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server-nalc/mods/pipeworks/pipes.lua
2014-12-11 18:53:00 +01:00

227 lines
6.1 KiB
Lua
Executable File

-- This file supplies the steel pipes
local REGISTER_COMPATIBILITY = true
local pipes_empty_nodenames = {}
local pipes_full_nodenames = {}
local vti = {4, 3, 2, 1, 6, 5}
local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}}
for index, connects in ipairs(cconnects) do
local outboxes = {}
local outsel = {}
local outimgs = {}
for i = 1, 6 do
outimgs[vti[i]] = "pipeworks_plain.png"
end
local jx = 0
local jy = 0
local jz = 0
for _, v in ipairs(connects) do
if v == 1 or v == 2 then
jx = jx + 1
elseif v == 3 or v == 4 then
jy = jy + 1
else
jz = jz + 1
end
pipeworks.add_node_box(outboxes, pipeworks.pipe_boxes[v])
table.insert(outsel, pipeworks.pipe_selectboxes[v])
outimgs[vti[v]] = "pipeworks_pipe_end.png"
end
if #connects == 1 then
local v = connects[1]
v = v-1 + 2*(v%2) -- Opposite side
outimgs[vti[v]] = "^pipeworks_plain.png"
end
if #connects >= 2 then
pipeworks.add_node_box(outboxes, pipeworks.pipe_bendsphere)
end
if jx == 2 and jy ~= 2 and jz ~= 2 then
outimgs[5] = pipeworks.liquid_texture.."^pipeworks_windowed_XXXXX.png"
outimgs[6] = outimgs[5]
end
local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
local pipedesc = "Pipe segement".." "..dump(connects).."... You hacker, you."
local image = nil
if #connects == 0 then
pgroups = {snappy = 3, tube = 1}
pipedesc = "Pipe segment"
image = "pipeworks_pipe_inv.png"
end
--table.insert(pipeworks.tubenodes, name.."_"..tname)
minetest.register_node("pipeworks:pipe_"..index.."_empty", {
description = pipedesc,
drawtype = "nodebox",
tiles = pipeworks.fix_image_names(outimgs, "_empty"),
sunlight_propagates = true,
inventory_image = image,
wield_image = image,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = pgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end
})
local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
minetest.register_node("pipeworks:pipe_"..index.."_loaded", {
description = pipedesc,
drawtype = "nodebox",
tiles = pipeworks.fix_image_names(outimgs, "_loaded"),
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = pgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end
})
table.insert(pipes_empty_nodenames, "pipeworks:pipe_"..index.."_empty")
table.insert(pipes_full_nodenames, "pipeworks:pipe_"..index.."_loaded")
end
if REGISTER_COMPATIBILITY then
local cempty = "pipeworks:pipe_compatibility_empty"
local cloaded = "pipeworks:pipe_compatibility_loaded"
minetest.register_node(cempty, {
drawtype = "airlike",
sunlight_propagates = true,
paramtype = "light",
inventory_image = "pipeworks_pipe_inv.png",
wield_image = "pipeworks_pipe_inv.png",
description = "Pipe Segment (legacy)",
groups = {not_in_creative_inventory = 1, pipe_to_update = 1},
drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
})
minetest.register_node(cloaded, {
drawtype = "airlike",
sunlight_propagates = true,
paramtype = "light",
inventory_image = "pipeworks_pipe_inv.png",
groups = {not_in_creative_inventory = 1, pipe_to_update = 1},
drop = "pipeworks:pipe_1_empty",
after_place_node = function(pos)
pipeworks.scan_for_pipe_objects(pos)
end,
})
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
local pname = xm..xp..ym..yp..zm..zp
minetest.register_alias("pipeworks:pipe_"..pname.."_empty", cempty)
minetest.register_alias("pipeworks:pipe_"..pname.."_loaded", cloaded)
end
end
end
end
end
end
minetest.register_abm({
nodenames = {"group:pipe_to_update"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local minp = {x = pos.x-1, y = pos.y-1, z = pos.z-1}
local maxp = {x = pos.x+1, y = pos.y+1, z = pos.z+1}
if table.getn(minetest.find_nodes_in_area(minp, maxp, "ignore")) == 0 then
pipeworks.scan_for_pipe_objects(pos)
end
end
})
end
table.insert(pipes_empty_nodenames,"pipeworks:valve_on_empty")
table.insert(pipes_empty_nodenames,"pipeworks:valve_off_empty")
table.insert(pipes_empty_nodenames,"pipeworks:entry_panel_empty")
table.insert(pipes_empty_nodenames,"pipeworks:flow_sensor_empty")
table.insert(pipes_full_nodenames,"pipeworks:valve_on_loaded")
table.insert(pipes_full_nodenames,"pipeworks:entry_panel_loaded")
table.insert(pipes_full_nodenames,"pipeworks:flow_sensor_loaded")
minetest.register_abm({
nodenames = pipes_empty_nodenames,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.check_for_inflows(pos,node)
end
})
minetest.register_abm({
nodenames = pipes_full_nodenames,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.check_sources(pos,node)
end
})
minetest.register_abm({
nodenames = {"pipeworks:spigot","pipeworks:spigot_pouring"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.spigot_check(pos,node)
end
})
minetest.register_abm({
nodenames = {"pipeworks:fountainhead","pipeworks:fountainhead_pouring"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.fountainhead_check(pos,node)
end
})