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68 lines
2.0 KiB
Lua
Executable File
68 lines
2.0 KiB
Lua
Executable File
local drop = function(pos, itemstack)
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local it = itemstack:take_item(itemstack:get_count())
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local obj = core.add_item(pos, it)
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if obj then
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obj:setvelocity({x=math.random(-2.5,2.5), y=7, z=math.random(-2.5,2.5)})
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local remi = minetest.setting_get("remove_items")
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if remi and remi == "true" then
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obj:remove()
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end
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end
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return itemstack
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end
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minetest.register_on_dieplayer(function(player)
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if minetest.setting_getbool("creative_mode") then
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return
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end
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local pos = player:getpos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.chat_send_player(player:get_player_name(), 'at '..math.floor(pos.x)..','..math.floor(pos.y)..','..math.floor(pos.z))
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local player_inv = player:get_inventory()
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for i=1,player_inv:get_size("main") do
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if not pclasses.data.reserved_items[player_inv:get_stack("main", i):get_name()] or
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not pclasses.api.util.can_have_item(player:get_player_name(), player_inv:get_stack("main", i):get_name()) then
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drop(pos, player_inv:get_stack("main", i))
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player_inv:set_stack("main", i, nil)
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end
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end
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for i=1,player_inv:get_size("craft") do
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drop(pos, player_inv:get_stack("craft", i))
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player_inv:set_stack("craft", i, nil)
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end
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-- Drop unified_inventory bags and their contents
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if minetest.get_modpath("unified_inventory") then
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local bag_id = {"bag1", "bag2", "bag3", "bag4"}
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local contents_id = ""
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local n = 0
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for n = 1, 4 do
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if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n]) == 1 then
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contents_id = bag_id[n].."contents"
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-- Drop the contents of the bag (but keep the bag itself)
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for i = 1, player_inv:get_size(contents_id) do
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-- Drop a clone of this item's stack and remove the one from the inventory
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drop(pos, player_inv:get_stack(contents_id, i))
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player_inv:set_stack(contents_id, i, nil)
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end
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end
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end
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end
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end)
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