mirror of
https://github.com/sys4-fr/server-nalc.git
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1057 lines
32 KiB
Lua
1057 lines
32 KiB
Lua
--[[
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Unified Dyes
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This mod provides an extension to the Minetest 0.4.x dye system
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==============================================================================
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Copyright (C) 2012-2013, Vanessa Ezekowitz
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Email: vanessaezekowitz@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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==============================================================================
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--]]
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--=====================================================================
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unifieddyes = {}
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unifieddyes.last_used_dye = {}
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unifieddyes.last_dyed_node = {}
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local creative_mode = minetest.setting_getbool("creative_mode")
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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-- helper functions for other mods that use this one
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unifieddyes.HUES = {
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"aqua",
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"cyan",
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"skyblue",
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"blue",
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"violet",
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"magenta",
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"redviolet"
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}
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-- the names of the various colors here came from http://www.procato.com/rgb+index/
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unifieddyes.HUES_EXTENDED = {
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{ "red", 0xff, 0x00, 0x00 },
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{ "vermilion", 0xff, 0x40, 0x00 },
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{ "orange", 0xff, 0x80, 0x00 },
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{ "amber", 0xff, 0xbf, 0x00 },
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{ "yellow", 0xff, 0xff, 0x00 },
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{ "lime", 0xbf, 0xff, 0x00 },
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{ "chartreuse", 0x80, 0xff, 0x00 },
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{ "harlequin", 0x40, 0xff, 0x00 },
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{ "green", 0x00, 0xff, 0x00 },
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{ "malachite", 0x00, 0xff, 0x40 },
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{ "spring", 0x00, 0xff, 0x80 },
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{ "turquoise", 0x00, 0xff, 0xbf },
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{ "cyan", 0x00, 0xff, 0xff },
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{ "cerulean", 0x00, 0xbf, 0xff },
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{ "azure", 0x00, 0x80, 0xff },
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{ "sapphire", 0x00, 0x40, 0xff },
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{ "blue", 0x00, 0x00, 0xff },
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{ "indigo", 0x40, 0x00, 0xff },
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{ "violet", 0x80, 0x00, 0xff },
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{ "mulberry", 0xbf, 0x00, 0xff },
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{ "magenta", 0xff, 0x00, 0xff },
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{ "fuchsia", 0xff, 0x00, 0xbf },
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{ "rose", 0xff, 0x00, 0x80 },
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{ "crimson", 0xff, 0x00, 0x40 }
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}
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unifieddyes.SATS = {
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"",
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"_s50"
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}
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unifieddyes.VALS = {
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"",
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"medium_",
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"dark_"
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}
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unifieddyes.VALS_EXTENDED = {
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"faint_",
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"pastel_",
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"light_",
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"bright_",
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"",
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"medium_",
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"dark_"
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}
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unifieddyes.GREYS = {
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"white",
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"light_grey",
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"grey",
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"dark_grey",
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"black"
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}
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local default_dyes = {
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"black",
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"blue",
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"brown",
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"cyan",
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"dark_green",
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"dark_grey",
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"green",
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"grey",
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"magenta",
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"orange",
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"pink",
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"red",
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"violet",
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"white",
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"yellow"
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}
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-- automatically recolor a placed node to match the last-used dye
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-- should be called in the node's `after_place_node` callback.
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function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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local playername = placer:get_player_name()
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local stackname = itemstack:get_name()
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if unifieddyes.last_dyed_node[playername] ~= stackname then
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if unifieddyes.last_used_dye[playername] then
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minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
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end
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unifieddyes.last_used_dye[playername] = nil
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unifieddyes.last_dyed_node[playername] = nil
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end
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unifieddyes.last_dyed_node[playername] = stackname
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if unifieddyes.last_used_dye[playername] then
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local lastdye = unifieddyes.last_used_dye[playername]
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local inv = placer:get_inventory()
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if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
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local nodedef = minetest.registered_nodes[stackname]
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local newname = nodedef.ud_replacement_node or stackname
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local node = minetest.get_node(pos)
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local palette_type = true -- default to 89-color split, because the others are easier to check for.
