mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 16:20:38 +01:00
0b6d3e5cfa
+ Some typo fixs
107 lines
3.0 KiB
Lua
107 lines
3.0 KiB
Lua
mobs:register_mob("mobs:mese_dragon", {
|
|
type = "monster",
|
|
-- agressive, deals 13 damage to player when hit
|
|
passive = false,
|
|
damage = 13,
|
|
attack_type = "dogshoot",
|
|
reach = 3,
|
|
shoot_interval = 2,
|
|
arrow = "mobs:fireball_mese_dragon",
|
|
shoot_offset = 2,
|
|
-- health & armor
|
|
hp_min = 175,
|
|
hp_max = 225,
|
|
armor = 70,
|
|
-- textures and model
|
|
collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER
|
|
visual = "mesh",
|
|
mesh = "mese_dragon.b3d",
|
|
textures = {
|
|
{"mese_dragon.png"},
|
|
},
|
|
visual_size = {x=8, y=8}, --default (x=10,y=10)
|
|
blood_texture = "default_mese_crystal_fragment.png",
|
|
-- sounds
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
shoot_attack = "mesed",
|
|
attack = "mese_dragon",
|
|
distance = 60,
|
|
},
|
|
-- speed and jump
|
|
view_range = 20,
|
|
knock_back = 0,
|
|
walk_velocity = 1.5,
|
|
run_velocity = 3.5,
|
|
pathfinding = false,
|
|
jump = true,
|
|
jump_height = 4,
|
|
fall_damage = 0,
|
|
fall_speed = -6,
|
|
stepheight = 1.5,
|
|
-- drops returnmirror & mese & class items when dead
|
|
drops = {
|
|
-- Ressource & Decoration drops
|
|
{name = "default:mese", chance = 2, min = 2, max = 4},
|
|
{name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1},
|
|
-- Tools drops
|
|
{name = "default:pick_mese", chance = 33, min = 1, max = 1},
|
|
{name = "default:shovel_mese", chance = 33, min = 1, max = 1},
|
|
{name = "default:axe_mese", chance = 33, min = 1, max = 1},
|
|
{name = "farming:hoe_mese", chance = 33, min = 1, max = 1},
|
|
-- Hunter drops
|
|
{name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1},
|
|
{name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1},
|
|
{name = "throwing:arbalest", chance = 33, min = 1, max = 1},
|
|
-- Warrior drops
|
|
{name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1},
|
|
{name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1},
|
|
{name = "default:sword_mese", chance = 33, min = 1, max = 1},
|
|
},
|
|
-- damaged by
|
|
water_damage = 0,
|
|
lava_damage = 0,
|
|
light_damage = 0,
|
|
-- model animation
|
|
animation = { -- Ajouté avec valeurs farfadet, voir si crachat+griffe possible en une animation d'attaque
|
|
speed_normal = 15,
|
|
speed_run = 15,
|
|
stand_start = 0,
|
|
stand_end = 80,
|
|
walk_start = 180,
|
|
walk_end = 200,
|
|
run_start = 180,
|
|
run_end = 200,
|
|
punch_start = 140,
|
|
punch_end = 170,
|
|
},
|
|
})
|
|
|
|
-- fireball_mese_dragon (weapon)
|
|
mobs:register_arrow("mobs:fireball_mese_dragon", {
|
|
visual = "sprite",
|
|
visual_size = {x = 1, y = 1},
|
|
textures = {"mobs_fireball.png"},
|
|
velocity = 8,
|
|
|
|
-- direct hit, no fire... just plenty of pain
|
|
hit_player = function(self, player)
|
|
player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
|
|
full_punch_interval = 2.0, -- Modif MFF
|
|
damage_groups = {fleshy = 13}, -- Modif MFF
|
|
}, nil)
|
|
end,
|
|
|
|
hit_mob = function(self, player)
|
|
player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
|
|
full_punch_interval = 2.0, -- Modif MFF
|
|
damage_groups = {fleshy = 13}, -- Modif MFF
|
|
}, nil)
|
|
end,
|
|
|
|
-- node hit, bursts into flame
|
|
hit_node = function(self, pos, node)
|
|
mobs:explosion(pos, 1, 1, 0)
|
|
end
|
|
})
|