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server-nalc/mods/farming/melon.lua
2014-12-11 18:53:00 +01:00

142 lines
4.2 KiB
Lua
Executable File

--= Melon
minetest.register_craftitem("farming:melon_slice", {
description = "Melon Slice",
inventory_image = "farming_melon_slice.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:melon_1")
end,
on_use = minetest.item_eat(2),
})
minetest.register_craft({
output = "farming:melon_8",
recipe = {
{"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"},
{"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"},
{"farming:melon_slice", "farming:melon_slice", "farming:melon_slice"},
}
})
minetest.register_craft({
output = "farming:melon_slice 9",
recipe = {
{"", "farming:melon_8", ""},
}
})
-- Define Melon growth stages
minetest.register_node("farming:melon_1", {
drawtype = "plantlike",
tiles = {"farming_melon_1.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:melon_2", {
drawtype = "plantlike",
tiles = {"farming_melon_2.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:melon_3", {
drawtype = "plantlike",
tiles = {"farming_melon_3.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:melon_4", {
drawtype = "plantlike",
tiles = {"farming_melon_4.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:melon_5", {
drawtype = "plantlike",
tiles = {"farming_melon_5.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:melon_6", {
drawtype = "plantlike",
tiles = {"farming_melon_6.png"},
paramtype = "light",
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:melon_7", {
drawtype = "plantlike",
tiles = {"farming_melon_7.png"},
paramtype = "light",
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
-- Last stage of Melon growth doesnnot have growing=1 so abm never has to check these
minetest.register_node("farming:melon_8", {
drawtype = "nodebox",
description = "Melon",
tiles = {"farming_melon_top.png", "farming_melon_top.png", "farming_melon_side.png"},
paramtype = "light",
walkable = true,
is_ground_content = true,
drop = {
items = {
{items = {'farming:melon_slice 9'},rarity=1},
}
},
groups = {snappy=3,flammable=2,plant=1},
sounds = default.node_sound_wood_defaults(),
})