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local oldfdir = node.param2 % 32
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if nodedef.palette == "unifieddyes_palette.png" then
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palette_type = false
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oldfdir = 0
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elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
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palette_type = "wallmounted"
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oldfdir = node.param2 % 8
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elseif nodedef.palette == "unifieddyes_palette_extended.png" then
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palette_type = "extended"
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oldfdir = 0
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end
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local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
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if palette_type == true then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
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minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", lastdye)
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if not creative_mode then
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inv:remove_item("main", lastdye.." 1")
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end
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else
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minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
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unifieddyes.last_used_dye[playername] = nil
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end
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end
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end
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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unifieddyes.last_used_dye[playername] = nil
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unifieddyes.last_dyed_node[playername] = nil
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end)
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-- code borrowed from homedecor
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-- call this function to reset the rotation of a "wallmounted" object on place
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function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw-1.5)
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local pitch = placer:get_look_vertical()
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local fdir = minetest.dir_to_wallmounted(dir)
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if pitch < -(math.pi/8) then
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fdir = 0
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elseif pitch > math.pi/8 then
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fdir = 1
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end
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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-- use this when you have a "wallmounted" node that should never be oriented
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-- to floor or ceiling...
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function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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local dir = minetest.yaw_to_dir(yaw)
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local fdir = minetest.dir_to_wallmounted(dir)
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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-- ... and use this one to force that kind of node off of floor/ceiling
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-- orientation after the screwdriver rotates it.
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function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2)
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local new_fdir = new_param2 % 8
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local color = new_param2 - new_fdir
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if new_fdir < 2 then
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new_fdir = 2
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minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color })
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return true
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end
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end
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function unifieddyes.select_node(pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not def or not def.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node_or_nil(pos)
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def = node and minetest.registered_nodes[node.name]
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end
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return def and pos, def
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end
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function unifieddyes.is_buildable_to(placer_name, ...)
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for _, pos in ipairs({...}) do
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local node = minetest.get_node_or_nil(pos)
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local def = node and minetest.registered_nodes[node.name]
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if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
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return false
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end
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end
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return true
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end
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function unifieddyes.get_hsv(name) -- expects a node/item name
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local hue = ""
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local a,b
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for _, i in ipairs(unifieddyes.HUES) do
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a,b = string.find(name, "_"..i)
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if a and not ( string.find(name, "_redviolet") and i == "red" ) then
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hue = i
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break
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end
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end
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if string.find(name, "_light_grey") then hue = "light_grey"
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elseif string.find(name, "_lightgrey") then hue = "light_grey"
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elseif string.find(name, "_dark_grey") then hue = "dark_grey"
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elseif string.find(name, "_darkgrey") then hue = "dark_grey"
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elseif string.find(name, "_grey") then hue = "grey"
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elseif string.find(name, "_white") then hue = "white"
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elseif string.find(name, "_black") then hue = "black"
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end
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local sat = ""
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if string.find(name, "_s50") then sat = "_s50" end
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local val = ""
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if string.find(name, "dark_") then val = "dark_" end
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if string.find(name, "medium_") then val = "medium_" end
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if string.find(name, "light_") then val = "light_" end
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return hue, sat, val
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end
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-- code partially borrowed from cheapie's plasticbox mod
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-- in the function below, color is just a color string, while
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-- palette_type can be:
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--
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-- false/nil = standard 89 color palette
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-- true = 89 color palette split into pieces for colorfacedir
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-- "wallmounted" = 32-color abridged palette
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-- "extended" = 256 color palette
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function unifieddyes.getpaletteidx(color, palette_type)
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local origcolor = color
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local aliases = {
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["pink"] = "light_red",
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["brown"] = "dark_orange",
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}
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local grayscale = {
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["white"] = 1,
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["light_grey"] = 2,
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["grey"] = 3,
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["dark_grey"] = 4,
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["black"] = 5,
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}
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local grayscale_extended = {
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["white"] = 0,
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["grey_14"] = 1,
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["grey_13"] = 2,
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["grey_12"] = 3,
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["light_grey"] = 3,
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["grey_11"] = 4,
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["grey_10"] = 5,
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["grey_9"] = 6,
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["grey_8"] = 7,
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["grey"] = 7,
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["grey_7"] = 8,
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["grey_6"] = 9,
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["grey_5"] = 10,
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["grey_4"] = 11,
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["dark_grey"] = 11,
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["grey_3"] = 12,
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["grey_2"] = 13,
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["grey_1"] = 14,
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["black"] = 15,
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}
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local grayscale_wallmounted = {
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["white"] = 0,
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["light_grey"] = 1,
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["grey"] = 2,
