mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 20:10:18 +01:00
9eaff838e5
- Moved farming and screwdriver into MinetestForFun Game - Updated files (mostly `is_ground_content`) - Removed weird partial copy of jukebox in MinetestForFun Game
513 lines
14 KiB
Lua
Executable File
513 lines
14 KiB
Lua
Executable File
--[[
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Minetest Farming Redo Mod 1.20 (20th May 2015)
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by TenPlus1
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NEW growing routine by prestidigitator
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]]
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farming = {}
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farming.mod = "redo"
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farming.path = minetest.get_modpath("farming")
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farming.hoe_on_use = default.hoe_on_use
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farming.DEBUG = false
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-- farming.DEBUG = {} -- Uncomment to turn on profiling code/functions
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local DEBUG_abm_runs = 0
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local DEBUG_abm_time = 0
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local DEBUG_timer_runs = 0
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local DEBUG_timer_time = 0
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if farming.DEBUG then
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function farming.DEBUG.reset_times()
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DEBUG_abm_runs = 0
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DEBUG_abm_time = 0
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DEBUG_timer_runs = 0
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DEBUG_timer_time = 0
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end
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function farming.DEBUG.report_times()
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local abm_n = DEBUG_abm_runs
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local abm_dt = DEBUG_abm_time
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local abm_avg = (abm_n > 0 and abm_dt / abm_n) or 0
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local timer_n = DEBUG_timer_runs
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local timer_dt = DEBUG_timer_time
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local timer_avg = (timer_n > 0 and timer_dt / timer_n) or 0
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local dt = abm_dt + timer_dt
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print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..
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abm_avg.."µs/run")
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print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..
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timer_avg.."µs/run")
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print("Total farming time: "..dt.."µs")
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end
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else
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end
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local statistics = dofile(farming.path.."/statistics.lua")
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dofile(farming.path.."/soil.lua")
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dofile(farming.path.."/hoes.lua")
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dofile(farming.path.."/grass.lua")
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dofile(farming.path.."/wheat.lua")
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dofile(farming.path.."/cotton.lua")
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dofile(farming.path.."/carrot.lua")
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dofile(farming.path.."/potato.lua")
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dofile(farming.path.."/tomato.lua")
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dofile(farming.path.."/cucumber.lua")
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dofile(farming.path.."/corn.lua")
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dofile(farming.path.."/coffee.lua")
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dofile(farming.path.."/melon.lua")
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dofile(farming.path.."/sugar.lua")
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dofile(farming.path.."/pumpkin.lua")
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dofile(farming.path.."/cocoa.lua")
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dofile(farming.path.."/raspberry.lua")
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dofile(farming.path.."/blueberry.lua")
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dofile(farming.path.."/rhubarb.lua")
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dofile(farming.path.."/beanpole.lua")
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dofile(farming.path.."/donut.lua")
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dofile(farming.path.."/mapgen.lua")
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dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
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-- Utility Functions
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local time_speed = tonumber(minetest.setting_get("time_speed")) or 72
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local SECS_PER_CYCLE = (time_speed > 0 and 24 * 60 * 60/time_speed) or nil
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local function clamp(x, min, max)
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return (x < min and min) or (x > max and max) or x
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end
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local function in_range(x, min, max)
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return min <= x and x <= max
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end
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--- Tests the amount of day or night time between two times.
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--
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-- @param t_game
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-- The current time, as reported by mintest.get_gametime().
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-- @param t_day
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-- The current time, as reported by mintest.get_timeofday().
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-- @param dt
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-- The amount of elapsed time.
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-- @param count_day
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-- If true, count elapsed day time. Otherwise, count elapsed night time.
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-- @return
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-- The amount of day or night time that has elapsed.
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--
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local function day_or_night_time(t_game, t_day, dt, count_day)
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local t1_day = t_day - dt / SECS_PER_CYCLE
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local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
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if count_day then
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if t_day < 0.25 then
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t1_c = t1_day + 0.75 -- Relative to sunup, yesterday
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t2_c = t_day + 0.75
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else
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t1_c = t1_day - 0.25 -- Relative to sunup, today
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t2_c = t_day - 0.25
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end
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else
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if t_day < 0.75 then
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t1_c = t1_day + 0.25 -- Relative to sundown, yesterday
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t2_c = t_day + 0.25
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else
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t1_c = t1_day - 0.75 -- Relative to sundown, today
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t2_c = t_day - 0.75
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end
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end
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local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle
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if t1_c < -0.5 then
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local nc = math.floor(-t1_c)
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t1_c = t1_c + nc
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dt_c = dt_c + 0.5 * nc + clamp(-t1_c - 0.5, 0, 0.5)
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end
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return dt_c * SECS_PER_CYCLE
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end
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--- Tests the amount of elapsed day time.
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--
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-- @param dt
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-- The amount of elapsed time.
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-- @return
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-- The amount of day time that has elapsed.
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--
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local function day_time(dt)
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return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, true)
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end
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--- Tests the amount of elapsed night time.
