mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-15 23:10:31 +01:00
256 lines
7.1 KiB
Lua
Executable File
256 lines
7.1 KiB
Lua
Executable File
|
|
-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
|
|
-- permission to use those commands and you don't have
|
|
-- /area_pos{1,2} [X Y Z|X,Y,Z].
|
|
-- Since this is mostly copied from WorldEdit it is mostly
|
|
-- licensed under the AGPL. (select_area is a exception)
|
|
|
|
areas.marker1 = {}
|
|
areas.marker2 = {}
|
|
areas.set_pos = {}
|
|
areas.pos1 = {}
|
|
areas.pos2 = {}
|
|
|
|
minetest.register_chatcommand("select_area", {
|
|
params = "<ID>",
|
|
description = "Select a area by id.",
|
|
func = function(name, param)
|
|
local id = tonumber(param)
|
|
if not id then
|
|
return false, "Invalid usage, see /help select_area."
|
|
end
|
|
if not areas.areas[id] then
|
|
return false, "The area "..id.." does not exist."
|
|
end
|
|
|
|
areas:setPos1(name, areas.areas[id].pos1)
|
|
areas:setPos2(name, areas.areas[id].pos2)
|
|
return true, "Area "..id.." selected."
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("area_pos1", {
|
|
params = "[X Y Z|X,Y,Z]",
|
|
description = "Set area protection region position 1 to your"
|
|
.." location or the one specified",
|
|
privs = {},
|
|
func = function(name, param)
|
|
local pos = nil
|
|
local found, _, x, y, z = param:find(
|
|
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
|
if found then
|
|
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
|
elseif param == "" then
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
pos = player:getpos()
|
|
else
|
|
return false, "Unable to get position."
|
|
end
|
|
else
|
|
return false, "Invalid usage, see /help area_pos1."
|
|
end
|
|
pos = vector.round(pos)
|
|
areas:setPos1(name, pos)
|
|
return true, "Area position 1 set to "
|
|
..minetest.pos_to_string(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("area_pos2", {
|
|
params = "[X Y Z|X,Y,Z]",
|
|
description = "Set area protection region position 2 to your"
|
|
.." location or the one specified",
|
|
func = function(name, param)
|
|
local pos = nil
|
|
local found, _, x, y, z = param:find(
|
|
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
|
|
if found then
|
|
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
|
|
elseif param == "" then
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
pos = player:getpos()
|
|
else
|
|
return false, "Unable to get position."
|
|
end
|
|
else
|
|
return false, "Invalid usage, see /help area_pos2."
|
|
end
|
|
pos = vector.round(pos)
|
|
areas:setPos2(name, pos)
|
|
return true, "Area position 2 set to "
|
|
..minetest.pos_to_string(pos)
|
|
end,
|
|
})
|
|
|
|
|
|
minetest.register_chatcommand("area_pos", {
|
|
params = "set/set1/set2/get",
|
|
description = "Set area protection region, position 1, or position 2"
|
|
.." by punching nodes, or display the region",
|
|
func = function(name, param)
|
|
if param == "set" then -- Set both area positions
|
|
areas.set_pos[name] = "pos1"
|
|
return true, "Select positions by punching two nodes."
|
|
elseif param == "set1" then -- Set area position 1
|
|
areas.set_pos[name] = "pos1only"
|
|
return true, "Select position 1 by punching a node."
|
|
elseif param == "set2" then -- Set area position 2
|
|
areas.set_pos[name] = "pos2"
|
|
return true, "Select position 2 by punching a node."
|
|
elseif param == "get" then -- Display current area positions
|
|
local pos1str, pos2str = "Position 1: ", "Position 2: "
|
|
if areas.pos1[name] then
|
|
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
|
|
else
|
|
pos1str = pos1str.."<not set>"
|
|
end
|
|
if areas.pos2[name] then
|
|
pos2str = pos2str..minetest.pos_to_string(areas.pos2[name])
|
|
else
|
|
pos2str = pos2str.."<not set>"
|
|
end
|
|
return true, pos1str.."\n"..pos2str
|
|
else
|
|
return false, "Unknown subcommand: "..param
|
|
end
|
|
end,
|
|
})
|
|
|
|
function areas:getPos(playerName)
|
|
local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
|
|
if not (pos1 and pos2) then
|
|
return nil
|
|
end
|
|
-- Copy positions so that the area table doesn't contain multiple
|
|
-- references to the same position.
