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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-03 17:10:27 +01:00
server-nalc/mods/soundset/init.lua
crabman77 3618b1c014 fix conflict name with death_messages
change var name sounds to soundset in soundset mod
adapt ambience mod to new name in sounset
2015-04-01 01:55:09 +02:00

240 lines
6.6 KiB
Lua

minetest.log("action","[mod soundset] Loading...")
soundset = {}
soundset.file = minetest.get_worldpath() .. "/sounds_config.txt"
soundset.gainplayers = {}
soundset.tmp = {}
local function save_sounds_config()
local input = io.open(soundset.file, "w")
if input then
input:write(minetest.serialize(soundset.gainplayers))
input:close()
else
minetest.log("action","echec d'ouverture (mode:w) de " .. soundset.file)
end
end
local function load_sounds_config()
local file = io.open(soundset.file, "r")
if file then
soundset.gainplayers = minetest.deserialize(file:read("*all"))
file:close()
end
if soundset.gainplayers == nil or type(soundset.gainplayers) ~= "table" then
soundset.gainplayers = {}
end
end
load_sounds_config()
soundset.set_sound = function(name, param)
if param == "" then
minetest.chat_send_player(name, "/setsound <music|ambience|mobs|other> <number>")
return
end
local param_name, param_value = param:match("^(%S+)%s(%S+)$")
if param_name == nil or param_value == nil then
minetest.chat_send_player(name, "invalid param, /setsound <music|ambience|mobs|other> <number>")
return
end
if param_name ~= "music" and param_name ~= "ambience" and param_name ~= "mobs" and param_name ~= "other" then
minetest.chat_send_player(name, "invalid param " .. param_name)
return
end
local value = tonumber(param_value)
if value == nil then
minetest.chat_send_player(name, "invalid value, " ..param_value .. " must be number")
return
end
if value < 0 then
value = 0
elseif value > 100 then
value = 100
end
if soundset.gainplayers[name][param_name] == value then
minetest.chat_send_player(name, "volume " .. param_name .. " already set to " .. value)
return
end
soundset.gainplayers[name][param_name] = value
minetest.chat_send_player(name, "sound " .. param_name .. " set to " .. value)
save_sounds_config()
end
soundset.get_gain = function(name, sound_type)
if name == nil or name == "" then
return 1
end
local gain = soundset.gainplayers[name][sound_type]
if gain == nil then
return 1
end
return gain/50
end
local formspec = "size[6,6]"..
"label[2,0;Sound Menu]"..
"label[0.3,1.2;MUSIC]"..
"image_button[1.6,1;1,1;soundset_dec.png;vmusic;-]"..
"label[2.7,1.2;%s]"..
"image_button[3.5,1;1,1;soundset_inc.png;vmusic;+]"..
"label[0,2.2;AMBIENCE]"..
"image_button[1.6,2;1,1;soundset_dec.png;vambience;-]"..
"label[2.7,2.2;%s]"..
"image_button[3.5,2;1,1;soundset_inc.png;vambience;+]"..
"label[0,3.2;OTHER]"..
"image_button[1.6,3;1,1;soundset_dec.png;vother;-]"..
"label[2.7,3.2;%s]"..
"image_button[3.5,3;1,1;soundset_inc.png;vother;+]"..
"button_exit[0.5,5.2;1.5,1;abort;Abort]"..
"button_exit[4,5.2;1.5,1;abort;Ok]"
local on_show_settings = function(name, music, ambience, other)
if not soundset.tmp[name] then
soundset.tmp[name] = {}
end
soundset.tmp[name]["music"] = music
soundset.tmp[name]["ambience"] = ambience
soundset.tmp[name]["other"] = other
minetest.show_formspec( name, "soundset:settings", string.format(formspec, tostring(music), tostring(ambience), tostring(other) ))
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "soundset:settings" then
local name = player:get_player_name()
if not name then return end
local fmusic = soundset.tmp[name]["music"]
local fambience = soundset.tmp[name]["ambience"]
local fother = soundset.tmp[name]["other"]
if fields["abort"] == "Ok" then
if soundset.gainplayers[name]["music"] ~= fmusic or soundset.gainplayers[name]["ambience"] ~= fambience or soundset.gainplayers[name]["other"] ~= fother then
soundset.gainplayers[name]["music"] = fmusic
soundset.gainplayers[name]["ambience"] = fambience
soundset.gainplayers[name]["other"] = fother
save_sounds_config()
end
soundset.tmp[name] = nil
return
elseif fields["abort"] == "Abort" then
soundset.tmp[name] = nil
return
elseif fields["vmusic"] == "+" then
if fmusic < 100 then
fmusic = fmusic +5
if fmusic > 100 then
fmusic = 100
end
end
elseif fields["vmusic"] == "-" then
if fmusic > 0 then
fmusic = fmusic -5
if fmusic < 0 then
fmusic = 0
end
end
elseif fields["vambience"] == "+" then
if fambience < 100 then
fambience = fambience +5
if fambience > 100 then
fambience = 100
end
end
elseif fields["vambience"] == "-" then
if fambience > 0 then
fambience = fambience -5
if fambience < 0 then
fambience = 0
end
end
elseif fields["vother"] == "+" then
if fother < 100 then
fother = fother +5
if fother > 100 then
fother = 100
end
end
elseif fields["vother"] == "-" then
if fother > 0 then
fother = fother -5
if fother < 0 then
fother = 0
end
end
elseif fields["quit"] == "true" then
soundset.tmp[name] = nil
return
else
return
end
on_show_settings(name, fmusic, fambience, fother)
end
end)
if (minetest.get_modpath("unified_inventory")) then
unified_inventory.register_button("menu_soundset", {
type = "image",
image = "soundset_menu_icon.png",
tooltip = "sounds menu ",
action = function(player)
local name = player:get_player_name()
if not name then return end
on_show_settings(name, soundset.gainplayers[name]["music"], soundset.gainplayers[name]["ambience"], soundset.gainplayers[name]["other"])
end,
})
end
minetest.register_chatcommand("soundset", {
params = "",
description = "Display volume menu formspec",
privs = {interact=true},
func = function(name, param)
if not name then return end
on_show_settings(name, soundset.gainplayers[name]["music"], soundset.gainplayers[name]["ambience"], soundset.gainplayers[name]["other"])
end
})
minetest.register_chatcommand("soundsets", {
params = "<music|ambience|mobs|other> <number>",
description = "Set volume sound <music|ambience|mobs|other>",
privs = {interact=true},
func = soundset.set_sound,
})
minetest.register_chatcommand("soundsetg", {
params = "",
description = "Display volume sound <music|ambience|mobs|other>",
privs = {interact=true},
func = function(name, param)
local conf = ""
for k, v in pairs(soundset.gainplayers[name]) do
conf = conf .. " " .. k .. ":" .. v
end
minetest.chat_send_player(name, "sounds conf " .. conf)
minetest.log("action","Player ".. name .. " sound conf " .. conf)
end
})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if soundset.gainplayers[name] == nil then
soundset.gainplayers[name] = { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 }
end
end)
minetest.log("action","[mod soundset] Loaded")