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["dark_grey"] = 3,
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["black"] = 4,
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}
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local hues = {
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["red"] = 1,
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["orange"] = 2,
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["yellow"] = 3,
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["lime"] = 4,
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["green"] = 5,
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["aqua"] = 6,
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["cyan"] = 7,
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["skyblue"] = 8,
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["blue"] = 9,
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["violet"] = 10,
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["magenta"] = 11,
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["redviolet"] = 12,
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}
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local hues_extended = {
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["red"] = 0,
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["vermilion"] = 1,
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["orange"] = 2,
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["amber"] = 3,
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["yellow"] = 4,
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["lime"] = 5,
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["chartreuse"] = 6,
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["harlequin"] = 7,
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["green"] = 8,
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["malachite"] = 9,
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["spring"] = 10,
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["turquoise"] = 11,
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["cyan"] = 12,
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["cerulean"] = 13,
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["azure"] = 14,
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["sapphire"] = 15,
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["blue"] = 16,
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["indigo"] = 17,
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["violet"] = 18,
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["mulberry"] = 19,
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["magenta"] = 20,
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["fuchsia"] = 21,
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["rose"] = 22,
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["crimson"] = 23,
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}
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local hues_wallmounted = {
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["red"] = 0,
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["orange"] = 1,
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["yellow"] = 2,
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["green"] = 3,
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["cyan"] = 4,
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["blue"] = 5,
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["violet"] = 6,
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["magenta"] = 7
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}
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local shades = {
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[""] = 1,
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["s50"] = 2,
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["light"] = 3,
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["medium"] = 4,
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["mediums50"] = 5,
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["dark"] = 6,
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["darks50"] = 7,
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}
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local shades_extended = {
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["faint"] = 0,
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["pastel"] = 1,
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["light"] = 2,
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["bright"] = 3,
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[""] = 4,
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["s50"] = 5,
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["medium"] = 6,
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["mediums50"] = 7,
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["dark"] = 8,
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["darks50"] = 9
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}
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local shades_wallmounted = {
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[""] = 1,
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["medium"] = 2,
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["dark"] = 3
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}
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if string.sub(color,1,4) == "dye:" then
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color = string.sub(color,5,-1)
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elseif string.sub(color,1,12) == "unifieddyes:" then
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color = string.sub(color,13,-1)
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else
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return
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end
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if palette_type == "wallmounted" then
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if grayscale_wallmounted[color] then
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return (grayscale_wallmounted[color] * 8), 0
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end
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elseif palette_type == true then
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if grayscale[color] then
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return (grayscale[color] * 32), 0
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end
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elseif palette_type == "extended" then
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if grayscale_extended[color] then
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return grayscale_extended[color]+240, 0
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end
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else
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if grayscale[color] then
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return grayscale[color], 0
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end
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end
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local shade = "" -- assume full
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if string.sub(color,1,6) == "faint_" then
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shade = "faint"
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color = string.sub(color,7,-1)
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elseif string.sub(color,1,7) == "pastel_" then
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shade = "pastel"
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color = string.sub(color,8,-1)
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elseif string.sub(color,1,6) == "light_" then
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shade = "light"
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color = string.sub(color,7,-1)
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elseif string.sub(color,1,7) == "bright_" then
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shade = "bright"
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color = string.sub(color,8,-1)
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elseif string.sub(color,1,7) == "medium_" then
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shade = "medium"
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color = string.sub(color,8,-1)
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elseif string.sub(color,1,5) == "dark_" then
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shade = "dark"
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color = string.sub(color,6,-1)
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end
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if string.sub(color,-4,-1) == "_s50" then
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shade = shade.."s50"
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color = string.sub(color,1,-5)
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end
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if palette_type == "wallmounted" then
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if color == "brown" then return 48,1
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elseif color == "pink" then return 56,7
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elseif color == "blue" and shade == "light" then return 40,5
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elseif hues_wallmounted[color] and shades_wallmounted[shade] then
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return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color]
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end
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else
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if color == "brown" then
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color = "orange"
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shade = "dark"
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elseif color == "pink" then
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color = "red"
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shade = "light"
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end
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if palette_type == true then -- it's colorfacedir
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if hues[color] and shades[shade] then
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return (shades[shade] * 32), hues[color]
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end
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elseif palette_type == "extended" then
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if hues_extended[color] and shades_extended[shade] then
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return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color]
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end
|
|
else -- it's the 89-color palette
|
|
|
|
-- If using this palette, translate new color names back to old.
|
|
|
|
if shade == "" then
|
|
if color == "spring" then
|
|
color = "aqua"
|
|
elseif color == "azure" then
|
|
color = "skyblue"
|
|
elseif color == "rose" then
|
|
color = "redviolet"
|
|
end
|
|
end
|
|
if hues[color] and shades[shade] then
|
|
return (hues[color] * 8 + shades[shade]), hues[color]
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
|
|
-- call this in that node def's on_construct:
|
|
|
|
function unifieddyes.on_construct(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("palette", "ext")
|
|
end
|
|
|
|
-- call this in your node's after_dig_node to get the last-used dye back.
