mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-01-11 18:40:25 +01:00
update unified_inventory
This commit is contained in:
parent
c00b4ce858
commit
1370754dfb
@ -1,4 +1,5 @@
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local S = unified_inventory.gettext
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local F = unified_inventory.fgettext
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-- Create detached creative inventory after loading all mods
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minetest.after(0.01, function()
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@ -56,6 +57,7 @@ minetest.after(0.01, function()
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minetest.log("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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for _, name in ipairs(unified_inventory.items_list) do
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local def = minetest.registered_items[name]
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-- Simple drops
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if type(def.drop) == "string" then
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local dstack = ItemStack(def.drop)
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if not dstack:is_empty() and dstack:get_name() ~= name then
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@ -67,6 +69,79 @@ minetest.after(0.01, function()
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})
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end
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-- Complex drops. Yes, it's really complex!
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elseif type(def.drop) == "table" then
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--[[ Extract single items from the table and save them into dedicated tables
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to register them later, in order to avoid duplicates. These tables counts
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the total number of guaranteed drops and drops by chance (“maybes”) for each item.
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For “maybes”, the final count is the theoretical maximum number of items, not
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neccessarily the actual drop count. ]]
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local drop_guaranteed = {}
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local drop_maybe = {}
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-- This is for catching an obscure corner case: If the top items table has
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-- only items with rarity = 1, but max_items is set, then only the first
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-- max_items will be part of the drop, any later entries are logically
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-- impossible, so this variable is for keeping track of this
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local max_items_left = def.drop.max_items
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-- For checking whether we still encountered only guaranteed only so far;
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-- for the first “maybe” item it will become false which will cause ALL
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-- later items to be considered “maybes”.
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-- A common idiom is:
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-- { max_items 1, { items = {
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-- { items={"example:1"}, rarity = 5 },
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-- { items={"example:2"}, rarity = 1 }, }}}
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-- example:2 must be considered a “maybe” because max_items is set and it
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-- appears after a “maybe”
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local max_start = true
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-- Let's iterate through the items madness!
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if def.drop.items then
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for i=1,#def.drop.items do
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if max_items_left ~= nil and max_items_left <= 0 then break end
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local itit = def.drop.items[i]
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for j=1,#itit.items do
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local dstack = ItemStack(itit.items[j])
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if not dstack:is_empty() and dstack:get_name() ~= name then
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local dname = dstack:get_name()
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local dcount = dstack:get_count()
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-- Guaranteed drops AND we are not yet in “maybe mode”
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if #itit.items == 1 and itit.rarity == 1 and max_start then
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if drop_guaranteed[dname] == nil then
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drop_guaranteed[dname] = 0
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end
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drop_guaranteed[dname] = drop_guaranteed[dname] + dcount
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if max_items_left ~= nil then
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max_items_left = max_items_left - 1
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if max_items_left <= 0 then break end
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end
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-- Drop was a “maybe”
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else
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if max_items_left ~= nil then max_start = false end
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if drop_maybe[dname] == nil then
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drop_maybe[dname] = 0
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end
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drop_maybe[dname] = drop_maybe[dname] + dcount
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end
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end
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end
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end
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end
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for itemstring, count in pairs(drop_guaranteed) do
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unified_inventory.register_craft({
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type = "digging",
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items = {name},
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output = itemstring .. " " .. count,
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width = 0,
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})
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end
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for itemstring, count in pairs(drop_maybe) do
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unified_inventory.register_craft({
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type = "digging_chance",
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items = {name},
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output = itemstring .. " " .. count,
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width = 0,
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})
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end
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end
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end
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for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
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@ -170,7 +245,7 @@ end
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unified_inventory.register_craft_type("normal", {
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description = "Crafting",
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description = F("Crafting"),
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icon = "ui_craftgrid_icon.png",
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width = 3,
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height = 3,
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@ -186,7 +261,7 @@ unified_inventory.register_craft_type("normal", {
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unified_inventory.register_craft_type("shapeless", {
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description = "Mixing",
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description = F("Mixing"),
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icon = "ui_craftgrid_icon.png",
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width = 3,
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height = 3,
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@ -201,7 +276,7 @@ unified_inventory.register_craft_type("shapeless", {
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unified_inventory.register_craft_type("cooking", {
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description = "Cooking",
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description = F("Cooking"),
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icon = "default_furnace_front.png",
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width = 1,
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height = 1,
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@ -209,12 +284,18 @@ unified_inventory.register_craft_type("cooking", {
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unified_inventory.register_craft_type("digging", {
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description = "Digging",
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description = F("Digging"),
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icon = "default_tool_steelpick.png",
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width = 1,
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height = 1,
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})
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unified_inventory.register_craft_type("digging_chance", {
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description = "Digging (by chance)",
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icon = "default_tool_steelpick.png^[transformFY.png",
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width = 1,
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height = 1,
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})
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function unified_inventory.register_page(name, def)
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unified_inventory.pages[name] = def
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@ -4,16 +4,17 @@
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-- License: GPLv3
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local S = unified_inventory.gettext
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local F = unified_inventory.fgettext
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unified_inventory.register_page("bags", {
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get_formspec = function(player)
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local player_name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
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formspec = formspec.."label[0,0;"..S("Bags").."]"
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formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]"
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formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]"
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formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]"
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formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]"
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formspec = formspec.."label[0,0;"..F("Bags").."]"
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formspec = formspec.."button[0,2;2,0.5;bag1;"..F("Bag 1").."]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]"
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formspec = formspec.."button[2,2;2,0.5;bag2;"..F("Bag 2").."]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]"
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formspec = formspec.."button[4,2;2,0.5;bag3;"..F("Bag 3").."]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]"
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formspec = formspec.."button[6,2;2,0.5;bag4;"..F("Bag 4").."]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]"
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formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]"
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@ -37,7 +38,7 @@ unified_inventory.register_button("bags", {
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local stack = player:get_inventory():get_stack("bag1", 1)
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;Bag 1]"
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formspec = formspec.."label[0,0;"..F("Bag 1").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag1contents]"
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@ -58,7 +59,7 @@ unified_inventory.register_button("bags", {
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local stack = player:get_inventory():get_stack("bag2", 1)
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;Bag 2]"
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formspec = formspec.."label[0,0;"..F("Bag 2").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag2contents]"
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@ -79,7 +80,7 @@ unified_inventory.register_button("bags", {
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local stack = player:get_inventory():get_stack("bag3", 1)
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;Bag 3]"
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formspec = formspec.."label[0,0;"..F("Bag 3").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag3contents]"
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@ -100,7 +101,7 @@ unified_inventory.register_button("bags", {
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local stack = player:get_inventory():get_stack("bag4", 1)
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local image = stack:get_definition().inventory_image
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local formspec = "image[7,0;1,1;"..image.."]"