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--
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-- @param dt
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-- The amount of elapsed time.
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-- @return
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-- The amount of night time that has elapsed.
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--
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local function night_time(time_game, time_day, dt, count_day)
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return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, false)
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end
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-- Growth Logic
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local STAGE_LENGTH_AVG = 160.0
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local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
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local MIN_LIGHT = 11 -- /MFF (Mg|06/04/15 8:21PM--See #82)
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local MAX_LIGHT = 1000
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--- Determines plant name and stage from node.
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--
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-- Separates node name on the last underscore (_).
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--
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-- @param node
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-- Node or position table, or node name.
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-- @return
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-- List (plant_name, stage), or nothing (nil) if node isn't loaded
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--
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local function plant_name_stage(node)
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local name
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if type(node) == 'table' then
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if node.name then
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name = node.name
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elseif node.x and node.y and node.z then
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node = minetest.get_node_or_nil(node)
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name = node and node.name
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end
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else
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name = tostring(node)
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end
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if not name or name == "ignore" then return nil end
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local sep_pos = name:find("_[^_]+$")
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if sep_pos and sep_pos > 1 then
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local stage = tonumber(name:sub(sep_pos + 1))
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if stage and stage >= 0 then
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return name:sub(1, sep_pos - 1), stage
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end
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end
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return name, 0
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end
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--- Map from node name to
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-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
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local plant_stages = {}
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farming.plant_stages = plant_stages
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--- Registers the stages of growth of a (possible plant) node.
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--
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-- @param node
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-- Node or position table, or node name.
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-- @return
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-- The (possibly zero) number of stages of growth the plant will go through
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-- before being fully grown, or nil if not a plant.
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--
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local register_plant_node
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-- Recursive helper
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local function reg_plant_stages(plant_name, stage, force_last)
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local node_name = plant_name and plant_name .. "_" .. stage
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local node_def = node_name and minetest.registered_nodes[node_name]
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if not node_def then return nil end
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local stages = plant_stages[node_name]
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if stages then return stages end
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if minetest.get_item_group(node_name, "growing") > 0 then
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local ns = reg_plant_stages(plant_name, stage + 1, true)
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local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {}
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stages = { plant_name = plant_name, name = node_name, stage = stage, stages_left = stages_left }
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if #stages_left > 0 then
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local old_constr = node_def.on_construct
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local old_destr = node_def.on_destruct
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minetest.override_item(node_name,
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{
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on_construct = function(pos)
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if old_constr then old_constr(pos) end
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farming.handle_growth(pos)
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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if old_destr then old_destr(pos) end
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end,
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on_timer = function(pos, elapsed)
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return farming.plant_growth_timer(pos, elapsed, node_name)
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end,
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})
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end
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elseif force_last then
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stages = { plant_name = plant_name, name = node_name, stage = stage, stages_left = {} }
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else
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return nil
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end
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plant_stages[node_name] = stages
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return stages
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end
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register_plant_node = function(node)
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local plant_name, stage = plant_name_stage(node)
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if plant_name then
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local stages = reg_plant_stages(plant_name, stage, false)
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return stages and #stages.stages_left
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else
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return nil
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end
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end
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local function set_growing(pos, stages_left)
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if not stages_left then return end
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local timer = minetest.get_node_timer(pos)
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if stages_left > 0 then
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if not timer:is_started() then
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local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV)
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stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG)
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timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG)
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end
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elseif timer:is_started() then
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timer:stop()
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end
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end
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--- Detects a plant type node at the given position, starting or stopping the plant growth timer as appopriate
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--
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-- @param pos
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-- The node's position.
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-- @param node
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-- The cached node table if available, or nil.
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--
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function farming.handle_growth(pos, node)
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if not pos then return end
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local stages_left = register_plant_node(node or pos)
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if stages_left then set_growing(pos, stages_left) end
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end
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minetest.after(0,
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function()
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for _, node_def in pairs(minetest.registered_nodes) do
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register_plant_node(node_def)
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end
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end)
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local abm_func = farming.handle_growth
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if farming.DEBUG then
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local normal_abm_func = abm_func
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abm_func = function(...)
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local t0 = minetest.get_us_time()
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local r = { normal_abm_func(...) }
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local t1 = minetest.get_us_time()
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DEBUG_abm_runs = DEBUG_abm_runs + 1
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DEBUG_abm_time = DEBUG_abm_time + (t1 - t0)
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return unpack(r)
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end
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end
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-- Just in case a growing type or added node is missed (also catches existing
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-- nodes added to map before timers were incorporated).
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minetest.register_abm({
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nodenames = { "group:growing" },
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interval = 300,
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chance = 1,
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action = abm_func})
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--- Plant timer function.
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--
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-- Grows plants under the right conditions.
