mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-27 11:10:37 +01:00
249 lines
6.8 KiB
Lua
Executable File
249 lines
6.8 KiB
Lua
Executable File
local S = unified_inventory.gettext
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local F = unified_inventory.fgettext
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local hud_colors = {
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{"#FFFFFF", 0xFFFFFF, S("White")},
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{"#DBBB00", 0xf1d32c, S("Yellow")},
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{"#DD0000", 0xDD0000, S("Red")},
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{"#2cf136", 0x2cf136, S("Green")},
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{"#2c4df1", 0x2c4df1, S("Blue")},
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}
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local hud_colors_max = #hud_colors
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-- Stores temporary player data (persists until player leaves)
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local waypoints_temp = {}
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unified_inventory.register_page("waypoints", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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-- build a "fake" temp entry if the server took too long
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-- during sign-on and returned an empty entry
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if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
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local waypoints = datastorage.get(player_name, "waypoints")
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local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
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"image[0,0;1,1;ui_waypoints_icon.png]" ..
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"label[1,0;" .. F("Waypoints") .. "]"
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-- Tabs buttons:
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for i = 1, 5, 1 do
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formspec = formspec ..
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"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
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(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
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"ui_" .. i .. "_icon.png;" ..
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"select_waypoint" .. i .. ";]" ..
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"tooltip[select_waypoint" .. i .. ";"
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.. (S("Select Waypoint #%d"):format(i)).."]"
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end
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local i = waypoints.selected or 1
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local waypoint = waypoints[i] or {}
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local temp = waypoints_temp[player_name][i] or {}
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local default_name = string.format(S("Waypoint %d"), i)
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-- Main buttons:
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formspec = formspec ..
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"image_button[4.5,3.7;.8,.8;"..
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"ui_waypoint_set_icon.png;"..
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"set_waypoint"..i..";]"..
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"tooltip[set_waypoint" .. i .. ";"
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.. F("Set waypoint to current location").."]"
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formspec = formspec ..
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"image_button[5.2,3.7;.8,.8;"..
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(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
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"toggle_waypoint"..i..";]"..
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"tooltip[toggle_waypoint" .. i .. ";"
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.. F("Make waypoint "
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..(waypoint.active and "invisible" or "visible")).."]"
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formspec = formspec ..
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"image_button[5.9,3.7;.8,.8;"..
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(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
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"toggle_display_pos" .. i .. ";]"..
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"tooltip[toggle_display_pos" .. i .. ";"
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.. F((waypoint.display_pos and "Disable" or "Enable")
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.." display of waypoint coordinates").."]"
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formspec = formspec ..
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"image_button[6.6,3.7;.8,.8;"..
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"ui_circular_arrows_icon.png;"..
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"toggle_color"..i..";]"..
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"tooltip[toggle_color" .. i .. ";"
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.. F("Change color of waypoint display").."]"
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formspec = formspec ..
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"image_button[7.3,3.7;.8,.8;"..
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"ui_pencil_icon.png;"..
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"rename_waypoint"..i..";]"..
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"tooltip[rename_waypoint" .. i .. ";"
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.. F("Edit waypoint name").."]"
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-- Waypoint's info:
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if waypoint.active then
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formspec = formspec .. "label[1,0.8;"..F("Waypoint active").."]"
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else
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formspec = formspec .. "label[1,0.8;"..F("Waypoint inactive").."]"
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end
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if temp.edit then
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formspec = formspec ..
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"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
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..(waypoint.name or default_name).."]" ..
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"image_button[7.3,2.9;.8,.8;"..
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"ui_ok_icon.png;"..
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"confirm_rename"..i.. ";]"..
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"tooltip[confirm_rename" .. i .. ";"
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.. F("Finish editing").."]"
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end
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formspec = formspec .. "label[1,1.3;"..F("World position")..": " ..
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minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
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"label[1,1.8;"..F("Name")..": ".. (waypoint.name or default_name) .. "]" ..
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"label[1,2.3;"..F("HUD text color")..": " ..
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hud_colors[waypoint.color or 1][3] .. "]"
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_button("waypoints", {
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type = "image",
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image = "ui_waypoints_icon.png",
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tooltip = S("Waypoints"),
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hide_lite=true,
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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local function update_hud(player, waypoints, temp, i)
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local waypoint = waypoints[i]
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if not waypoint then return end
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temp[i] = temp[i] or {}
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temp = temp[i]
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local pos = waypoint.world_pos or vector.new()
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local name
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if waypoint.display_pos then
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name = minetest.pos_to_string(pos)
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if waypoint.name then
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name = name..", "..waypoint.name
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end
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else
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name = waypoint.name or "Waypoint "..i
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end
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if temp.hud then
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player:hud_remove(temp.hud)
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end
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if waypoint.active then
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temp.hud = player:hud_add({
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hud_elem_type = "waypoint",
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number = hud_colors[waypoint.color or 1][2] ,
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name = name,
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text = "m",
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world_pos = pos
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})
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else
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temp.hud = nil
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then return end
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local player_name = player:get_player_name()
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local update_formspec = false
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local need_update_hud = false
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local hit = false
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local waypoints = datastorage.get(player_name, "waypoints")
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local temp = waypoints_temp[player_name]
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for i = 1, 5, 1 do
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if fields["select_waypoint"..i] then
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hit = true
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waypoints.selected = i
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update_formspec = true
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end
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if fields["toggle_waypoint"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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waypoints[i].active = not (waypoints[i].active)
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need_update_hud = true
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update_formspec = true
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end
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if fields["set_waypoint"..i] then
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hit = true
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local pos = player:getpos()
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pos.x = math.floor(pos.x)
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pos.y = math.floor(pos.y)
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pos.z = math.floor(pos.z)
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waypoints[i] = waypoints[i] or {}
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waypoints[i].world_pos = pos
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need_update_hud = true
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update_formspec = true
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end
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if fields["rename_waypoint"..i] then
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hit = true
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temp[i] = temp[i] or {}
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temp[i].edit = true
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update_formspec = true
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end
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if fields["toggle_display_pos"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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waypoints[i].display_pos = not waypoints[i].display_pos
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need_update_hud = true
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update_formspec = true
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end
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if fields["toggle_color"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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local color = waypoints[i].color or 1
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color = color + 1
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if color > hud_colors_max then
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color = 1
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end
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waypoints[i].color = color
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need_update_hud = true
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update_formspec = true
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end
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if fields["confirm_rename"..i] then
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hit = true
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waypoints[i] = waypoints[i] or {}
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temp[i].edit = false
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waypoints[i].name = fields["rename_box"..i]
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need_update_hud = true
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update_formspec = true
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end
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if need_update_hud then
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update_hud(player, waypoints, temp, i)
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end
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if update_formspec then
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unified_inventory.set_inventory_formspec(player, "waypoints")
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end
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if hit then return end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local waypoints = datastorage.get(player_name, "waypoints")
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local temp = {}
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waypoints_temp[player_name] = temp
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for i = 1, 5 do
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update_hud(player, waypoints, temp, i)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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waypoints_temp[player:get_player_name()] = nil
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end)
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