mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 14:30:34 +01:00
262 lines
6.1 KiB
Lua
Executable File
262 lines
6.1 KiB
Lua
Executable File
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-- Chicken by JK Murray
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mobs:register_mob("mobs:chicken", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- is it aggressive
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passive = true,
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-- health & armor
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hp_min = 4,
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hp_max = 8,
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armor = 200,
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-- textures and model
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collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
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visual = "mesh",
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mesh = "mobs_chicken.x",
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-- seems a lot of textures but this fixes the problem with the model
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textures = {
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{"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
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"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
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{"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
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"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
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},
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child_texture = {
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{"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png",
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"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"},
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},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_chicken",
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},
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-- speed and jump
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walk_velocity = 1,
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run_velocity = 2,
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runaway = true,
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jump = true,
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-- drops raw chicken when dead
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drops = {
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{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fall_damage = 0,
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fall_speed = -8,
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fear_height = 5,
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-- model animation
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 1, -- 20
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walk_start = 20,
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walk_end = 40,
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},
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-- follows wheat
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follow = {"farming:seed_wheat", "farming:seed_cotton"},
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view_range = 5,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then
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return
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end
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mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
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end,
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do_custom = function(self)
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if not self.child
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and math.random(1, 500) == 1 then
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local pos = self.object:getpos()
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minetest.add_item(pos, "mobs:egg")
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minetest.sound_play("default_place_node_hard", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 5,
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})
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end
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end,
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})
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-- spawn on default or bamboo grass between 8 and 20 light, 1 in 15000 change, 1 chicken in area up to 31000 in height
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mobs:spawn_specific("mobs:chicken", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
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-- register spawn egg
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mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 1)
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-- egg entity
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mobs:register_arrow("mobs:egg_entity", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"mobs_chicken_egg.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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local num = math.random(1, 10)
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if num == 1 then
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pos.y = pos.y + 1
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local nod = minetest.get_node_or_nil(pos)
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if not nod
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or not minetest.registered_nodes[nod.name]
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or minetest.registered_nodes[nod.name].walkable == true then
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return
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end
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local mob = minetest.add_entity(pos, "mobs:chicken")
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local ent2 = mob:get_luaentity()
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mob:set_properties({
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textures = ent2.child_texture[1],
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visual_size = {
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x = ent2.base_size.x / 2,
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y = ent2.base_size.y / 2
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},
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collisionbox = {
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ent2.base_colbox[1] / 2,
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ent2.base_colbox[2] / 2,
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ent2.base_colbox[3] / 2,
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ent2.base_colbox[4] / 2,
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ent2.base_colbox[5] / 2,
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ent2.base_colbox[6] / 2
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},
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})
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ent2.child = true
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ent2.tamed = true
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ent2.owner = self.playername
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end
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end
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})
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-- egg throwing item
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local egg_GRAVITY = 9
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local egg_VELOCITY = 19
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-- shoot egg
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local mobs_shoot_egg = function (item, player, pointed_thing)
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local playerpos = player:getpos()
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minetest.sound_play("default_place_node_hard", {
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pos = playerpos,
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gain = 1.0,
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max_hear_distance = 5,
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})
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local obj = minetest.add_entity({
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x = playerpos.x,
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y = playerpos.y +1.5,
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z = playerpos.z
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}, "mobs:egg_entity")
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local ent = obj:get_luaentity()
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local dir = player:get_look_dir()
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ent.velocity = egg_VELOCITY -- needed for api internal timing
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ent.switch = 1 -- needed so that egg doesn't despawn straight away
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obj:setvelocity({
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x = dir.x * egg_VELOCITY,
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y = dir.y * egg_VELOCITY,
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z = dir.z * egg_VELOCITY
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})
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obj:setacceleration({
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x = dir.x * -3,
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y = -egg_GRAVITY,
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z = dir.z * -3
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})
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-- pass player name to egg for chick ownership
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local ent2 = obj:get_luaentity()
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ent2.playername = player:get_player_name()
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item:take_item()
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return item
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end
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-- egg
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minetest.register_node("mobs:egg", {
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description = "Chicken Egg",
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tiles = {"mobs_chicken_egg.png"},
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inventory_image = "mobs_chicken_egg.png",
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visual_scale = 0.7,
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drawtype = "plantlike",
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wield_image = "mobs_chicken_egg.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {snappy = 2, dig_immediate = 3},
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
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end
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end,
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on_use = mobs_shoot_egg
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})
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-- fried egg
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minetest.register_craftitem("mobs:chicken_egg_fried", {
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description = "Fried Egg",
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inventory_image = "mobs_chicken_egg_fried.png",
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on_use = minetest.item_eat(2),
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})
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minetest.register_craft({
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type = "cooking",
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recipe = "mobs:egg",
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output = "mobs:chicken_egg_fried",
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})
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-- raw chicken
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minetest.register_craftitem("mobs:chicken_raw", {
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description = "Raw Chicken",
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inventory_image = "mobs_chicken_raw.png",
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on_use = minetest.item_eat(2),
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})
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-- cooked chicken
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minetest.register_craftitem("mobs:chicken_cooked", {
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description = "Cooked Chicken",
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inventory_image = "mobs_chicken_cooked.png",
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on_use = minetest.item_eat(4), -- Modif MFF
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})
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minetest.register_craft({
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type = "cooking",
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recipe = "mobs:chicken_raw",
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output = "mobs:chicken_cooked",
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})
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