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server-nalc/mods/sprint/esprint.lua
crabman77 e849f33780 add hudbars support and optimize
add new hudbars support
optimize fonction cactus
Active sprint only when we move
2015-03-18 03:11:20 +01:00

160 lines
5.0 KiB
Lua
Executable File

--[[
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
]]
local players = {}
local staminaHud = {}
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
sprinting = false,
timeOut = 0,
stamina = SPRINT_STAMINA,
epressed = false,
}
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
players[playerName].hud = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=24, y=24},
text = "stamina.png",
number = 20,
alignment = {x=0,y=1},
offset = {x=-320, y=-186},
}
)
end
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
end)
local gameTime = 0
minetest.register_globalstep(function(dtime)
--Get the gametime
gameTime = gameTime + dtime
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
--no sprint if stand (if in keybinding setting menu, checkbox ["Use" = climb down] is checked , climb down use sprint)
--Check if they are pressing the e key
local pressed = player:get_player_control()["aux1"]
if pressed and (player:get_player_control()["up"] or player:get_player_control()["down"] or player:get_player_control()["left"] or player:get_player_control()["right"]) then
players[playerName]["epressed"] = true
else
players[playerName]["epressed"] = false
end
--Stop sprinting if the player is pressing the LMB or RMB
if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
setSprinting(playerName, false)
playerInfo["timeOut"] = 3
end
if gameTime > 0.4 then
gameTime = 0
local pos = player:getpos()
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
end
--If the player is sprinting, create particles behind him/her
if playerInfo["sprinting"] == true then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
vel = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "sprint_particle.png",
})
end
end
end
end
--Adjust player states
if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped
setSprinting(playerName, true)
elseif players[playerName]["epressed"] == false then
setSprinting(playerName, false)
end
if playerInfo["timeOut"] > 0 then
playerInfo["timeOut"] = playerInfo["timeOut"] - dtime
if playerInfo["timeOut"] < 0 then
playerInfo["timeOut"] = 0
end
else
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
if playerInfo["sprinting"] == true then
playerInfo["stamina"] = playerInfo["stamina"] - dtime
if playerInfo["stamina"] <= 0 then
playerInfo["stamina"] = 0
setSprinting(playerName, false)
playerInfo["timeOut"] = 1
minetest.sound_play("default_breathless",{object=player})
end
end
end
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime
end
-- Cap stamina at SPRINT_STAMINA
if playerInfo["stamina"] > SPRINT_STAMINA then
playerInfo["stamina"] = SPRINT_STAMINA
end
--Update the players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
player:hud_change(playerInfo["hud"], "number", numBars)
end
end
end
end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if players[playerName] then
players[playerName]["sprinting"] = sprinting
if sprinting == true then
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
elseif sprinting == false then
player:set_physics_override({speed=1.0,jump=1.0})
end
return true
end
return false
end