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ef8497f9b2
more mesh on homedecor, and important performance upgrade for plantlife
57 lines
1.7 KiB
Markdown
Executable File
57 lines
1.7 KiB
Markdown
Executable File
# Vines
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## Features
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- Rope block for spawning rope that slowly drops into the deep.
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- Vines are climbable and slowly grow downward.
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- Shears that allow the collecting of vines.
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- Spawns vines on jungletree leaves.
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- Roots on the bottom of dirt and dirt with grass nodes.
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- Spawns vines on trees located in swampy area.
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- Jungle vines that spawn on the side of jungletrees
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## API
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The API is very minimal. It allows the registering of vines and the spawning of
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existing vines on nodes of your own.
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If you want vines to spawn on a certain node then you can choose which vine by
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adding to the node groups the unique group of that vine. This is determined by
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the name of the vine ( see vines.lua ) appended with '_vines'.
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An example would be.
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"willow_vines" or "jungle_vines"
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There are two types of vines. One that spawns at the bottom of nodes and uses the
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plantlike drawtype, and vines that spawn on the side that use signlike
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drawtype. The type is determined by the spawn_on_side property in the biome
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table.
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### Example
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*taken from mod*
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```lua
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vines.register_vine( name, definitions, biome )
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--e.g.
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vines.register_vine( 'vine', {
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description = "Vines",
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average_length = 9
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}, biome )
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```
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### definitions
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|key| type| description|
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|---| ---| ---|
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|description| string|The vine's tooltip description|
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|average_length|int| The average length of vines|
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For biome definitions please see the [plants_lib API documentation](https://github.com/VanessaE/plantlife_modpack/blob/master/API.txt)
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## Notice
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Vines use after_destruct on registered leave nodes to remove vines from which
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the leaves are removed. This is done by using the override function.
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Malfunctions may occur if other mods override the after_destruct of these nodes
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also.
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