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formspec = formspec.."label[0,0;Bag 4]"
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formspec = formspec.."label[0,0;"..F("Bag 4").."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]"
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formspec = formspec.."listring[current_name;bag4contents]"
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@ -232,7 +233,7 @@ for _, colour in pairs(colours) do
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{"dye:"..colour, "unified_inventory:bag_small"},
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},
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})
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minetest.register_craft({
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output = "unified_inventory:bag_medium_" .. colour,
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recipe = {
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@ -130,6 +130,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if string.sub(clicked_item, 1, 6) == "group:" then
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minetest.sound_play("click", {to_player=player_name, gain = 0.1})
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unified_inventory.apply_filter(player, clicked_item, new_dir)
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unified_inventory.current_searchbox[player_name] = clicked_item
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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return
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end
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if new_dir == "recipe"
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@ -163,15 +166,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.searchbutton then
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unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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minetest.sound_play("paperflip2",
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{to_player=player_name, gain = 1.0})
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elseif fields.searchresetbutton then
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unified_inventory.apply_filter(player, "", "nochange")
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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minetest.sound_play("click",
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{to_player=player_name, gain = 0.1})
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end
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-- alternate button
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if not fields.alternate then
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-- alternate buttons
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if not (fields.alternate or fields.alternate_prev) then
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return
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end
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minetest.sound_play("click",
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@ -188,12 +197,28 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if alternates <= 1 then
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return
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end
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local alternate = unified_inventory.alternate[player_name] + 1
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if alternate > alternates then
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alternate = 1
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local alternate
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if fields.alternate then
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alternate = unified_inventory.alternate[player_name] + 1
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if alternate > alternates then
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alternate = 1
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end
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elseif fields.alternate_prev then
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alternate = unified_inventory.alternate[player_name] - 1
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if alternate < 1 then
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alternate = alternates
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end
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end
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end)
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if minetest.delete_detached_inventory then
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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minetest.delete_detached_inventory(player_name.."_bags")
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minetest.delete_detached_inventory(player_name.."craftrecipe")
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minetest.delete_detached_inventory(player_name.."refill")
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end)
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end
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@ -2,4 +2,4 @@ h2omes
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creative?
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intllib?
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datastorage?
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farming?
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1
mods/unified_inventory/description.txt
Normal file
1
mods/unified_inventory/description.txt
Normal file
@ -0,0 +1 @@
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Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide.
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@ -1,3 +1,5 @@
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local S = unified_inventory.gettext
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function unified_inventory.canonical_item_spec_matcher(spec)
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local specname = ItemStack(spec):get_name()
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if specname:sub(1, 6) == "group:" then
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@ -21,9 +23,36 @@ function unified_inventory.item_matches_spec(item, spec)
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return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
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end
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function unified_inventory.extract_groupnames(groupname)
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local specname = ItemStack(groupname):get_name()
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if specname:sub(1, 6) == "group:" then
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local group_names = specname:sub(7):split(",")
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if #group_names == 1 then
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return group_names[1], 1
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end
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local s = ""
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for g=1,#group_names do
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if g > 1 then
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-- List connector
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s = s .. S(" and ")
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end
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s = s .. group_names[g]
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end
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return s, #group_names
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else
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return nil, 0
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end
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end
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unified_inventory.registered_group_items = {
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mesecon_conductor_craftable = "mesecons:wire_00000000_off",
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stone = "default:cobble",
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wood = "default:wood",
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book = "default:book",
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sand = "default:sand",
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leaves = "default:leaves",
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tree = "default:tree",
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vessel = "vessels:glass_bottle",
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wool = "wool:white",
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ingot = "default:steel_ingot",
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}
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@ -2,6 +2,7 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local worldpath = minetest.get_worldpath()
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local mygettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
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-- Data tables definitions
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unified_inventory = {
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@ -32,7 +33,8 @@ unified_inventory = {
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default = "craft",
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-- intllib
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gettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end,
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gettext = mygettext,
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fgettext = function(s) return minetest.formspec_escape(mygettext(s)) end,
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-- "Lite" mode
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lite_mode = minetest.setting_getbool("unified_inventory_lite"),
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@ -49,8 +51,9 @@ unified_inventory = {
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}
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-- Disable default creative inventory
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if rawget(_G, "creative_inventory") then
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function creative_inventory.set_creative_formspec(player, start_i, pagenum)
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local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
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if creative then
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function creative.set_creative_formspec(player, start_i, pagenum)
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return
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end
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end
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@ -1,4 +1,5 @@
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local S = unified_inventory.gettext
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local F = unified_inventory.fgettext
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-- This pair of encoding functions is used where variable text must go in
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-- button names, where the text might contain formspec metacharacters.
