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776 lines
21 KiB
Lua
Executable File
776 lines
21 KiB
Lua
Executable File
-------------------------------------------------------------------------------
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-- factions Mod by Sapier
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--
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-- License WTFPL
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--
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--! @file factions.lua
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--! @brief factions core file containing datastorage
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--! @copyright Sapier
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--! @author Sapier
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--! @date 2013-05-08
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--
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-- Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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--read some basic information
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local factions_worldid = minetest.get_worldpath()
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--! @class factions
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--! @brief main class for factions
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factions = {}
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--! @brief runtime data
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factions.data = {}
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factions.data.factions = {}
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factions.data.objects = {}
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factions.dynamic_data = {}
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factions.dynamic_data.membertable = {}
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factions.print = function(text)
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print("Factions: " .. dump(text))
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end
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factions.dbg_lvl1 = function() end --factions.print -- errors
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factions.dbg_lvl2 = function() end --factions.print -- non cyclic trace
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factions.dbg_lvl3 = function() end --factions.print -- cyclic trace
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-------------------------------------------------------------------------------
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-- name: add_faction(name)
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--
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--! @brief add a faction
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to add
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--!
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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function factions.add_faction(name)
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if factions.data.factions[name] == nil then
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factions.data.factions[name] = {}
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factions.data.factions[name].reputation = {}
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factions.data.factions[name].base_reputation = {}
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factions.data.factions[name].adminlist = {}
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factions.data.factions[name].invitations = {}
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factions.dynamic_data.membertable[name] = {}
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factions.save()
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return true
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: set_base_reputation(faction1,faction2,value)
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--
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--! @brief set base reputation between two factions
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--! @memberof factions
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--! @public
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--
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--! @param faction1 first faction
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--! @param faction2 second faction
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--! @param value value to use
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--!
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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function factions.set_base_reputation(faction1,faction2,value)
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if factions.data.factions[faction1] ~= nil and
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factions.data.factions[faction2] ~= nil then
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factions.data.factions[faction1].base_reputation[faction2] = value
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factions.data.factions[faction2].base_reputation[faction1] = value
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factions.save()
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return true
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: get_base_reputation(faction1,faction2)
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--
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--! @brief get base reputation between two factions
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--! @memberof factions
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--! @public
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--
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--! @param faction1 first faction
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--! @param faction2 second faction
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--!
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--! @return reputation/0 if none set
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-------------------------------------------------------------------------------
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function factions.get_base_reputation(faction1,faction2)
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factions.dbg_lvl3("get_base_reputation: " .. faction1 .. "<-->" .. faction2)
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if factions.data.factions[faction1] ~= nil and
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factions.data.factions[faction2] ~= nil then
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if factions.data.factions[faction1].base_reputation[faction2] ~= nil then
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return factions.data.factions[faction1].base_reputation[faction2]
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end
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end
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return 0
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end
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-------------------------------------------------------------------------------
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-- name: set_description(name,description)
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--
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--! @brief set description for a faction
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--! @memberof factions
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--! @public
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--
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--! @param name of faction
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--! @param description text describing a faction
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--!
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--! @return true/false (succesfully set description)
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-------------------------------------------------------------------------------
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function factions.set_description(name,description)
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if factions.data.factions[name] ~= nil then
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factions.data.factions[name].description = description
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factions.save()
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return true
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: get_description(name)
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--
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--! @brief get description for a faction
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--! @memberof factions
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--! @public
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--
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--! @param name of faction
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--!
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--! @return description or ""
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-------------------------------------------------------------------------------
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function factions.get_description(name)
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if factions.data.factions[name] ~= nil and
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factions.data.factions[name].description ~= nil then
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return factions.data.factions[name].description
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end
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return ""
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end
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-------------------------------------------------------------------------------
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-- name: exists(name)
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--
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--! @brief check if a faction exists
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--! @memberof factions
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--! @public
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--! @param name name to check
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--!
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--! @return true/false
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-------------------------------------------------------------------------------
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function factions.exists(name)
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for key,value in pairs(factions.data.factions) do
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if key == name then
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return true
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end
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: get_faction_list()
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--
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--! @brief get list of factions
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--! @memberof factions
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--! @public
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--!
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--! @return list of factions
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-------------------------------------------------------------------------------
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function factions.get_faction_list()
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local retval = {}
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for key,value in pairs(factions.data.factions) do
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table.insert(retval,key)
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end
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return retval
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end
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-------------------------------------------------------------------------------
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-- name: delete_faction(name)
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--
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--! @brief delete a faction
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to delete
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--!
