1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-16 07:20:31 +01:00
server-nalc/mods/mobs/minotaur.lua
Quentin BUISSON-DEBON 77bd0b28b0 Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00

97 lines
2.5 KiB
Lua
Executable File

-- Minotaur Monster by ???
mobs:register_mob("mobs:minotaur", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 11 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 11,
-- health & armor
hp_min = 80,
hp_max = 100,
armor = 70,
-- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
visual = "mesh",
mesh = "mobs_minotaur.b3d",
textures = {
{"mobs_minotaur.png"},
},
visual_size = {x=1, y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
-- sounds = {
-- random = "mobs_zombie",
-- damage = "mobs_zombie_hit",
-- attack = "mobs_zombie_attack",
-- death = "mobs_zombie_death",
-- },
-- speed and jump
walk_velocity = 3,
run_velocity = 4,
jump = true,
floats = 1,
view_range = 16,
knock_back = 0.05, --this is a test
-- drops desert_sand and coins when dead
drops = {
{name = "maptools:gold_coin",
chance = 40, min = 1, max = 1,},
{name = "mobs:minotaur_eye",
chance = 2, min = 1, max = 2,},
{name = "mobs:minotaur_horn",
chance = 4, min = 1, max = 2,},
{name = "mobs:minotaur_fur",
chance = 1, min = 1, max = 3,},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 39,
run_start = 20, run_end = 39,
punch_start = 40, punch_end = 50,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height
mobs:register_spawn("mobs:minotaur", {"watershed:drygrass"}, 20, -1, 25000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:minotaur", "Minotaur", "default_desert_sand.png", 1)
minetest.register_craftitem("mobs:minotaur_eye", {
description = "Minotaur Eye",
inventory_image = "mobs_minotaur_eye.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_horn", {
description = "Minotaur Horn",
inventory_image = "mobs_minotaur_horn.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_fur", {
description = "Minotaur Fur",
inventory_image = "mobs_minotaur_fur.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minautor_lots_of_fur", {
description = "Lot of Minotaur Fur",
inventory_image = "mobs_minautor_lots_of_fur.png",
groups = {magic = 1},
})
minetest.register_craft({
output = "mobs:minautor_lots_of_fur",
recipe = {{"mobs:minautor_fur", "mobs:minautor_fur"},
{"mobs:minautor_fur", "mobs:minautor_fur"},
},
})