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@ -136,11 +137,11 @@ function unified_inventory.get_formspec(player, page)
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if not unified_inventory.hidden_guide[player_name] then --MFF crabman(29/11/2015) hide guide, textfield bug
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formspec[n] = "image_button[13.2,0.1;.8,.8;ui_on_icon.png;hidebutton;]"
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.. "tooltip[hidebutton;" ..S("Hide guide") .. "]"
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.. "tooltip[hidebutton;" ..F("Hide guide") .. "]"
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n = n+1
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else
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formspec[n] = "image_button[13.2,0.1;.8,.8;ui_off_icon.png;hidebutton;]"
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.. "tooltip[hidebutton;" ..S("Show guide") .. "]"
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.. "tooltip[hidebutton;" ..F("Show guide") .. "]"
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return table.concat(formspec, "")
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end
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@ -151,39 +152,39 @@ function unified_inventory.get_formspec(player, page)
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formspec[n] =
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"image_button[" .. (start_x + 0.6 * 0)
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.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
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.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
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.. "tooltip[start_list;" .. F("First page") .. "]"
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.. "image_button[" .. (start_x + 0.6 * 1)
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.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
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.. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]"
|
||||
.. "tooltip[rewind3;" .. F("Back three pages") .. "]"
|
||||
.. "image_button[" .. (start_x + 0.6 * 2)
|
||||
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
|
||||
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
|
||||
.. "tooltip[rewind1;" .. F("Back one page") .. "]"
|
||||
|
||||
.. "image_button[" .. (start_x + 0.6 * 3)
|
||||
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
|
||||
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
|
||||
.. "tooltip[forward1;" .. F("Forward one page") .. "]"
|
||||
.. "image_button[" .. (start_x + 0.6 * 4)
|
||||
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
|
||||
.. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]"
|
||||
.. "tooltip[forward3;" .. F("Forward three pages") .. "]"
|
||||
|
||||
.. "image_button[" .. (start_x + 0.6 * 5)
|
||||
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
|
||||
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
|
||||
.. "tooltip[end_list;" .. F("Last page") .. "]"
|
||||
else
|
||||
formspec[n] =
|
||||
"image_button[" .. (8.2 + 0.65 * 0)
|
||||
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
|
||||
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
|
||||
.. "tooltip[start_list;" .. F("First page") .. "]"
|
||||
.. "image_button[" .. (8.2 + 0.65 * 1)
|
||||
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
|
||||
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
|
||||
.. "tooltip[rewind1;" .. F("Back one page") .. "]"
|
||||
.. "image_button[" .. (8.2 + 0.65 * 2)
|
||||
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
|
||||
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
|
||||
.. "tooltip[forward1;" .. F("Forward one page") .. "]"
|
||||
.. "image_button[" .. (8.2 + 0.65 * 3)
|
||||
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
|
||||
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
|
||||
.. "tooltip[end_list;" .. F("Last page") .. "]"
|
||||
end
|
||||
n = n+1
|
||||
|
||||
@ -193,14 +194,20 @@ function unified_inventory.get_formspec(player, page)
|
||||
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
|
||||
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
|
||||
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
|
||||
.. "tooltip[searchbutton;" ..S("Search") .. "]"
|
||||
.. "tooltip[searchbutton;" ..F("Search") .. "]"
|
||||
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
|
||||
.. "tooltip[searchbutton;" ..F("Search") .. "]"
|
||||
.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
|
||||
else
|
||||
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
|
||||
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
|
||||
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
|
||||
.. "tooltip[searchbutton;" ..S("Search") .. "]"
|
||||
.. "tooltip[searchbutton;" ..F("Search") .. "]"
|
||||
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
|
||||
.. "tooltip[searchbutton;" ..F("Search") .. "]"
|
||||
.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
|
||||
end
|
||||
n = n+2
|
||||
n = n+3
|
||||
|
||||
local no_matches = "No matching items"
|
||||
if draw_lite_mode then
|
||||
@ -209,7 +216,7 @@ function unified_inventory.get_formspec(player, page)
|
||||
|
||||
-- Items list
|
||||
if #unified_inventory.filtered_items_list[player_name] == 0 then
|
||||
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]"
|
||||
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
|
||||
else
|
||||
local dir = unified_inventory.active_search_direction[player_name]
|
||||
local list_index = unified_inventory.current_index[player_name]
|
||||
@ -222,6 +229,18 @@ function unified_inventory.get_formspec(player, page)
|
||||
for x = 0, ui_peruser.pagecols - 1 do
|
||||
local name = unified_inventory.filtered_items_list[player_name][list_index]
|
||||
if minetest.registered_items[name] then
|
||||
-- Clicked on current item: Flip crafting direction
|
||||
if name == unified_inventory.current_item[player_name] then
|
||||
local cdir = unified_inventory.current_craft_direction[player_name]
|
||||
if cdir == "recipe" then
|
||||
dir = "usage"
|
||||
elseif cdir == "usage" then
|
||||
dir = "recipe"
|
||||
end
|
||||
else
|
||||
-- Default: use active search direction by default
|
||||
dir = unified_inventory.active_search_direction[player_name]
|
||||
end
|
||||
formspec[n] = "item_image_button["
|
||||
..(8.2 + x * 0.7)..","
|
||||
..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;"
|
||||
@ -232,13 +251,13 @@ function unified_inventory.get_formspec(player, page)
|
||||
end
|
||||
end
|
||||
end
|
||||
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": "
|
||||
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F("Page") .. ": "
|
||||
.. S("%s of %s"):format(page,pagemax).."]"