|
|
|
|
function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
|
|
local prevdye
|
|
|
|
if oldmetadata and oldmetadata.fields then
|
|
prevdye = oldmetadata.fields.dye
|
|
end
|
|
|
|
local inv = digger:get_inventory()
|
|
|
|
if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
|
|
if inv:room_for_item("main", prevdye) then
|
|
inv:add_item("main", prevdye)
|
|
else
|
|
minetest.add_item(pos, prevdye)
|
|
end
|
|
end
|
|
end
|
|
|
|
function unifieddyes.on_use(itemstack, player, pointed_thing)
|
|
local stackname = itemstack:get_name()
|
|
local playername = player:get_player_name()
|
|
|
|
if pointed_thing and pointed_thing.type == "node" then
|
|
if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
|
|
and not minetest.check_player_privs(playername, "protection_bypass") then
|
|
minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
|
|
return
|
|
end
|
|
end
|
|
|
|
if pointed_thing and pointed_thing.type == "object" then
|
|
pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
|
|
return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
|
|
end
|
|
|
|
if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye on nothing at all (e.g. air)
|
|
|
|
local pos = minetest.get_pointed_thing_position(pointed_thing)
|
|
local node = minetest.get_node(pos)
|
|
|
|
local nodedef = minetest.registered_nodes[node.name]
|
|
|
|
if not nodedef then return end -- target was an unknown node, just bail out
|
|
|
|
-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
|
|
if not player:get_player_control().sneak then
|
|
local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
|
|
if onpunch then
|
|
return onpunch
|
|
end
|
|
end
|
|
|
|
if player:get_player_control().sneak then
|
|
if unifieddyes.last_used_dye[playername] then
|
|
minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
|
|
end
|
|
unifieddyes.last_used_dye[playername] = nil
|
|
return
|
|
end
|
|
|
|
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
|
|
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
|
|
minetest.chat_send_player(playername, "That node can't be colored.")
|
|
return
|
|
end
|
|
|
|
local newnode = nodedef.ud_replacement_node
|
|
local palette_type
|
|
|
|
if nodedef.palette == "unifieddyes_palette_extended.png" then
|
|
palette_type = "extended"
|
|
elseif nodedef.palette == "unifieddyes_palette.png" then
|
|
palette_type = false
|
|
elseif nodedef.paramtype2 == "colorfacedir" then
|
|
palette_type = true
|
|
elseif nodedef.paramtype2 == "colorwallmounted" then
|
|
palette_type = "wallmounted"
|
|
end
|
|
|
|
if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
|
|
minetest.record_protection_violation(pos, playername)
|
|
return
|
|
end
|
|
|
|
local pos2 = unifieddyes.select_node(pointed_thing)
|
|
local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type)
|
|
|
|
if paletteidx then
|
|
|
|
if unifieddyes.last_used_dye[playername] ~= stackname then
|
|
minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
|
|
unifieddyes.last_used_dye[playername] = stackname
|
|
end
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
local prevdye = meta:get_string("dye")
|
|
local inv = player:get_inventory()
|
|
|
|
if not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
|
|
if inv:room_for_item("main", prevdye) then
|
|
inv:add_item("main", prevdye)
|
|
else
|
|
minetest.add_item(pos, prevdye)
|
|
end
|
|
end
|
|
|
|
meta:set_string("dye", stackname)
|
|
|
|
if prevdye == stackname then
|
|
local a,b = string.find(stackname, ":")
|
|
minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." )
|
|
return
|
|
elseif not creative_mode then
|
|
itemstack:take_item()
|
|
end
|
|
|
|
node.param2 = paletteidx
|
|
|
|
local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, palette_type)
|
|
local oldnode = minetest.get_node(pos)
|
|
|
|
local oldhue = nil
|
|
for _, i in ipairs(unifieddyes.HUES) do
|
|
if string.find(oldnode.name, "_"..i) and not
|
|
( string.find(oldnode.name, "_redviolet") and i == "red" ) then
|
|
oldhue = i
|
|
break
|
|
end
|
|
end
|
|
|
|
if newnode then -- this path is used when the calling mod want to supply a replacement node
|
|
if palette_type == "wallmounted" then
|
|
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
|
|
elseif palette_type == true then -- it's colorfacedir
|
|
if oldhue ~=0 then -- it's colored, not grey
|
|
if oldhue ~= nil then -- it's been painted before
|
|
if hue ~= 0 then -- the player's wielding a colored dye
|
|
newnode = string.gsub(newnode, "_"..oldhue, "_"..unifieddyes.HUES[hue])
|
|
else -- it's a greyscale dye
|
|
newnode = string.gsub(newnode, "_"..oldhue, "_grey")
|
|
end
|
|
else -- it's never had a color at all
|
|
if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
|
|
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
|
|
end
|
|
end
|
|
else
|
|
if hue ~= 0 then -- greyscale dye on greyscale node = no hue change
|
|
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
|
|
end
|
|
end
|
|
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
|
|
else -- it's the 89-color palette, or the extended palette
|
|
node.param2 = paletteidx
|
|
end
|
|
node.name = newnode
|
|
minetest.swap_node(pos, node)
|
|
if palette_type == "extended" then
|
|
meta:set_string("palette", "ext")
|
|
end
|
|
if not creative_mode then
|
|
return itemstack
|
|
end
|
|
else -- this path is used when you're just painting an existing node, rather than replacing one.
