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server-nalc/mods/dropondie/init.lua

68 lines
2.0 KiB
Lua
Executable File

local drop = function(pos, itemstack)
local it = itemstack:take_item(itemstack:get_count())
local obj = core.add_item(pos, it)
if obj then
obj:setvelocity({x=math.random(-2.5,2.5), y=7, z=math.random(-2.5,2.5)})
local remi = minetest.setting_get("remove_items")
if remi and remi == "true" then
obj:remove()
end
end
return itemstack
end
minetest.register_on_dieplayer(function(player)
if minetest.setting_getbool("creative_mode") then
return
end
local pos = player:getpos()
pos.y = math.floor(pos.y + 0.5)
minetest.chat_send_player(player:get_player_name(), 'at '..math.floor(pos.x)..','..math.floor(pos.y)..','..math.floor(pos.z))
local player_inv = player:get_inventory()
for i=1,player_inv:get_size("main") do
if not pclasses.data.reserved_items[player_inv:get_stack("main", i):get_name()] or
not pclasses.api.util.can_have_item(player:get_player_name(), player_inv:get_stack("main", i):get_name()) then
drop(pos, player_inv:get_stack("main", i))
player_inv:set_stack("main", i, nil)
end
end
for i=1,player_inv:get_size("craft") do
drop(pos, player_inv:get_stack("craft", i))
player_inv:set_stack("craft", i, nil)
end
-- Drop unified_inventory bags and their contents
if minetest.get_modpath("unified_inventory") then
local bag_id = {"bag1", "bag2", "bag3", "bag4"}
local contents_id = ""
local n = 0
for n = 1, 4 do
if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n]) == 1 then
contents_id = bag_id[n].."contents"
-- Drop the contents of the bag (but keep the bag itself)
for i = 1, player_inv:get_size(contents_id) do
-- Drop a clone of this item's stack and remove the one from the inventory
drop(pos, player_inv:get_stack(contents_id, i))
player_inv:set_stack(contents_id, i, nil)
end
end
end
end
end)