|
||||
end
|
||||
n= n+1
|
||||
|
||||
if unified_inventory.activefilter[player_name] ~= "" then
|
||||
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
|
||||
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F("Filter") .. ":]"
|
||||
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
|
||||
end
|
||||
return table.concat(formspec, "")
|
||||
|
@ -2,15 +2,19 @@
|
||||
|
||||
local wield = {}
|
||||
local huds = {}
|
||||
local dtimes = {}
|
||||
local dlimit = 3 -- HUD element will be hidden after this many seconds
|
||||
local air_hud_mod = minetest.get_modpath("4air")
|
||||
local hud_mod = minetest.get_modpath("hud")
|
||||
local hudbars_mod = minetest.get_modpath("hudbars")
|
||||
|
||||
local function set_hud(player)
|
||||
local player_name = player:get_player_name()
|
||||
local off = {x=0, y=-70}
|
||||
if air_hud_mod or hud_mod then
|
||||
off.y = off.y - 20
|
||||
elseif hudbars_mod then
|
||||
off.y = off.y + 5
|
||||
end
|
||||
huds[player_name] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
@ -24,24 +28,23 @@ end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.after(0, set_hud, player)
|
||||
minetest.after(dlimit, u_inv_hud_step, player:get_player_name())
|
||||
end)
|
||||
|
||||
function u_inv_hud_step(name)
|
||||
local p = minetest.get_player_by_name(name)
|
||||
if not p then return end
|
||||
|
||||
p:hud_change(huds[name], 'text', "")
|
||||
minetest.after(dlimit, u_inv_hud_step, name)
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
local wstack = player:get_wielded_item():get_name()
|
||||
|
||||
if dtimes[player_name] and dtimes[player_name] < dlimit then
|
||||
dtimes[player_name] = dtimes[player_name] + dtime
|
||||
if dtimes[player_name] > dlimit and huds[player_name] then
|
||||
player:hud_change(huds[player_name], 'text', "")
|
||||
end
|
||||
end
|
||||
|
||||
if wstack ~= wield[player_name] then
|
||||
wield[player_name] = wstack
|
||||
dtimes[player_name] = 0
|
||||
if huds[player_name] then
|
||||
local def = minetest.registered_items[wstack]
|
||||
local desc = def and def.description or ""
|
||||
|
@ -1,71 +1,101 @@
|
||||
# Translation mostly by Xanthin
|
||||
|
||||
### api.lua ###
|
||||
Digging (by chance) = Graben (durch Zufall)
|
||||
|
||||
### bags.lua ###
|
||||
Bags = Rucksaecke
|
||||
Bag 1 = Rucksack 1
|
||||
Bag 2 = Rucksack 2
|
||||
Bag 3 = Rucksack 3
|
||||
Bag 4 = Rucksack 4
|
||||
Small Bag = Rucksack (klein)
|
||||
Medium Bag = Rucksack (mittel)
|
||||
Large Bag = Rucksack (gross)
|
||||
Bags = Taschen
|
||||
Bag 1 = Tasche 1
|
||||
Bag 2 = Tasche 2
|
||||
Bag 3 = Tasche 3
|
||||
Bag 4 = Tasche 4
|
||||
Small Bag = Kleine Tasche
|
||||
Medium Bag = Mittelgroße Tasche
|
||||
Large Bag = Große Tasche
|
||||
|
||||
### inernal.lua ###
|
||||
First page = Erste Seite
|
||||
Back three pages = Drei Seiten zurueckblaettern
|
||||
Back one page = Eine Seiten zurueckblaettern
|
||||
Forward one page = Eine Seiten vorblaettern
|
||||
Forward three pages = Drei Seiten vorblaettern
|
||||
Back three pages = Drei Seiten zurueckblättern
|
||||
Back one page = Eine Seite zurueckblättern
|
||||
Forward one page = Eine Seite vorblättern
|
||||
Forward three pages = Drei Seiten vorblättern
|
||||
Last page = Letzte Seite
|
||||
No matching items = Keine passenden Gegenstände
|
||||
Page = Seite
|
||||
%s of %s = %s von %s
|
||||
Filter = Suche
|
||||
Filter = Filter
|
||||
Search = Suchen
|
||||
Reset search and display everything = Suche zurücksetzen und alles anzeigen
|
||||
|
||||
### register.lua ###
|
||||
Can use the creative inventory = Kann das Kreativinventar nutzen
|
||||
Home position set to: %s = Ausgangsposition nach: %s gesetzt
|
||||
Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert
|
||||
You don't have the settime privilege! = Du hast nicht das "settime" Privileg!
|
||||
Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Muellfeld.
|
||||
Inventory Cleared! = Inventar geleert!
|
||||
Crafting = Bauen
|
||||
Trash: = Muell:
|
||||
Refill: = Nachfuellen:
|
||||
Crafting Guide = Bauanleitung
|
||||
Home position set to: %s = Heimatposition nach: %s gesetzt
|
||||
Time of day set to 6am = Tageszeit auf 6 Uhr geändert
|
||||
You don't have the settime privilege! = Du hast nicht das „settime“-Privileg!
|
||||
Time of day set to 9pm = Tageszeit auf 21 Uhr geändert
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist außerhalb des Kreativmodus deaktiviert, um ein versehentliches Löschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Müllfeld.
|
||||
Inventory cleared! = Inventar geleert!
|
||||
Crafting = Fertigung
|
||||
Digging = Graben
|
||||
Cooking = Kochen
|
||||
Mixing = Mischen
|
||||
Trash: = Müll:
|
||||
Refill: = Nachfüllen:
|
||||
Crafting Guide = Fertigungsführer
|
||||
Method: = Methode:
|
||||
Result: %s = Ergebnis: %s
|
||||
crafting = Bauen
|
||||
shapeless crafting = Formloses Bauen
|
||||
shapeless crafting = Formlose Fertigung
|
||||
cooking = Kochen
|
||||
alloy cooking = Legierung Kochen
|
||||
Copy to craft grid: = Kopiere ins Baufeld:
|
||||
Copy to craft grid: = Ins Fertigungsraster kopieren:
|
||||
All = Alles
|
||||
Recipe %s of %s = Rezept %s von %s
|
||||
Alternate = Alternative
|
||||
Crafting Grid =
|
||||
Crafting Grid = Fertigungsraster
|
||||
Show next recipe = Nächstes Rezept zeigen
|
||||
Show next usage = Nächste Verwendung zeigen
|
||||
Show previous recipe = Vorheriges Rezept zeigen
|
||||
Show previous usage = Vorherige Verwendung zeigen
|
||||
This recipe is too\nlarge to be displayed. = Dieses Rezept ist zu\ngroß, um angezeigt\nzu werden.