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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function factions.delete_faction(name)
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factions.data.factions[name] = nil
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factions.save()
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if factions.data.factions[name] == nil then
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return true
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: member_add(name,object)
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--
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--! @brief add an entity or player to a faction
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to add object to
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--! @param object to add to faction
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--!
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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function factions.member_add(name, object)
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local new_entry = {}
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new_entry.factions = {}
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if object.object ~= nil then
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object = object.object
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end
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if not factions.exists(name) then
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print("Unable to add to NON existant faction >" .. name .. "<")
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return false
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end
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new_entry.name,new_entry.temporary = factions.get_name(object)
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factions.dbg_lvl2("Adding name=" .. dump(new_entry.name) .. " to faction: " .. name )
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if new_entry.name ~= nil then
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if factions.data.objects[new_entry.name] == nil then
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factions.data.objects[new_entry.name] = new_entry
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end
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if factions.data.objects[new_entry.name].factions[name] == nil then
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factions.data.objects[new_entry.name].factions[name] = true
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factions.dynamic_data.membertable[name][new_entry.name] = true
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factions.data.factions[name].invitations[new_entry.name] = nil
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factions.save()
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return true
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end
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end
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--return false if no valid object or already member
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return false
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end
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-------------------------------------------------------------------------------
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-- name: member_invite(name,playername)
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--
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--! @brief invite a player for joining a faction
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to add object to
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--! @param name of player to invite
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--!
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--! @return true/false (succesfully added invitation or not)
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-------------------------------------------------------------------------------
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function factions.member_invite(name, playername)
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if factions.data.factions[name] ~= nil and
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factions.data.factions[name].invitations[playername] == nil then
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factions.data.factions[name].invitations[playername] = true
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factions.save()
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return true
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end
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--return false if not a valid faction or player already invited
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return false
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end
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-------------------------------------------------------------------------------
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-- name: member_remove(name,object)
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--
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--! @brief remove an entity or player to a faction
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to add object to
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--! @param object to add to faction
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--!
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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function factions.member_remove(name,object)
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local id,type = factions.get_name(object)
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factions.dbg_lvl2("removing name=" .. dump(id) .. " to faction: " .. name )
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if id ~= nil and
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factions.data.objects[id] ~= nil and
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factions.data.objects[id].factions[name] ~= nil then
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factions.data.objects[id].factions[name] = nil
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factions.dynamic_data.membertable[name][id] = nil
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factions.save()
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return true
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end
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if id ~= nil and
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factions.data.factions[name].invitations[id] ~= nil then
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factions.data.factions[name].invitations[id] = nil
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factions.save()
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return true
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: set_admin(name,playername,value)
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--
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--! @brief set admin priviles for a playername
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to add object to
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--! @param playername to change rights
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--! @param value true/false has or has not admin privileges
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--!
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--! @return true/false (succesfully changed privileges)
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-------------------------------------------------------------------------------
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function factions.set_admin(name,playername,value)
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--mobf_assert_backtrace(type(playername) == "string")
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if factions.data.factions[name] ~= nil then
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if value then
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factions.data.factions[name].adminlist[playername] = true
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factions.save()
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return true
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else
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factions.data.factions[name].adminlist[playername] = nil
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factions.save()
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return true
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end
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else
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print("FACTIONS: no faction >" .. name .. "< found")
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: set_free(name,value)
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--
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--! @brief set faction to be joinable by everyone
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to add object to
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--! @param value true/false has or has not admin privileges
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--!
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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function factions.set_free(name,value)
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if factions.data.factions[name] ~= nil then
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if value then
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if factions.data.factions[name].open == nil then
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factions.data.factions[name].open = true
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factions.save()
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return true
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else
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return false
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end
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else
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if factions.data.factions[name].open == nil then
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return false
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else
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factions.data.factions[name].open = nil
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factions.save()
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return true
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end
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end
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: is_free(name)
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--
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--! @brief check if a fraction is free to join
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to add object to
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--
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--! @return true/false (free or not)
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-------------------------------------------------------------------------------
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function factions.is_free(name)
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if factions.data.factions[name] ~= nil and
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factions.data.factions[name].open then
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return true
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: is_admin(name,playername)
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--
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--! @brief read admin privilege of player
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to check rights
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--! @param playername to change rights
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--!