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--
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function farming.plant_growth_timer(pos, elapsed, node_name)
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local stages = plant_stages[node_name]
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if not stages then return false end
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local max_growth = #stages.stages_left
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if max_growth <= 0 then return false end
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if stages.plant_name == "farming:cocoa" then
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if not minetest.find_node_near(pos, 1, { "default:jungletree", "moretrees:jungletree_leaves_green" }) then
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return true
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end
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else
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local under = minetest.get_node_or_nil({ x = pos.x, y = pos.y - 1, z = pos.z })
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if not under or under.name ~= "farming:soil_wet" then return true end
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end
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local growth
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local light_pos = { x = pos.x, y = pos.y + 1, z = pos.z }
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local lambda = elapsed / STAGE_LENGTH_AVG
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if lambda < 0.1 then return true end
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if max_growth == 1 or lambda < 2.0 then
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local light = (minetest.get_node_light(light_pos) or 0) -- CHANGED
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if not in_range(light, MIN_LIGHT, MAX_LIGHT) then return true end
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growth = 1
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else
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local night_light = (minetest.get_node_light(light_pos, 0) or 0) -- CHANGED
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local day_light = (minetest.get_node_light(light_pos, 0.5) or 0) -- ChANGED
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local night_growth = in_range(night_light, MIN_LIGHT, MAX_LIGHT)
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local day_growth = in_range(day_light, MIN_LIGHT, MAX_LIGHT)
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if not night_growth then
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if not day_growth then return true end
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lambda = day_time(elapsed) / STAGE_LENGTH_AVG
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elseif not day_growth then
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lambda = night_time(elapsed) / STAGE_LENGTH_AVG
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end
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growth = statistics.poisson(lambda, max_growth)
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if growth < 1 then return true end
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end
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minetest.swap_node(pos, { name = stages.stages_left[growth] })
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return growth ~= max_growth
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end
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if farming.DEBUG then
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local timer_func = farming.plant_growth_timer;
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farming.plant_growth_timer = function(pos, elapsed, node_name)
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local t0 = minetest.get_us_time()
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local r = { timer_func(pos, elapsed, node_name) }
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local t1 = minetest.get_us_time()
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DEBUG_timer_runs = DEBUG_timer_runs + 1
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DEBUG_timer_time = DEBUG_timer_time + (t1 - t0)
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return unpack(r)
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end
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end
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-- Place Seeds on Soil
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function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt and pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name]
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or not minetest.registered_nodes[above.name] then
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return
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end
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-- can I replace above node, and am I pointing at soil
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if not minetest.registered_nodes[above.name].buildable_to
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or minetest.get_item_group(under.name, "soil") < 2
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or minetest.get_item_group(above.name, "plant") ~= 0 then -- ADDED this line for multiple seed placement bug
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return
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end
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-- add the node and remove 1 item from the itemstack
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if not minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.add_node(pt.above, {name=plantname})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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-- Function to register plants (for compatibility)
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farming.register_plant = function(name, def)
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local mname = name:split(":")[1]
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local pname = name:split(":")[2]
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-- Check def table
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if not def.description then
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def.description = "Seed"
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end
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if not def.inventory_image then
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def.inventory_image = "unknown_item.png"
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end
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if not def.steps then
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return nil
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end
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-- Register seed
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minetest.register_node(":" .. mname .. ":seed_" .. pname, {
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description = def.description,
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tiles = {def.inventory_image},
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inventory_image = def.inventory_image,
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wield_image = def.inventory_image,
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drawtype = "signlike",
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groups = {seed = 1, snappy = 3, attached_node = 1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":"..pname.."_1")
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end
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})
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-- Register harvest
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minetest.register_craftitem(":" .. mname .. ":" .. pname, {
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description = pname:gsub("^%l", string.upper),
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inventory_image = mname .. "_" .. pname .. ".png",
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})
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-- Register growing steps
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for i=1,def.steps do
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local drop = {
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items = {
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{items = {mname .. ":" .. pname}, rarity = 9 - i},
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{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
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{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
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{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
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}
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}
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local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
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-- Last step doesn't need growing=1 so Abm never has to check these
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if i == def.steps then
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g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
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end
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local node_name = mname .. ":" .. pname .. "_" .. i
|
|
minetest.register_node(node_name, {
|
|
drawtype = "plantlike",
|
|
waving = 1,
|
|
tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
|
|
paramtype = "light",
|
|
walkable = false,
|
|
buildable_to = true,
|
|
is_ground_content = true,
|
|
drop = drop,
|
|
selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
|
|
groups = g,
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
})
|
|
register_plant_node(node_name)
|
|
end
|
|
|
|
-- Return info
|
|
local r = {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname}
|
|
return r
|
|
end
|
|
|
|
--[[ Cotton (example, is already registered in cotton.lua)
|
|
farming.register_plant("farming:cotton", {
|
|
description = "Cotton seed",
|
|
inventory_image = "farming_cotton_seed.png",
|
|
steps = 8,
|
|
minlight = 13,
|
|
maxlight = default.LIGHT_MAX,
|
|
fertility = {"grassland", "desert"}
|
|
})
|
|
--]]
|