|
||||
Any item belonging to the %s group = Irgendein Gegenstand, der zur Gruppe %s gehört
|
||||
Any item belonging to the groups %s = Irgendein Gegenstand, der zu den Gruppen %s gehört
|
||||
Recipe %d of %d = Rezept %d von %d
|
||||
Usage %d of %d = Verwendung %d von %d
|
||||
No recipes = Keine Rezepte
|
||||
No usages = Keine Verwendungen
|
||||
Result = Ergebnis
|
||||
Ingredient = Zutat
|
||||
Set time to day = Zur Tageszeit wechseln
|
||||
Set time to night = Zur Nachtzeit wechseln
|
||||
Set home position = Heimatposition setzen
|
||||
Go home = Nach Hause gehen
|
||||
Clear inventory = Inventar leeren
|
||||
Give me: = Gib mir:
|
||||
To craft grid: = Ins Fertigungsraster:
|
||||
|
||||
### group.lua ###
|
||||
\sand\s=\sund\s
|
||||
|
||||
### waypoints.lua ###
|
||||
White = Weiß
|
||||
Yellow = Gelb
|
||||
Red = Rot
|
||||
Green = Gruen
|
||||
Green = Grün
|
||||
Blue = Blau
|
||||
Waypoints = Markierungen
|
||||
Waypoint active = Markierung aktiv
|
||||
Waypoint inactive = Markierung inaktiv
|
||||
World position = Welt Position
|
||||
Name =
|
||||
HUD text color =
|
||||
Edit waypoint name = Name der Markierung aendern
|
||||
Rename waypoint = Markierung umbenennen
|
||||
Change color of waypoint display = Farbe der Darstellung der Markierung aendern
|
||||
Set waypoint to current location = Setze Markierung zur derzeitigen Position
|
||||
Make waypoint visible = Markierung sichtbar machen
|
||||
Make waypoint invisible = Markierung verstecken
|
||||
Disable display of waypoint coordinates =
|
||||
Enable display of waypoint coordinates =
|
||||
Finish editing =
|
||||
Select Waypoint #%d =
|
||||
Waypoints = Wegpunkte
|
||||
Waypoint %d = Wegpunkt Nr. %d
|
||||
Waypoint active = Wegpunkt aktiv
|
||||
Waypoint inactive = Wegpunkt inaktiv
|
||||
World position = Weltposition
|
||||
Name = Name
|
||||
HUD text color = HUD-Textfarbe
|
||||
Edit waypoint name = Name des Wegpunkts ändern
|
||||
Rename waypoint = Wegpunkt umbenennen
|
||||
Change color of waypoint display = Farbe der Darstellung der Wegpunkte ändern
|
||||
Set waypoint to current location = Setze Wegpunkt zur derzeitigen Position
|
||||
Make waypoint visible = Wegpunkt sichtbar machen
|
||||
Make waypoint invisible = Wegpunkt verstecken
|
||||
Disable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten deaktivieren
|
||||
Enable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten aktivieren
|
||||
Finish editing = Bearbeitung abschließen
|
||||
Select Waypoint #%d = Wegpunkt Nr. %d auswählen
|
||||
|
@ -31,7 +31,7 @@ Time of day set to 6am = Hora del día cambiada a 6AM
|
||||
You don't have the settime priviledge! = ¡No tienes el privilegio `settime'!
|
||||
Time of day set to 9pm = Hora del día cambiada a 9PM
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Éste botón ha sido deshabilitado para prevenir la destrucción accidental del inventario.\nUsa la ranura para basura en su lugar.
|
||||
Inventory Cleared! = ¡Inventario limpio!
|
||||
Inventory cleared! = ¡Inventario limpio!
|
||||
Crafting = Elaboración
|
||||
Trash: = Basura:
|
||||
Refill: = Rellenar:
|
||||
|
@ -31,7 +31,7 @@ Time of day set to 6am = Heure fixée à 6h
|
||||
You don't have the settime priviledge! = Vous n'avez pas le privilège 'settime' !
|
||||
Time of day set to 9pm = Heure fixée à 21h
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Ce bouton a été désactivé en dehors du mode créatif pour éviter des saccages dans l'inventaire.\nUtilisez plutôt la case poubelle.
|
||||
Inventory Cleared! = Inventaire vidé !
|
||||
Inventory cleared! = Inventaire vidé !
|
||||
Crafting = Création
|
||||
Trash: = Poubelle :
|
||||
Refill: = Remplir :
|
||||
|
@ -30,7 +30,7 @@ Time of day set to 6am = Czas ustawiony na 6:00
|
||||
You don't have the settime priviledge! = Nie masz uprawnien do zmiany czasu (settime)!
|
||||
Time of day set to 9pm = Czas ustawiony na 21:00
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
|
||||
Inventory Cleared! =
|
||||
Inventory cleared! =
|
||||
Crafting =
|
||||
Trash: = Smietnik:
|
||||
Refill: = Uzupelnianie:
|
||||
|
@ -31,7 +31,7 @@ Time of day set to 6am = Установлено время 6 утра
|
||||
You don't have the settime priviledge! = Вам не разрешено устанавливать время!
|
||||
Time of day set to 9pm = Установлено время 9 вечера
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Эта кнопка отключена вне творческого режима, чтобы предотвратить случайное уничтожение предметов.\nИспользуйте слот корзины вместо нее.
|
||||
Inventory Cleared! = Инвентарь очищен!
|
||||
Inventory cleared! = Инвентарь очищен!
|
||||
Crafting = Крафт
|
||||
Trash: = Корзина:
|
||||
Refill: = Размножить:
|
||||
|
@ -1,5 +1,8 @@
|
||||
# Translation by
|
||||
|
||||
### api.lua ###
|
||||
Digging (by chance) =
|
||||
|
||||
# Template
|
||||
### bags.lua ###
|
||||
Bags =
|
||||
@ -23,16 +26,21 @@ Page =
|
||||
%s of %s =
|
||||
Filter =
|
||||
Search =
|
||||
Reset search and display everything =
|
||||
|
||||
### register.lua ###
|
||||
Can use the creative inventory =
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally =
|
||||
Home position set to: %s =
|
||||
Time of day set to 6am =
|
||||
You don't have the settime priviledge! =
|
||||
Time of day set to 9pm =
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. =
|
||||
Inventory Cleared! =
|
||||
Inventory cleared! =
|
||||
Crafting =
|
||||
Digging =
|
||||
Cooking =
|
||||
Mixing =
|
||||
Trash: =
|
||||
Refill: =
|
||||
Crafting Guide =
|
||||
@ -44,9 +52,35 @@ cooking =
|
||||
alloy cooking =
|
||||
Copy to craft grid: =
|
||||
All =
|
||||
Recipe %s of %s =
|
||||
Alternate =
|
||||
Crafting Grid =
|
||||
Show next recipe =
|
||||
Show next usage =
|
||||
Show previous recipe =
|
||||
Show previous usage =
|
||||
# Shown for huge crafting recipes; try to keep the line length short and use multiple line breaks as needed
|
||||
This recipe is too\nlarge to be displayed. =
|
||||
# %s = group name (e.g. wool)
|
||||
Any item belonging to the %s group =
|
||||
# %s = List of “and”-concatenated group names
|
||||
Any item belonging to the groups %s =
|
||||
Recipe %d of %d =
|
||||
Usage %d of %d =
|
||||
No recipes =
|
||||
No usages =
|
||||
Result =
|
||||
Ingredient =
|
||||
Set time to day =
|
||||
Set time to night =
|
||||
Set home position =
|
||||
Go home =
|
||||
Clear inventory =
|
||||
Give me: =
|
||||
To craft grid: =
|
||||
|
||||
### group.lua ###
|
||||
# Logical connective, example: “Any item belonging to the groups foo and bar”
|
||||
\sand\s =
|
||||
|
||||
### waypoints.lua ###
|
||||
White =
|
||||
@ -55,6 +89,7 @@ Red =
|
||||
Green =
|
||||
Blue =
|
||||
Waypoints =
|
||||
Waypoint %d =
|
||||
Waypoint active =
|
||||
Waypoint inactive =
|
||||
World position =
|
||||
|
@ -31,7 +31,7 @@ Time of day set to 6am = Saat 06:00 olarak ayarlandı
|
||||
You don't have the settime priviledge = Saati düzenleme yetkiniz yok!
