mirror of
https://github.com/sys4-fr/server-nalc.git
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99 lines
3.0 KiB
Lua
Executable File
99 lines
3.0 KiB
Lua
Executable File
minetest.register_craftitem("throwing:arrow_gold", {
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description = "Golden Arrow",
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inventory_image = "throwing_arrow_gold.png",
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})
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minetest.register_node("throwing:arrow_gold_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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-- Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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-- Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_gold.png", "throwing_arrow_gold.png", "throwing_arrow_gold_back.png", "throwing_arrow_gold_front.png", "throwing_arrow_gold_2.png", "throwing_arrow_gold.png"},
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groups = {not_in_creative_inventory = 1},
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})
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local THROWING_arrow_gold_ENTITY = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x = 0.125, y = 0.125},
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textures = {"throwing:arrow_gold_box"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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THROWING_arrow_gold_ENTITY.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.2 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_gold_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 5
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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else
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local damage = 5
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if not minetest.setting_getbool("creative_mode") then
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minetest.add_item(self.lastpos, "throwing:arrow_gold")
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end
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minetest.sound_play("throwing_arrow", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("throwing:arrow_gold_entity", THROWING_arrow_gold_ENTITY)
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minetest.register_craft({
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output = "throwing:arrow_gold 16",
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recipe = {
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{"default:stick", "default:stick", "default:gold_ingot"},
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}
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})
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minetest.register_craft({
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output = "throwing:arrow_gold 16",
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recipe = {
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{"default:gold_ingot", "default:stick", "default:stick"},
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}
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})
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