|
|
newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
|
|
if palette_type == "wallmounted" then
|
|
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
|
|
elseif palette_type == true then -- it's colorfacedir
|
|
if oldhue then
|
|
if hue ~= 0 then
|
|
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..unifieddyes.HUES[hue])
|
|
else
|
|
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey")
|
|
end
|
|
elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then
|
|
newnode.name = string.gsub(newnode.name, "_grey", "_"..unifieddyes.HUES[hue])
|
|
end
|
|
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
|
|
else -- it's the 89-color palette, or the extended palette
|
|
newnode.param2 = paletteidx
|
|
end
|
|
minetest.swap_node(pos, newnode)
|
|
if palette_type == "extended" then
|
|
meta:set_string("palette", "ext")
|
|
end
|
|
if not creative_mode then
|
|
return itemstack
|
|
end
|
|
end
|
|
else
|
|
local a,b = string.find(stackname, ":")
|
|
if a then
|
|
minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." )
|
|
end
|
|
end
|
|
end
|
|
|
|
-- re-define default dyes slightly, to add on_use
|
|
|
|
for _, color in ipairs(default_dyes) do
|
|
minetest.override_item("dye:"..color, {
|
|
on_use = unifieddyes.on_use
|
|
})
|
|
end
|
|
|
|
-- build a table to convert from classic/89-color palette to extended palette
|
|
|
|
-- the first five entries are for the old greyscale - white, light, grey, dark, black
|
|
unifieddyes.convert_classic_palette = {
|
|
240,
|
|
244,
|
|
247,
|
|
251,
|
|
253
|
|
}
|
|
|
|
for hue = 0, 11 do
|
|
-- light
|
|
local paletteidx = unifieddyes.getpaletteidx("dye:light_"..unifieddyes.HUES[hue+1], false)
|
|
unifieddyes.convert_classic_palette[paletteidx] = hue*2 + 48
|
|
for sat = 0, 1 do
|
|
for val = 0, 2 do
|
|
-- all other shades
|
|
local paletteidx = unifieddyes.getpaletteidx("dye:"..unifieddyes.VALS[val+1]..unifieddyes.HUES[hue+1]..unifieddyes.SATS[sat+1], false)
|
|
unifieddyes.convert_classic_palette[paletteidx] = hue*2 + sat*24 + (val*48+96)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Generate all dyes that are not part of the default minetest_game dyes mod
|
|
|
|
for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
|
|
local hue = h[1]
|
|
local r = h[2]
|
|
local g = h[3]
|
|
local b = h[4]
|
|
|
|
for v = 0, 6 do
|
|
local val = unifieddyes.VALS_EXTENDED[v+1]
|
|
|
|
local factor = 40
|
|
if v > 3 then factor = 75 end
|
|
|
|
local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
|
|
local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
|
|
local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
|
|
|
|
-- full-sat color
|
|
|
|
local desc = hue:gsub("%a", string.upper, 1).." Dye"
|
|
|
|
if val ~= "" then
|
|
desc = val:sub(1, -2):gsub("%a", string.upper, 1) .." "..desc
|
|
end
|
|
|
|
local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
|
|
if minetest.registered_items["dye:"..val..hue] then
|
|
minetest.override_item("dye:"..val..hue, {
|
|
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
|
|
on_use = unifieddyes.on_use
|
|
})
|
|
else
|
|
minetest.register_craftitem(":dye:"..val..hue, {
|
|
description = S(desc),
|
|
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
|
|
groups = { dye=1, not_in_creative_inventory=1 },
|
|
on_use = unifieddyes.on_use
|
|
})
|
|
end
|
|
minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue)
|
|
|
|
if v > 3 then -- also register the low-sat version
|
|
|
|
local pr = 0.299
|
|
local pg = 0.587
|
|
local pb = 0.114
|
|
|
|
local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb)
|
|
local r3 = math.floor(p+(r2-p)*0.5)
|
|
local g3 = math.floor(p+(g2-p)*0.5)
|
|
local b3 = math.floor(p+(b2-p)*0.5)
|
|
|
|
local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
|
|
|
|
minetest.register_craftitem(":dye:"..val..hue.."_s50", {
|
|
description = S(desc.." (low saturation)"),
|
|
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
|
|
groups = { dye=1, not_in_creative_inventory=1 },
|
|
on_use = unifieddyes.on_use
|
|
})
|
|
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- register the greyscales too :P
|
|
|
|
for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes
|
|
|
|
if y ~= 4 and y ~= 8 and y~= 11 then -- don't register the three greys, they're done separately.