|
||||
Time of day set to 9pm = Saat 19:00 olarak ayarlandı
|
||||
This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Yaratıcı modu dışında iken bu tuş kullanılamaz.
|
||||
Inventory Cleared! = Envanter temizlendi!
|
||||
Inventory cleared! = Envanter temizlendi!
|
||||
Crafting = Üretim
|
||||
Trash: = Çöp
|
||||
Refill: = Doldur
|
||||
|
1
mods/unified_inventory/mod.conf
Normal file
1
mods/unified_inventory/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = unified_inventory
|
@ -1,12 +1,13 @@
|
||||
local S = unified_inventory.gettext
|
||||
local F = unified_inventory.fgettext
|
||||
|
||||
minetest.register_privilege("creative", {
|
||||
description = "Can use the creative inventory",
|
||||
description = S("Can use the creative inventory"),
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
|
||||
minetest.register_privilege("ui_full", {
|
||||
description = "Forces UI to display in Full mode when Lite mode is configured globally",
|
||||
description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
|
||||
@ -56,9 +57,6 @@ unified_inventory.register_button("home_gui_set", {
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
unified_inventory.register_button("home_gui_go", {
|
||||
type = "image",
|
||||
image = "ui_gohome_icon.png",
|
||||
@ -155,7 +153,7 @@ unified_inventory.register_button("clear_inv", {
|
||||
return
|
||||
end
|
||||
player:get_inventory():set_list("main", {})
|
||||
minetest.chat_send_player(player_name, 'Inventory Cleared!')
|
||||
minetest.chat_send_player(player_name, S('Inventory cleared!'))
|
||||
minetest.sound_play("trash_all",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
end,
|
||||
@ -170,16 +168,16 @@ unified_inventory.register_page("craft", {
|
||||
local player_name = player:get_player_name()
|
||||
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
|
||||
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
|
||||
formspec = formspec.."label[0,"..formheadery..";Crafting]"
|
||||
formspec = formspec.."label[0,"..formheadery..";" ..F("Crafting").."]"
|
||||
formspec = formspec.."listcolors[#00000000;#00000000]"
|
||||
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
|
||||
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
|
||||
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. S("Trash:") .. "]"
|
||||
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F("Trash:") .. "]"
|
||||
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
|
||||
formspec = formspec.."listring[current_name;craft]"
|
||||
formspec = formspec.."listring[current_player;main]"
|
||||
if unified_inventory.is_creative(player_name) then
|
||||
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. S("Refill:") .. "]"
|
||||
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F("Refill:") .. "]"
|
||||
formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
|
||||
end
|
||||
return {formspec=formspec}
|
||||
@ -188,11 +186,6 @@ unified_inventory.register_page("craft", {
|
||||
|
||||
-- stack_image_button(): generate a form button displaying a stack of items
|
||||
--
|
||||
-- Normally a simple item_image_button[] is used. If the stack contains
|
||||
-- more than one item, item_image_button[] doesn't have an option to
|
||||
-- display an item count in the way that an inventory slot does, so
|
||||
-- we have to fake it using the label facility.
|
||||
--
|
||||
-- The specified item may be a group. In that case, the group will be
|
||||
-- represented by some item in the group, along with a flag indicating
|
||||
-- that it's a group. If the group contains only one item, it will be
|
||||
@ -202,7 +195,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
|
||||
local name = item:get_name()
|
||||
local count = item:get_count()
|
||||
local show_is_group = false
|
||||
local displayitem = name
|
||||
local displayitem = name.." "..count
|
||||
local selectitem = name
|
||||
if name:sub(1, 6) == "group:" then
|
||||
local group_name = name:sub(7)
|
||||
@ -211,18 +204,30 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
|
||||
displayitem = group_item.item or "unknown"
|
||||
selectitem = group_item.sole and displayitem or name
|
||||
end
|
||||
local label = string.format("\n\n%s%7d", show_is_group and " G\n" or " ", count):gsub(" 1$", " .")
