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https://github.com/sys4-fr/server-nalc.git
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b732dbe4b5
Customize mobs spawning in minetest.conf
125 lines
3.6 KiB
Lua
125 lines
3.6 KiB
Lua
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if mobs.mod and mobs.mod == "redo" then
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local sin = math.sin
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local cos = math.cos
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-- move mob in facing direction
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local set_velocity = function(self, v)
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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self.object:setvelocity(
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{
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x = sin(yaw) * -v,
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y = self.object:getvelocity().y,
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z = cos(yaw) * v
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})
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end
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local l_colors = {
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"#604000:175", --brown
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"#604000:100", --brown2
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"#ffffff:150", --white
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"#404040:150", --dark_grey
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"#a0a0a0:150", --grey
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"#808000:150", --olive
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"#ff0000:150" --red
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}
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local l_skins = {
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{"turtle1.png^turtle2.png^turtle3.png^turtle4.png^turtle5.png^turtle6.png^turtle7.png"},
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{"turtle1.png^(turtle2.png^[colorize:"..l_colors[5]..")^(turtle3.png^[colorize:"..l_colors[4]..")^(turtle4.png^[colorize:"..l_colors[1]..")^(turtle5.png^[colorize:"..l_colors[2]..")^(turtle6.png^[colorize:"..l_colors[6]..")^turtle7.png"}
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}
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local l_anims = {
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speed_normal = 24, speed_run = 24,
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stand_start = 1, stand_end = 50,
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walk_start = 60, walk_end = 90,
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run_start = 60, run_end = 90,
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hide_start = 95, hide_end = 100
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}
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local l_model = "mobf_turtle.x"
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local l_spawn_chance = 30000
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-- land turtle
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mobs:register_mob("mobs_turtles:turtle", {
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type = "animal",
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passive = true,
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hp_min = 15,
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hp_max = 20,
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armor = 200,
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collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.35, 0.4},
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visual = "mesh",
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mesh = l_model,
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textures = l_skins,
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makes_footstep_sound = false,
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view_range = 8,
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rotate = 270,
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walk_velocity = 0.1,
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run_velocity = 0.3,
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jump = false,
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fly = false,
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floats = 1,
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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fall_damage = 1,
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animation = l_anims,
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follow = "farming:carrot",
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on_rightclick = function(self, clicker)
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self.state = ""
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set_velocity(self, 0)
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self.object:set_animation({x=self.animation.hide_start, y=self.animation.hide_end}, self.animation.speed_normal, 0)
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minetest.after(5, function()
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self.state = "stand"
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end)
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mobs:capture_mob(self, clicker, 0, 80, 100, true, nil)
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end
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_turtles:turtle",
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{"default:dirt_with_grass","default:jungle_grass","default:sand","default:desert_sand"},
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{"default:dirt_with_grass","default:jungle_grass","default:sand","default:desert_sand","default:papyrus","default:cactus","dryplants:juncus","dryplants:reedmace"},
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5, 20, 30, l_spawn_chance, 1, 1, 31000)
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mobs:register_egg("mobs_turtles:turtle", "Turtle", "default_grass.png", 1)
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-- sea turtle
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mobs:register_mob("mobs_turtles:seaturtle", {
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type = "animal",
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passive = true,
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hp_min = 20,
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hp_max = 30,
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armor = 250,
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collisionbox = {-0.8, 0.0, -0.8, 0.8, 0.7, 0.8},
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visual = "mesh",
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visual_size = {x=2,y=2},
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mesh = l_model,
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textures = l_skins,
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makes_footstep_sound = false,
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view_range = 10,
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rotate = 270,
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walk_velocity = 1,
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run_velocity = 1.5,
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stepheight = 1,
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jump = false,
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fly = true,
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fly_in = "default:water_source",
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fall_speed = 0,
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floats = 1,
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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fall_damage = 0,
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animation = l_anims,
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 0, 0, 80, true, nil)
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end
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_turtles:seaturtle",
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{"default:water_flowing","default:water_source"},
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{"default:water_flowing","default:water_source","group:seaplants","seawrecks:woodship","seawrecks:uboot"},
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5, 20, 30, l_spawn_chance, 1, -31000, 0)
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mobs:register_egg("mobs_turtles:seaturtle", "Sea Turtle", "default_water.png", 1)
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end
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