|
|
pos1, pos2 = vector.new(pos1), vector.new(pos2)
|
|
return areas:sortPos(pos1, pos2)
|
|
end
|
|
|
|
function areas:setPos1(playerName, pos)
|
|
areas.pos1[playerName] = pos
|
|
areas.markPos1(playerName)
|
|
end
|
|
|
|
function areas:setPos2(playerName, pos)
|
|
areas.pos2[playerName] = pos
|
|
areas.markPos2(playerName)
|
|
end
|
|
|
|
|
|
minetest.register_on_punchnode(function(pos, node, puncher)
|
|
local name = puncher:get_player_name()
|
|
-- Currently setting position
|
|
if name ~= "" and areas.set_pos[name] then
|
|
if areas.set_pos[name] == "pos1" then
|
|
areas.pos1[name] = pos
|
|
areas.markPos1(name)
|
|
areas.set_pos[name] = "pos2"
|
|
minetest.chat_send_player(name,
|
|
"Position 1 set to "
|
|
..minetest.pos_to_string(pos))
|
|
elseif areas.set_pos[name] == "pos1only" then
|
|
areas.pos1[name] = pos
|
|
areas.markPos1(name)
|
|
areas.set_pos[name] = nil
|
|
minetest.chat_send_player(name,
|
|
"Position 1 set to "
|
|
..minetest.pos_to_string(pos))
|
|
elseif areas.set_pos[name] == "pos2" then
|
|
areas.pos2[name] = pos
|
|
areas.markPos2(name)
|
|
areas.set_pos[name] = nil
|
|
minetest.chat_send_player(name,
|
|
"Position 2 set to "
|
|
..minetest.pos_to_string(pos))
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
|
|
-- is less than or equal to its corresponding component of `pos2`,
|
|
-- returning the two positions.
|
|
function areas:sortPos(pos1, pos2)
|
|
if pos1.x > pos2.x then
|
|
pos2.x, pos1.x = pos1.x, pos2.x
|
|
end
|
|
if pos1.y > pos2.y then
|
|
pos2.y, pos1.y = pos1.y, pos2.y
|
|
end
|
|
if pos1.z > pos2.z then
|
|
pos2.z, pos1.z = pos1.z, pos2.z
|
|
end
|
|
return pos1, pos2
|
|
end
|
|
|
|
-- Marks area position 1
|
|
areas.markPos1 = function(name)
|
|
local pos = areas.pos1[name]
|
|
if areas.marker1[name] ~= nil then -- Marker already exists
|
|
areas.marker1[name]:remove() -- Remove marker
|
|
areas.marker1[name] = nil
|
|
end
|
|
if pos ~= nil then -- Add marker
|
|
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
|
areas.marker1[name]:get_luaentity().active = true
|
|
end
|
|
end
|
|
|
|
-- Marks area position 2
|
|
areas.markPos2 = function(name)
|
|
local pos = areas.pos2[name]
|
|
if areas.marker2[name] ~= nil then -- Marker already exists
|
|
areas.marker2[name]:remove() -- Remove marker
|
|
areas.marker2[name] = nil
|
|
end
|
|
if pos ~= nil then -- Add marker
|
|
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
|
areas.marker2[name]:get_luaentity().active = true
|
|
end
|
|
end
|
|
|
|
minetest.register_entity("areas:pos1", {
|
|
initial_properties = {
|
|
visual = "cube",
|
|
visual_size = {x=1.1, y=1.1},
|
|
textures = {"areas_pos1.png", "areas_pos1.png",
|
|
"areas_pos1.png", "areas_pos1.png",
|
|
"areas_pos1.png", "areas_pos1.png"},
|
|
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
|
},
|
|
on_step = function(self, dtime)
|
|
if self.active == nil then
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
on_punch = function(self, hitter)
|
|
self.object:remove()
|
|
local name = hitter:get_player_name()
|
|
areas.marker1[name] = nil
|
|
end,
|
|
})
|
|
|
|
minetest.register_entity("areas:pos2", {
|
|
initial_properties = {
|
|
visual = "cube",
|
|
visual_size = {x=1.1, y=1.1},
|
|
textures = {"areas_pos2.png", "areas_pos2.png",
|
|
"areas_pos2.png", "areas_pos2.png",
|
|
"areas_pos2.png", "areas_pos2.png"},
|
|
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
|
},
|
|
on_step = function(self, dtime)
|
|
if self.active == nil then
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
on_punch = function(self, hitter)
|
|
self.object:remove()
|
|
local name = hitter:get_player_name()
|
|
areas.marker2[name] = nil
|
|
end,
|
|
})
|
|
|