|
||||
if label == "\n\n ." then label = "" end
|
||||
return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
|
||||
local label = show_is_group and "G" or ""
|
||||
local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
|
||||
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
|
||||
x, y, w, h,
|
||||
minetest.formspec_escape(displayitem),
|
||||
minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
|
||||
label)
|
||||
minetest.formspec_escape(displayitem), buttonname, label)
|
||||
if show_is_group then
|
||||
local groupstring, andcount = unified_inventory.extract_groupnames(name)
|
||||
local grouptip
|
||||
if andcount == 1 then
|
||||
grouptip = string.format(S("Any item belonging to the %s group"), groupstring)
|
||||
elseif andcount > 1 then
|
||||
grouptip = string.format(S("Any item belonging to the groups %s"), groupstring)
|
||||
end
|
||||
grouptip = minetest.formspec_escape(grouptip)
|
||||
if andcount >= 1 then
|
||||
button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
|
||||
end
|
||||
end
|
||||
return button
|
||||
end
|
||||
|
||||
local recipe_text = {
|
||||
recipe = "Recipe",
|
||||
usage = "Usage",
|
||||
recipe = "Recipe %d of %d",
|
||||
usage = "Usage %d of %d",
|
||||
}
|
||||
local no_recipe_text = {
|
||||
recipe = "No recipes",
|
||||
@ -232,6 +237,14 @@ local role_text = {
|
||||
recipe = "Result",
|
||||
usage = "Ingredient",
|
||||
}
|
||||
local next_alt_text = {
|
||||
recipe = "Show next recipe",
|
||||
usage = "Show next usage",
|
||||
}
|
||||
local prev_alt_text = {
|
||||
recipe = "Show previous recipe",
|
||||
usage = "Show previous usage",
|
||||
}
|
||||
local other_dir = {
|
||||
recipe = "usage",
|
||||
usage = "recipe",
|
||||
@ -249,7 +262,7 @@ unified_inventory.register_page("craftguide", {
|
||||
local player_privs = minetest.get_player_privs(player_name)
|
||||
local formspec = ""
|
||||
formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
|
||||
formspec = formspec.."label[0,"..formheadery..";" .. S("Crafting Guide") .. "]"
|
||||
formspec = formspec.."label[0,"..formheadery..";" .. F("Crafting Guide") .. "]"
|
||||
formspec = formspec.."listcolors[#00000000;#00000000]"
|
||||
local item_name = unified_inventory.current_item[player_name]
|
||||
if not item_name then return {formspec=formspec} end
|
||||
@ -268,20 +281,20 @@ unified_inventory.register_page("craftguide", {
|
||||
|
||||
formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
|
||||
formspec = formspec.."textarea["..craftresultx..","..craftresulty
|
||||
..";10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]"
|
||||
..";10,1;;"..minetest.formspec_escape(F(role_text[dir])..": "..item_name)..";]"
|
||||
formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_"
|
||||
.. rdir .. "_", ItemStack(item_name))
|
||||
|
||||
if not craft then
|
||||
formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";"
|
||||
..minetest.formspec_escape(no_recipe_text[dir]).."]"
|
||||
..minetest.formspec_escape(F(no_recipe_text[dir])).."]"
|
||||
local no_pos = dir == "recipe" and 4.5 or 6.5
|
||||
local item_pos = dir == "recipe" and 6.5 or 4.5
|
||||
formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
|
||||
formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_"
|
||||
..other_dir[dir].."_", ItemStack(item_name))
|
||||
if player_privs.give == true then
|
||||
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. S("Give me:") .. "]"
|
||||
formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F("Give me:") .. "]"
|
||||
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
|
||||
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
|
||||
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
|
||||
@ -301,45 +314,76 @@ unified_inventory.register_page("craftguide", {
|
||||
|
||||
-- This keeps recipes aligned to the right,
|
||||
-- so that they're close to the arrow.
|
||||
local xoffset = 1.5 + (3 - display_size.width)
|
||||
local xoffset = 5.5
|
||||
-- Offset factor for crafting grids with side length > 4
|
||||
local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
|
||||
local od = 0
|
||||
-- Minimum grid size at which size optimazation measures kick in
|
||||
local mini_craft_size = 6
|
||||
if display_size.width >= mini_craft_size then
|
||||
od = math.max(1, display_size.width - 2)
|
||||
xoffset = xoffset - 0.1
|
||||
end
|
||||
-- Size modifier factor
|
||||
local sf = math.min(1, of * (1.05 + 0.05*od))
|
||||
-- Button size
|
||||
local bsize_h = 1.1 * sf
|
||||
local bsize_w = bsize_h
|
||||
if display_size.width >= mini_craft_size then
|
||||
bsize_w = 1.175 * sf
|
||||
end
|
||||
if (bsize_h > 0.35 and display_size.width) then
|
||||
for y = 1, display_size.height do
|
||||
for x = 1, display_size.width do
|
||||
local item
|
||||
if craft and x <= craft_width then
|
||||
item = craft.items[(y-1) * craft_width + x]
|
||||
end
|
||||
-- Flipped x, used to build formspec buttons from right to left
|
||||
local fx = display_size.width - (x-1)
|
||||
-- x offset, y offset
|
||||
local xof = (fx-1) * of + of
|
||||
local yof = (y-1) * of + 1
|
||||
if item then
|
||||
formspec = formspec..stack_image_button(
|
||||
xoffset + x, formspecy - 1 + y, 1.1, 1.1,
|
||||
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
|
||||
"item_button_recipe_",
|
||||
ItemStack(item))
|
||||
else
|
||||
-- Fake buttons just to make grid
|
||||
formspec = formspec.."image_button["
|
||||
..tostring(xoffset + x)..","..tostring(formspecy - 1 + y)
|
||||
..";1,1;ui_blank_image.png;;]"
|
||||
..tostring(xoffset - xof)..","..tostring(formspecy - 1 + yof)
|
||||
..";"..bsize_w..","..bsize_h..";ui_blank_image.png;;]"
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Error
|
||||
formspec = formspec.."label["
|
||||
..tostring(2)..","..tostring(formspecy)
|
||||
..";"..minetest.formspec_escape(S("This recipe is too\nlarge to be displayed.")).."]"
|
||||
end
|
||||
|
||||
if craft_type.uses_crafting_grid then
|
||||
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. S("To craft grid:") .. "]"
|
||||
if craft_type.uses_crafting_grid and display_size.width <= 3 then
|
||||
formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F("To craft grid:") .. "]"
|
||||
.."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]"
|
||||
.."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]"
|
||||
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. S("All") .. "]"
|
||||
.."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F("All") .. "]"
|
||||
end
|
||||
if player_privs.give then
|
||||
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. S("Give me:") .. "]"
|
||||
formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F("Give me:") .. "]"
|
||||
.."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]"
|
||||
.."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]"
|
||||
.."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]"
|
||||
end
|
||||
|
||||
if alternates and alternates > 1 then
|
||||
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"..recipe_text[dir].." "
|
||||
..tostring(alternate).." of "
|
||||
..tostring(alternates).."]"
|
||||
.."button[5.5,"..(formspecy + 2)..";2,1;alternate;" .. S("Alternate") .. "]"
|
||||
formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";"
|
||||
..string.format(F(recipe_text[dir]), alternate, alternates).."]"