|
|
|
|
local rgb = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
|
|
local name = "grey_"..y
|
|
local desc = "Grey Dye #"..y
|
|
|
|
minetest.register_craftitem(":dye:"..name, {
|
|
description = S(desc),
|
|
inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200",
|
|
groups = { dye=1, not_in_creative_inventory=1 },
|
|
on_use = unifieddyes.on_use
|
|
})
|
|
minetest.register_alias("unifieddyes:"..name, "dye:"..name)
|
|
end
|
|
end
|
|
|
|
minetest.override_item("dye:grey", {
|
|
inventory_image = "unifieddyes_dye.png^[colorize:#888888:200",
|
|
on_use = unifieddyes.on_use
|
|
})
|
|
|
|
minetest.override_item("dye:dark_grey", {
|
|
inventory_image = "unifieddyes_dye.png^[colorize:#444444:200",
|
|
on_use = unifieddyes.on_use
|
|
})
|
|
|
|
minetest.register_craftitem(":dye:light_grey", {
|
|
description = S("Light grey Dye"),
|
|
inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200",
|
|
groups = { dye=1, not_in_creative_inventory=1 },
|
|
on_use = unifieddyes.on_use
|
|
})
|
|
|
|
unifieddyes.base_color_crafts = {
|
|
{ "red", "flowers:rose", nil, nil, nil, nil, 4 },
|
|
{ "vermilion", "dye:red", "dye:orange", nil, nil, nil, 3 },
|
|
{ "orange", "flowers:tulip", nil, nil, nil, nil, 4 },
|
|
{ "orange", "dye:red", "dye:yellow", nil, nil, nil, 2 },
|
|
{ "amber", "dye:orange", "dye:yellow", nil, nil, nil, 2 },
|
|
{ "yellow", "flowers:dandelion_yellow", nil, nil, nil, nil, 4 },
|
|
{ "lime", "dye:yellow", "dye:chartreuse", nil, nil, nil, 2 },
|
|
{ "lime", "dye:yellow", "dye:yellow", "dye:green", nil, nil, 3 },
|
|
{ "chartreuse", "dye:yellow", "dye:green", nil, nil, nil, 2 },
|
|
{ "harlequin", "dye:chartreuse", "dye:green", nil, nil, nil, 2 },
|
|
{ "harlequin", "dye:yellow", "dye:green", "dye:green", nil, nil, 3 },
|
|
{ "green", "default:cactus", nil, nil, nil, nil, 4 },
|
|
{ "green", "dye:yellow", "dye:blue", nil, nil, nil, 2 },
|
|
{ "malachite", "dye:green", "dye:spring", nil, nil, nil, 2 },
|
|
{ "malachite", "dye:green", "dye:green", "dye:cyan", nil, nil, 3 },
|
|
{ "malachite", "dye:green", "dye:green", "dye:green", "dye:blue", nil, 4 },
|
|
{ "spring", "dye:green", "dye:cyan", nil, nil, nil, 2 },
|
|
{ "spring", "dye:green", "dye:green", "dye:blue", nil, nil, 3 },
|
|
{ "turquoise", "dye:spring", "dye:cyan", nil, nil, nil, 2 },
|
|
{ "turquoise", "dye:green", "dye:cyan", "dye:cyan", nil, nil, 3 },
|
|
{ "turquoise", "dye:green", "dye:green", "dye:green", "dye:blue", "dye:blue", 5 },
|
|
{ "cyan", "dye:green", "dye:blue", nil, nil, nil, 2 },
|
|
{ "cerulean", "dye:cyan", "dye:azure", nil, nil, nil, 2 },
|
|
{ "cerulean", "dye:cyan", "dye:cyan", "dye:blue", nil, nil, 3 },
|
|
{ "cerulean", "dye:green", "dye:green", "dye:blue", "dye:blue", "dye:blue", 5 },
|
|
{ "azure", "dye:cyan", "dye:blue", nil, nil, nil, 2 },
|
|
{ "azure", "dye:green", "dye:blue", "dye:blue", nil, nil, 3 },
|
|
{ "sapphire", "dye:azure", "dye:blue", nil, nil, nil, 2 },
|
|
{ "sapphire", "dye:cyan", "dye:blue", "dye:blue", nil, nil, 3 },
|
|
