server-nalc/mods/mff
LeMagnesium 59c4c8e919
[mff_pclasses & pclasses] Enhance showcasing menus
- Remove the labels introduced last time and use the old line-wrapping
   textareas
 - Add showcase screenshots for the four classes presented
 - Add a little map of the spawn and both available class buildings
 - For #473
2016-09-24 15:14:35 +02:00
..
mff_core mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_hud@f8dfc851ec [markers] Update 2015-11-15 18:10:17 +01:00
mff_introspect mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_pclasses [mff_pclasses & pclasses] Enhance showcasing menus 2016-09-24 15:14:35 +02:00
mff_quests mff_quests: add very basic "either" drop chance 2016-06-15 23:51:52 +02:00
README.md mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
modpack.txt mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00

README.md

  • MFF-specific mods folder

** Code convention All MFF mods must be in the mff global table, and thus shall depend on the mff_core mod first defining it. The reason for this is to allow introspection using mff_introspect to track bugs at runtime, and more generally to define a code namespace.