|
||||
.."image_button[5.5,"..(formspecy + 2)..";1,1;ui_left_icon.png;alternate_prev;]"
|
||||
.."image_button[6.5,"..(formspecy + 2)..";1,1;ui_right_icon.png;alternate;]"
|
||||
.."tooltip[alternate_prev;"..F(prev_alt_text[dir]).."]"
|
||||
.."tooltip[alternate;"..F(next_alt_text[dir]).."]"
|
||||
end
|
||||
return {formspec = formspec}
|
||||
end,
|
||||
|
BIN
mods/unified_inventory/screenshot.png
Normal file
BIN
mods/unified_inventory/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 134 KiB |
BIN
mods/unified_inventory/textures/ui_reset_icon.png
Normal file
BIN
mods/unified_inventory/textures/ui_reset_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
@ -1,4 +1,5 @@
|
||||
local S = unified_inventory.gettext
|
||||
local F = unified_inventory.fgettext
|
||||
|
||||
local hud_colors = {
|
||||
{"#FFFFFF", 0xFFFFFF, S("White")},
|
||||
@ -24,7 +25,7 @@ unified_inventory.register_page("waypoints", {
|
||||
local waypoints = datastorage.get(player_name, "waypoints")
|
||||
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
|
||||
"image[0,0;1,1;ui_waypoints_icon.png]" ..
|
||||
"label[1,0;" .. S("Waypoints") .. "]"
|
||||
"label[1,0;" .. F("Waypoints") .. "]"
|
||||
|
||||
-- Tabs buttons:
|
||||
for i = 1, 5, 1 do
|
||||
@ -34,13 +35,13 @@ unified_inventory.register_page("waypoints", {
|
||||
"ui_" .. i .. "_icon.png;" ..
|
||||
"select_waypoint" .. i .. ";]" ..
|
||||
"tooltip[select_waypoint" .. i .. ";"
|
||||
.. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
|
||||
.. (S("Select Waypoint #%d"):format(i)).."]"
|
||||
end
|
||||
|
||||
local i = waypoints.selected or 1
|
||||
local waypoint = waypoints[i] or {}
|
||||
local temp = waypoints_temp[player_name][i] or {}
|
||||
local default_name = "Waypoint "..i
|
||||
local default_name = string.format(S("Waypoint %d"), i)
|
||||
|
||||
-- Main buttons:
|
||||
formspec = formspec ..
|
||||
@ -48,43 +49,43 @@ unified_inventory.register_page("waypoints", {
|
||||
"ui_waypoint_set_icon.png;"..
|
||||
"set_waypoint"..i..";]"..
|
||||
"tooltip[set_waypoint" .. i .. ";"
|
||||
.. minetest.formspec_escape(S("Set waypoint to current location")).."]"
|
||||
.. F("Set waypoint to current location").."]"
|
||||
|
||||
formspec = formspec ..
|
||||
"image_button[5.2,3.7;.8,.8;"..
|
||||
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
|
||||
"toggle_waypoint"..i..";]"..
|
||||
"tooltip[toggle_waypoint" .. i .. ";"
|
||||
.. minetest.formspec_escape(S("Make waypoint "
|
||||
..(waypoint.active and "invisible" or "visible"))).."]"
|
||||
.. F("Make waypoint "
|
||||
..(waypoint.active and "invisible" or "visible")).."]"
|
||||
|
||||
formspec = formspec ..
|
||||
"image_button[5.9,3.7;.8,.8;"..
|
||||
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
|
||||
"toggle_display_pos" .. i .. ";]"..
|
||||
"tooltip[toggle_display_pos" .. i .. ";"
|
||||
.. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable")
|
||||
.." display of waypoint coordinates")).."]"
|
||||
.. F((waypoint.display_pos and "Disable" or "Enable")
|
||||
.." display of waypoint coordinates").."]"
|
||||
|
||||
formspec = formspec ..
|
||||
"image_button[6.6,3.7;.8,.8;"..
|
||||
"ui_circular_arrows_icon.png;"..
|
||||
"toggle_color"..i..";]"..
|
||||
"tooltip[toggle_color" .. i .. ";"
|
||||
.. minetest.formspec_escape(S("Change color of waypoint display")).."]"
|
||||
.. F("Change color of waypoint display").."]"
|
||||
|
||||
formspec = formspec ..
|
||||
"image_button[7.3,3.7;.8,.8;"..
|
||||
"ui_pencil_icon.png;"..
|
||||
"rename_waypoint"..i..";]"..
|
||||
"tooltip[rename_waypoint" .. i .. ";"
|
||||
.. minetest.formspec_escape(S("Edit waypoint name")).."]"
|
||||
.. F("Edit waypoint name").."]"
|
||||
|
||||
-- Waypoint's info:
|
||||
if waypoint.active then
|
||||
formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
|
||||
formspec = formspec .. "label[1,0.8;"..F("Waypoint active").."]"
|
||||
else
|
||||
formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
|
||||
formspec = formspec .. "label[1,0.8;"..F("Waypoint inactive").."]"
|
||||
end
|
||||
|
||||
if temp.edit then
|
||||
@ -95,13 +96,13 @@ unified_inventory.register_page("waypoints", {
|
||||
"ui_ok_icon.png;"..
|
||||
"confirm_rename"..i.. ";]"..
|
||||
"tooltip[confirm_rename" .. i .. ";"
|
||||
.. minetest.formspec_escape(S("Finish editing")).."]"
|
||||
.. F("Finish editing").."]"
|
||||
end
|
||||
|
||||
formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
|
||||
formspec = formspec .. "label[1,1.3;"..F("World position")..": " ..
|
||||
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
|
||||
"label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" ..
|
||||
"label[1,2.3;"..S("HUD text color")..": " ..
|
||||
"label[1,1.8;"..F("Name")..": ".. (waypoint.name or default_name) .. "]" ..
|
||||
"label[1,2.3;"..F("HUD text color")..": " ..
|
||||
hud_colors[waypoint.color or 1][3] .. "]"
|
||||
|
||||
return {formspec=formspec}
|
||||
|
Loading…
Reference in New Issue
Block a user