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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function factions.is_admin(name,playername)
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if factions.data.factions[name] ~= nil and
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factions.data.factions[name].adminlist[playername] == true then
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return true
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: is_invited(name,playername)
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--
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--! @brief read invitation status of player
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to check for invitation
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--! @param playername to change rights
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--!
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--! @return true/false (succesfully added faction or not)
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-------------------------------------------------------------------------------
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function factions.is_invited(name,playername)
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if factions.data.factions[name] ~= nil and
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( factions.data.factions[name].invitations[playername] == true or
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factions.data.factions[name].open == true) then
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return true
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end
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return false
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end
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-------------------------------------------------------------------------------
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-- name: get_factions(object)
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--
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--! @brief get list of factions for an object
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--! @memberof factions
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--! @public
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--
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--! @param object to get list for
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--!
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--! @return list of factions
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-------------------------------------------------------------------------------
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function factions.get_factions(object)
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local id,type = factions.get_name(object)
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local retval = {}
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if id ~= nil and
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factions.data.objects[id] ~= nil then
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for key,value in pairs(factions.data.objects[id].factions) do
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table.insert(retval,key)
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end
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end
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return retval
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end
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-------------------------------------------------------------------------------
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-- name: is_member(name,object)
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--
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--! @brief check if object is member of name
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--! @memberof factions
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--! @public
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--
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--! @param name of faction to check
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--! @param object to check
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--!
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--! @return true/false
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-------------------------------------------------------------------------------
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function factions.is_member(name,object)
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local retval = false
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local id,type = factions.get_name(object)
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if id ~= nil and
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factions.data.objects[id] ~= nil then
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for key,value in pairs(factions.data.objects[id].factions) do
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if key == name then
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retval = true
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break
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end
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end
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end
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return retval
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end
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-------------------------------------------------------------------------------
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-- name: get_reputation(name,object)
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--
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--! @brief get reputation of an object
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--! @memberof factions
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--! @public
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--
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--! @param name name of faction to check for reputation
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--! @param object object to get reputation for
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--!
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--! @return number value -100 to 100 0 being neutral, -100 beeing enemy 100 friend
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-------------------------------------------------------------------------------
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function factions.get_reputation(name,object)
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local id,type = factions.get_name(object)
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factions.dbg_lvl3("get_reputation: " .. name .. "<-->" .. dump(id))
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if id ~= nil and
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factions.data.factions[name] ~= nil then
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factions.dbg_lvl3("get_reputation: object reputation: " .. dump(factions.data.factions[name].reputation[id]))
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if factions.data.factions[name].reputation[id] == nil then
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factions.data.factions[name].reputation[id]
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= factions.calc_base_reputation(name,object)
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end
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return factions.data.factions[name].reputation[id]
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else
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factions.dbg_lvl3("get_reputation: didn't find any factions for: " .. name)
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end
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return 0
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end
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-------------------------------------------------------------------------------
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-- name: modify_reputation(name,object,delta)
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--
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--! @brief modify reputation of an object for a faction
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--! @memberof factions
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--! @public
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--
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--! @param name name of faction to modify reputation
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--! @param object object to change reputation
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--! @param delta value to change reputation
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--!
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--! @return true/false
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-------------------------------------------------------------------------------
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function factions.modify_reputation(name,object,delta)
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local id,type = factions.get_name(object)
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if factions.data.factions[name] ~= nil then
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if factions.data.factions[name].reputation[id] == nil then
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factions.data.factions[name].reputation[id]
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= factions.calc_base_reputation(name,object)
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end
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factions.data.factions[name].reputation[id]
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= factions.data.factions[name].reputation[id] + delta
|
|
factions.save()
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: get_name(object)
|
|
--
|
|
--! @brief get textual name of object
|
|
--! @memberof factions
|
|
--! @private
|
|
--
|
|
--! @param object fetch name for this
|
|
--!
|
|
--! @return name or nil,is temporary element
|
|
-------------------------------------------------------------------------------
|
|
function factions.get_name(object)
|
|
if object == nil then
|
|
return nil,true
|
|
end
|
|
|
|
if object.object ~= nil then
|
|
object = object.object
|
|
end
|
|
|
|
if object:is_player() then
|
|
return object:get_player_name(),false
|
|
else
|
|
local luaentity = object:get_luaentity()
|
|
|
|
if luaentity ~= nil then
|
|
return tostring(luaentity),true
|
|
end
|
|
end
|
|
|
|
return nil,true
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: calc_base_reputation(name,object)
|
|
--
|
|
--! @brief calculate initial reputation of object within a faction
|
|
--! @memberof factions
|
|
--! @private
|
|
--
|
|
--! @param name name of faction
|
|
--! @param object calc reputation for this
|
|
--!
