mirror of
https://github.com/sys4-fr/server-nalc.git
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137 lines
4.4 KiB
Lua
Executable File
137 lines
4.4 KiB
Lua
Executable File
minetest.register_craftitem("throwing:arrow_torch", {
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description = "Torch Arrow",
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inventory_image = "throwing_arrow_torch.png",
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})
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minetest.register_node("throwing:arrow_torch_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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--Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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--Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_torch.png", "throwing_arrow_torch.png", "throwing_arrow_torch_back.png", "throwing_arrow_torch_front.png", "throwing_arrow_torch_2.png", "throwing_arrow_torch.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:arrow_torch_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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node = "",
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player = "",
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local newpos = self.object:getpos()
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if self.lastpos.x~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
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for k, obj in pairs(objs) do
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local objpos = obj:getpos()
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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if throwing_touch(pos, objpos) then
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local puncher = self.object
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if self.player and minetest.get_player_by_name(self.player) then
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puncher = minetest.get_player_by_name(self.player)
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end
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local damage = 0.5
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obj:punch(puncher, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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local toughness = 0.9
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if math.random() < toughness then
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'throwing:arrow_torch')
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end
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else
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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end
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end
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end
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if node.name == 'air' then
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minetest.add_node(pos, {name="throwing:torch_trail"})
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minetest.get_node_timer(pos):start(0.1)
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elseif node.name ~= "air"
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and not string.find(node.name, "trail")
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and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
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and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
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and not string.find(node.name, 'flowers:')
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and not string.find(node.name, 'fire:') then
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local player = minetest.get_player_by_name(self.player)
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if not player then self.object:remove() return end
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if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava")
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and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0
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and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then
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local dir=vector.direction(self.lastpos, pos)
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local wall=minetest.dir_to_wallmounted(dir)
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minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
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else
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local toughness = 0.9
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_torch')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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self.object:remove()
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return
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_torch_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = 'throwing:arrow_torch 4',
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recipe = {
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{'default:stick', 'default:stick', 'group:coal'},
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}
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})
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minetest.register_craft({
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output = 'throwing:arrow_torch 4',
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recipe = {
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{'group:coal', 'default:stick', 'default:stick'},
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}
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})
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minetest.register_node("throwing:torch_trail", {
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drawtype = "airlike",
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light_source = default.LIGHT_MAX-1,
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walkable = false,
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drop = "",
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groups = {dig_immediate=3},
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on_timer = function(pos, elapsed)
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minetest.remove_node(pos)
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end,
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})
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