where is a better explanation
|
|
for this and what are it's available options?
|
|
|
|
* Go through, clean-up my notes and get them better sorted. Some are in the code, some are
|
|
scattered in my note-taking program. This "Oh, I'll just make a little tweak here and a
|
|
little tweak there" project has evolved into something much bigger and more complex
|
|
than I originally planned. :p ~ LazyJ
|
|
|
|
|
|
--]]
|
|
|
|
|
|
|
|
--=============================================================
|
|
-- CODE STUFF
|
|
--=============================================================
|
|
|
|
--
|
|
-- Helper functions
|
|
--
|
|
|
|
local function is_water(pos)
|
|
local nn = minetest.env:get_node(pos).name
|
|
return minetest.get_item_group(nn, "water") ~= 0
|
|
end
|
|
|
|
|
|
--
|
|
-- Sled entity
|
|
--
|
|
|
|
local HUD
|
|
-- FIXME: FIND WHAT IS HUD FOR
|
|
|
|
local sled = {
|
|
physical = false,
|
|
collisionbox = {-0.6,-0.25,-0.6, 0.6,0.3,0.6},
|
|
visual = "mesh",
|
|
mesh = "sled.x",
|
|
textures = {"sled.png"},
|
|
HUD,
|
|
|
|
driver = nil,
|
|
sliding = false,
|
|
}
|
|
|
|
local players_sled = {}
|
|
|
|
function sled:on_rightclick(clicker)
|
|
if (not self.driver) and snow.sleds then
|
|
players_sled[clicker:get_player_name()] = true
|
|
self.driver = clicker
|
|
self.object:set_attach(clicker, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
|
|
clicker:set_physics_override({
|
|
speed = 2, -- multiplier to default value
|
|
jump = 0, -- multiplier to default value
|
|
gravity = 1
|
|
})
|
|
--[[
|
|
local HUD =
|
|
{
|
|
hud_elem_type = "text", -- see HUD element types
|
|
position = {x=0.5, y=0.89},
|
|
name = "sled",
|
|
scale = {x=2, y=2},
|
|
text = "You are sledding, hold sneak to stop.",
|
|
direction = 0,
|
|
}
|
|
|
|
clicker:hud_add(HUD)
|
|
--]]
|
|
|
|
-- Here is part 1 of the fix. ~ LazyJ
|
|
self.HUD = clicker:hud_add({
|
|
hud_elem_type = "text",
|
|
position = {x=0.5, y=0.89},
|
|
name = "sled",
|
|
scale = {x=2, y=2},
|
|
text = "You are on the sled! Press the sneak key to get off the sled.", -- LazyJ
|
|
direction = 0,
|
|
})
|
|
-- End part 1
|
|
end
|
|
end
|
|
|
|
function sled:on_activate(staticdata, dtime_s)
|
|
self.object:set_armor_groups({immortal=1})
|
|
if staticdata then
|
|
self.v = tonumber(staticdata)
|
|
end
|
|
end
|
|
|
|
function sled:get_staticdata()
|
|
return tostring(v)
|
|
end
|
|
|
|
function sled:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
|
self.object:remove()
|
|
if puncher and puncher:is_player() then
|
|
puncher:get_inventory():add_item("main", "snow:sled")
|
|
end
|
|
end
|
|
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
if players_sled[player:get_player_name()] then
|
|
default.player_set_animation(player, "sit", 0)
|
|
end
|
|
end
|
|
end)
|
|
|
|
function sled:on_step(dtime)
|
|
if self.driver then
|
|
local p = self.object:getpos()
|
|
p.y = p.y+0.4
|
|
local s = self.object:getpos()
|
|
s.y = s.y -0.5
|
|
local keys = self.driver:get_player_control()
|
|
if keys["sneak"] or is_water(p) or (not minetest.find_node_near(s, 1, {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"})) then -- LazyJ
|
|
self.driver:set_physics_override({
|
|
speed = 1, -- multiplier to default value
|
|
jump = 1, -- multiplier to default value
|
|
gravity = 1
|
|
})
|
|
|
|
players_sled[self.driver:get_player_name()] = false
|
|
self.object:set_detach()
|
|
--self.driver:hud_remove("sled")
|
|
self.driver:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
|
|
self.driver = nil
|
|
self.object:remove()
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_entity("snow:sled", sled)
|
|
|
|
|
|
minetest.register_craftitem("snow:sled", {
|
|
description = "Sled",
|
|
inventory_image = "snow_sled.png",
|
|
wield_image = "snow_sled.png",
|
|
wield_scale = {x=2, y=2, z=1},
|
|
liquids_pointable = true,
|
|
stack_max = 1,
|
|
|
|
on_use = function(itemstack, placer)
|
|
local pos = {x=0,y=-1000, z=0}
|
|
local name = placer:get_player_name()
|
|
local player_pos = placer:getpos()
|
|
if not players_sled[name] then
|
|
if minetest.get_node({x=player_pos.x,y=player_pos.y, z=player_pos.z}).name == "default:snow" then
|
|
local sled = minetest.env:add_entity(pos, "snow:sled")
|
|
sled:get_luaentity():on_rightclick(placer)
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "snow:sled",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"group:stick", "", ""},
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
},
|
|
})
|
|
minetest.register_craft({
|
|
output = "snow:sled",
|
|
recipe = {
|
|
{"", "", ""},
|
|
{"", "", "group:stick"},
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
},
|
|
})
|