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server-nalc/mods/3d_armor
2014-12-11 18:53:00 +01:00
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3d_armor Merge server to github 2014-12-11 18:53:00 +01:00
shields Merge server to github 2014-12-11 18:53:00 +01:00
wieldview Merge server to github 2014-12-11 18:53:00 +01:00
.gitignore Merge server to github 2014-12-11 18:53:00 +01:00
LICENSE.md Merge server to github 2014-12-11 18:53:00 +01:00
modpack.txt Merge server to github 2014-12-11 18:53:00 +01:00
README.md Merge server to github 2014-12-11 18:53:00 +01:00

Modpack - 3d Armor [0.4.1]

[mod] Visible Player Armor [3d_armor]

depends: default

recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)

Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam.

Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.

[mod] Visible Wielded Items [wieldview]

depends: 3d_armor

Makes hand wielded items visible to other players.

[mod] Shields [shields]

depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.