mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 07:20:31 +01:00
77bd0b28b0
Many small adjustments : - 10% less for the spawn rate of the Creeper - Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5% - Dungeon Master now spawn on sandstone, and now only under -250 - Mese Monster now spawn on sandstone, and now only under -125 - Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20% - NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass, Dirt, Dirt With Grass) - Oerkki now spawn on sandstone and below -75 - Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves) - Stone Monster now spawn on sandstone, only under -25 - Wolf spawns rate is increased by 5% - Zombies now spawn 10% lesser
97 lines
2.5 KiB
Lua
Executable File
97 lines
2.5 KiB
Lua
Executable File
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-- Minotaur Monster by ???
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mobs:register_mob("mobs:minotaur", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 11 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 11,
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-- health & armor
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hp_min = 80,
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hp_max = 100,
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armor = 70,
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-- textures and model
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collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
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visual = "mesh",
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mesh = "mobs_minotaur.b3d",
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textures = {
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{"mobs_minotaur.png"},
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},
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visual_size = {x=1, y=1},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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-- sounds = {
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-- random = "mobs_zombie",
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-- damage = "mobs_zombie_hit",
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-- attack = "mobs_zombie_attack",
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-- death = "mobs_zombie_death",
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-- },
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-- speed and jump
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walk_velocity = 3,
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run_velocity = 4,
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jump = true,
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floats = 1,
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view_range = 16,
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knock_back = 0.05, --this is a test
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-- drops desert_sand and coins when dead
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drops = {
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{name = "maptools:gold_coin",
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chance = 40, min = 1, max = 1,},
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{name = "mobs:minotaur_eye",
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chance = 2, min = 1, max = 2,},
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{name = "mobs:minotaur_horn",
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chance = 4, min = 1, max = 2,},
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{name = "mobs:minotaur_fur",
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chance = 1, min = 1, max = 3,},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 19,
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walk_start = 20, walk_end = 39,
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run_start = 20, run_end = 39,
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punch_start = 40, punch_end = 50,
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},
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})
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-- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height
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mobs:register_spawn("mobs:minotaur", {"watershed:drygrass"}, 20, -1, 25000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:minotaur", "Minotaur", "default_desert_sand.png", 1)
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minetest.register_craftitem("mobs:minotaur_eye", {
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description = "Minotaur Eye",
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inventory_image = "mobs_minotaur_eye.png",
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groups = {magic = 1},
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})
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minetest.register_craftitem("mobs:minotaur_horn", {
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description = "Minotaur Horn",
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inventory_image = "mobs_minotaur_horn.png",
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groups = {magic = 1},
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})
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minetest.register_craftitem("mobs:minotaur_fur", {
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description = "Minotaur Fur",
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inventory_image = "mobs_minotaur_fur.png",
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groups = {magic = 1},
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})
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minetest.register_craftitem("mobs:minautor_lots_of_fur", {
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description = "Lot of Minotaur Fur",
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inventory_image = "mobs_minautor_lots_of_fur.png",
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groups = {magic = 1},
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})
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minetest.register_craft({
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output = "mobs:minautor_lots_of_fur",
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recipe = {{"mobs:minautor_fur", "mobs:minautor_fur"},
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{"mobs:minautor_fur", "mobs:minautor_fur"},
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},
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})
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