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774bc0a393
Ajouts de silver_coin et copper_coin en drop des monstres, le lava_flan saute deux nodes maintenant aulieu d’auparavant une demi (devient plus dangereux, peu surprendre) Ajout du Mese_monster dans le nether
52 lines
1.0 KiB
Lua
52 lines
1.0 KiB
Lua
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-- Sand Monster
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mobs:register_mob("mobs:sand_monster", {
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type = "monster",
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hp_min = 10,
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hp_max = 20,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_sand_monster.x",
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textures = {"mobs_sand_monster.png"},
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visual_size = {x=8,y=8},
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makes_footstep_sound = true,
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view_range = 16,
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walk_velocity = 3,
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run_velocity = 5,
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damage = 3,
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drops = {
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{name = "default:desert_sand",
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chance = 1,
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min = 3,
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max = 5,},
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{name = "maptools:copper_coin",
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chance = 2,
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min = 2,
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max = 4,},
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},
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light_resistant = true,
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armor = 90,
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drawtype = "front",
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water_damage = 3,
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lava_damage = 1,
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light_damage = 0,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 39,
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walk_start = 41,
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walk_end = 72,
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run_start = 74,
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run_end = 105,
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punch_start = 74,
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punch_end = 105,
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},
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jump = true,
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step = 1,
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blood_texture = "mobs_blood.png",
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})
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mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 4500, 1, 31000)
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