|
|
--! @return reputation value
|
|
-------------------------------------------------------------------------------
|
|
function factions.calc_base_reputation(name,object)
|
|
|
|
--calculate initial reputation based uppon all groups
|
|
local object_factions = factions.get_factions(object)
|
|
local rep_value = 0
|
|
|
|
factions.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. tostring(object))
|
|
|
|
if object_factions ~= nil then
|
|
factions.dbg_lvl3("calc_base_reputation: " .. tostring(object) .. " is in " .. #object_factions .. " factions")
|
|
for k,v in pairs(object_factions) do
|
|
if factions.data.factions[v] == nil then
|
|
print("FACTIONS: warning object is member of faction " .. v .. " which doesn't exist")
|
|
else
|
|
factions.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. v .. " rep=" .. dump(factions.data.factions[v].base_reputation[name]))
|
|
if factions.data.factions[v].base_reputation[name] ~= nil then
|
|
rep_value =
|
|
rep_value + factions.data.factions[v].base_reputation[name]
|
|
end
|
|
end
|
|
end
|
|
|
|
rep_value = rep_value / #object_factions
|
|
end
|
|
|
|
return rep_value
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: save()
|
|
--
|
|
--! @brief save data to file
|
|
--! @memberof factions
|
|
--! @private
|
|
-------------------------------------------------------------------------------
|
|
function factions.save()
|
|
|
|
--saving is done much more often than reading data to avoid delay
|
|
--due to figuring out which data to save and which is temporary only
|
|
--all data is saved here
|
|
--this implies data needs to be cleant up on load
|
|
|
|
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
|
|
|
|
if file ~= nil then
|
|
file:write(minetest.serialize(factions.data))
|
|
file:close()
|
|
else
|
|
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
|
|
end
|
|
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
-- name: load()
|
|
--
|
|
--! @brief load data from file
|
|
--! @memberof factions
|
|
--! @private
|
|
--
|
|
--! @return true/false
|
|
-------------------------------------------------------------------------------
|
|
function factions.load()
|
|
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
|
|
|
|
if file ~= nil then
|
|
local raw_data = file:read("*a")
|
|
file:close()
|
|
|
|
if raw_data ~= nil and
|
|
raw_data ~= "" then
|
|
|
|
local raw_table = minetest.deserialize(raw_data)
|
|
|
|
|
|
--read object data
|
|
local temp_objects = {}
|
|
|
|
if raw_table.objects ~= nil then
|
|
for key,value in pairs(raw_table.objects) do
|
|
|
|
if value.temporary == false then
|
|
factions.data.objects[key] = value
|
|
else
|
|
temp_objects[key] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if raw_table.factions ~= nil then
|
|
for key,value in pairs(raw_table.factions) do
|
|
factions.data.factions[key] = {}
|
|
factions.data.factions[key].base_reputation = value.base_reputation
|
|
factions.data.factions[key].adminlist = value.adminlist
|
|
factions.data.factions[key].open = value.open
|
|
factions.data.factions[key].invitations = value.invitations
|
|
|
|
factions.data.factions[key].reputation = {}
|
|
for repkey,repvalue in pairs(value.reputation) do
|
|
if temp_objects[repkey] == nil then
|
|
factions.data.factions[key].reputation[repkey] = repvalue
|
|
end
|
|
end
|
|
|
|
factions.dynamic_data.membertable[key] = {}
|
|
end
|
|
end
|
|
|
|
--populate dynamic faction member table
|
|
for id,object in pairs(factions.data.objects) do
|
|
for name,value in pairs(factions.data.objects[id].factions) do
|
|
if value then
|
|
factions.dynamic_data.membertable[name][id] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
|
|
|
|
if file ~= nil then
|
|
file:close()
|
|
else
|
|
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
|
|
end
|
|
end
|
|
|
|
--create special faction players
|
|
factions.add_faction("players")
|
|
|
|
--autojoin players to faction players
|
|
minetest.register_on_joinplayer(
|
|
function(player)
|
|
if player:is_player() then
|
|
factions.member_add("players",player)
|
|
end
|
|
end
|
|
)
|
|
end
|