1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-15 23:10:31 +01:00
server-nalc/mods/mff
crabman77 4e0b1ea022 update submodules
mff_hud (resize texture)
irc_modpack (fix typo)
time_regulation
2017-01-20 03:26:29 +01:00
..
mff_core mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_hud@15e47f354b update submodules 2017-01-20 03:26:29 +01:00
mff_introspect mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_pclasses [mff_pclasses & pclasses] Enhance showcasing menus 2016-09-24 15:14:35 +02:00
mff_quests mff_quests: add very basic "either" drop chance 2016-06-15 23:51:52 +02:00
modpack.txt mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
README.md mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00

  • MFF-specific mods folder

** Code convention All MFF mods must be in the mff global table, and thus shall depend on the mff_core mod first defining it. The reason for this is to allow introspection using mff_introspect to track bugs at runtime, and more generally to define a code namespace.