{ "sapphire", "dye:green", "dye:blue", "dye:blue", "dye:blue", nil, 4 },
|
|
{ "blue", "flowers:geranium", nil, nil, nil, nil, 4 },
|
|
{ "indigo", "dye:blue", "dye:violet", nil, nil, nil, 2 },
|
|
{ "violet", "flowers:viola", nil, nil, nil, nil, 4 },
|
|
{ "violet", "dye:blue", "dye:magenta", nil, nil, nil, 2 },
|
|
{ "mulberry", "dye:violet", "dye:magenta", nil, nil, nil, 2 },
|
|
{ "mulberry", "dye:violet", "dye:blue", "dye:red", nil, nil, 3 },
|
|
{ "magenta", "dye:blue", "dye:red", nil, nil, nil, 2 },
|
|
{ "fuchsia", "dye:magenta", "dye:rose", nil, nil, nil, 2 },
|
|
{ "fuchsia", "dye:blue", "dye:red", "dye:rose", nil, nil, 3 },
|
|
{ "fuchsia", "dye:red", "dye:violet", nil, nil, nil, 2 },
|
|
{ "rose", "dye:magenta", "dye:red", nil, nil, nil, 2 },
|
|
{ "rose", "dye:red", "dye:red", "dye:blue", nil, nil, 3 },
|
|
{ "crimson", "dye:rose", "dye:red", nil, nil, nil, 2 },
|
|
{ "crimson", "dye:magenta", "dye:red", "dye:red", nil, nil, 3 },
|
|
{ "crimson", "dye:red", "dye:red", "dye:red", "dye:blue", nil, 4 },
|
|
|
|
{ "black", "default:coal_lump", nil, nil, nil, nil, 4 },
|
|
{ "white", "flowers:dandelion_white", nil, nil, nil, nil, 4 },
|
|
}
|
|
|
|
unifieddyes.shade_crafts = {
|
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{ "faint_", "", "dye:white", "dye:white", "dye:white", 4 },
|
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{ "pastel_", "", "dye:white", "dye:white", nil, 3 },
|
|
{ "light_", "", "dye:white", nil, nil, 2 },
|
|
{ "bright_", "", "color", "dye:white", nil, 3 },
|
|
{ "", "_s50", "dye:light_grey", nil, nil, 2 },
|
|
{ "", "_s50", "dye:black", "dye:white", "dye:white", 3 },
|
|
{ "medium_", "", "dye:black", nil, nil, 2 },
|
|
{ "medium_", "_s50", "dye:grey", nil, nil, 2 },
|
|
{ "medium_", "_s50", "dye:black", "dye:white", nil, 3 },
|
|
{ "dark_", "", "dye:black", "dye:black", nil, 3 },
|
|
{ "dark_", "_s50", "dye:dark_grey", nil, nil, 2 },
|
|
{ "dark_", "_s50", "dye:black", "dye:black", "dye:white", 4 },
|
|
}
|
|
|
|
for _,i in ipairs(unifieddyes.base_color_crafts) do
|
|
local color = i[1]
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|
local yield = i[7]
|
|
|
|
minetest.register_craft( {
|
|
type = "shapeless",
|
|
output = "dye:"..color.." "..yield,
|
|
recipe = {
|
|
i[2],
|
|
i[3],
|
|
i[4],
|
|
i[5],
|
|
i[6],
|
|
},
|
|
})
|
|
|
|
for _,j in ipairs(unifieddyes.shade_crafts) do
|
|
local firstdye = j[3]
|
|
if firstdye == "color" then firstdye = "dye:"..color end
|
|
|
|
if color ~= "black" and color ~= "white" and not string.find(color, "grey") then
|
|
|
|
minetest.register_craft( {
|
|
type = "shapeless",
|
|
output = "dye:"..j[1]..color..j[2].." "..yield,
|
|
recipe = {
|
|
"dye:"..color,
|
|
firstdye,
|
|
j[4],
|
|
j[5]
|
|
},
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
unifieddyes.greymixes = {
|
|
{ 1, "dye:black", "dye:black", "dye:black", "dye:dark_grey", 4 },
|
|
{ 2, "dye:black", "dye:black", "dye:dark_grey", nil, 3 },
|
|
{ 3, "dye:black", "dye:dark_grey", nil, nil, 2 },
