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server-nalc/mods/3d_armor/3d_armor
2015-07-12 13:26:14 +02:00
..
models Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
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admin.lua Update Farming, Mobs, 3d_armor 2015-02-25 01:57:21 +01:00
armor.conf Comment useless code in 3d_armor 2015-05-26 19:22:14 +02:00
armor.conf.example Updated 3d_armor 2015-05-14 11:52:05 +02:00
armor.lua Updated 3d_armor and done a bit of chmodding 2015-07-12 13:26:14 +02:00
crafting_guide.txt Updated 3d_armor 2015-05-14 11:52:05 +02:00
depends.txt Merge server to github 2014-12-11 18:53:00 +01:00
init.lua Set "armor_heal" to 0 for default armors 2015-05-29 01:07:17 +02:00
README.txt Updated 3d_armor 2015-05-14 11:52:05 +02:00

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.