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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-09 12:00:17 +01:00
server-nalc/mods/mobs/spider.lua
Quentin BUISSON-DEBON 77bd0b28b0 Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass,  Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00

100 lines
2.8 KiB
Lua
Executable File

-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
mobs:register_mob("mobs:spider", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 6 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 6,
-- health & armor
hp_min = 30,
hp_max = 40,
armor = 200,
-- textures and model
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
visual = "mesh",
mesh = "mobs_spider.x",
textures = {
{"mobs_spider.png"},
},
visual_size = {x=7,y=7},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_spider",
war_cry = "mobs_eerie",
death = "mobs_howl",
attack = "mobs_spider_attack",
},
-- speed and jump, sinks in water
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 16,
floats = 0,
-- drops string with a chance of sandstone or crystal spike if Ethereal installed
drops = {
{name = "farming:string",
chance = 2, min = 1, max = 3,},
{name = "mobs:meat_raw",
chance = 4, min = 1, max = 2,},
{name = "maptools:silver_coin",
chance = 3, min = 1, max = 1,},
},
-- damaged by
water_damage = 5,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 1, stand_end = 1,
walk_start = 20, walk_end = 40,
run_start = 20, run_end = 40,
punch_start = 50, punch_end = 90,
},
})
-- spawn on jungleleaves/jungletree, between 0 and 5 light, 1 in 10000 chance, 1 in area up to 31000 in height
mobs:register_spawn("mobs:spider", {"default:jungleleaves", "default:jungletree"}, 20, -1, 7000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:spider", "Spider", "mobs_cobweb.png", 1)
-- ethereal crystal spike compatibility
if not minetest.get_modpath("ethereal") then
minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
end
-- spider cobweb
minetest.register_node("mobs:spider_cobweb", {
description = "Spider Cobweb", --Description changé pour éviter conflit avec homedecor_modpack
drawtype = "plantlike",
visual_scale = 1.1,
tiles = {"mobs_cobweb.png"},
inventory_image = "mobs_cobweb.png",
paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 11,
liquidtype = "source",
liquid_alternative_flowing = "mobs:spider_cobweb", --Modif MFF
liquid_alternative_source = "mobs:spider_cobweb", --Modif MFF
liquid_renewable = false,
liquid_range = 0,
walkable = false,
groups = {snappy=1,liquid=3},
drop = "farming:cotton",
sounds = default.node_sound_leaves_defaults(),
})
-- spider cobweb craft (MFF : indentation modifié)
minetest.register_craft( {
output = "mobs:spider_cobweb",
recipe = {
{ "farming:string", "", "farming:string" },
{ "", "farming:string", "" },
{ "farming:string", "", "farming:string" }
},
})