|
|
{ 4, "dye:white", "dye:black", "dye:black", nil, 3 },
|
|
{ 5, "dye:dark_grey", "dye:dark_grey", "dye:grey", nil, 3 },
|
|
{ 6, "dye:dark_grey", "dye:grey", nil, nil, 2 },
|
|
{ 7, "dye:dark_grey", "dye:grey", "dye:grey", nil, 3 },
|
|
{ 8, "dye:white", "dye:black", nil, nil, 2 },
|
|
{ 9, "dye:grey", "dye:grey", "dye:light_grey", nil, 3 },
|
|
{ 10, "dye:grey", "dye:light_grey", "dye:light_grey", nil, 3 },
|
|
{ 11, "dye:white", "dye:white", "dye:black", nil, 3 },
|
|
{ 12, "dye:light_grey", "dye:light_grey", "dye:white", nil, 3 },
|
|
{ 13, "dye:light_grey", "dye:white", nil, nil, 2 },
|
|
{ 14, "dye:white", "dye:white", "dye:light_grey", nil, 3 },
|
|
}
|
|
|
|
for _, i in ipairs(unifieddyes.greymixes) do
|
|
local shade = i[1]
|
|
local dye1 = i[2]
|
|
local dye2 = i[3]
|
|
local dye3 = i[4]
|
|
local dye4 = i[5]
|
|
local yield = i[6]
|
|
local color = "grey_"..shade
|
|
if shade == 4 then
|
|
color = "dark_grey"
|
|
elseif shade == 8 then
|
|
color = "grey"
|
|
elseif shade == 11 then
|
|
color = "light_grey"
|
|
end
|
|
|
|
minetest.register_craft( {
|
|
type = "shapeless",
|
|
output = "dye:"..color.." "..yield,
|
|
recipe = {
|
|
dye1,
|
|
dye2,
|
|
dye3,
|
|
dye4,
|
|
},
|
|
})
|
|
end
|
|
|
|
minetest.register_alias("unifieddyes:light_red", "dye:pink")
|
|
minetest.register_alias("unifieddyes:dark_green", "dye:dark_green")
|
|
minetest.register_alias("unifieddyes:black", "dye:black")
|
|
minetest.register_alias("unifieddyes:darkgrey", "dye:dark_grey")
|
|
minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey")
|
|
minetest.register_alias("unifieddyes:grey", "dye:grey")
|
|
minetest.register_alias("unifieddyes:lightgrey", "dye:light_grey")
|
|
minetest.register_alias("unifieddyes:light_grey", "dye:light_grey")
|
|
minetest.register_alias("unifieddyes:white", "dye:white")
|
|
|
|
minetest.register_alias("unifieddyes:grey_0", "dye:black")
|
|
minetest.register_alias("unifieddyes:grey_4", "dye:dark_grey")
|
|
minetest.register_alias("unifieddyes:grey_8", "dye:grey")
|
|
minetest.register_alias("unifieddyes:grey_11", "dye:light_grey")
|
|
minetest.register_alias("unifieddyes:grey_15", "dye:white")
|
|
|
|
minetest.register_alias("unifieddyes:white_paint", "dye:white")
|
|
minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
|
|
minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
|
|
minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
|
|
minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
|
|
minetest.register_alias("unifieddyes:carbon_black", "dye:black")
|
|
|
|
-- aqua -> spring, skyblue -> azure, and redviolet -> rose aliases
|
|
-- note that technically, lime should be aliased, but can't be (there IS
|
|
-- lime in the new color table, it's just shifted up a bit)
|
|
|
|
minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring")
|
|
minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure")
|
|
minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose")
|
|
|
|
print(S("[UnifiedDyes] Loaded!"))
|
|
|