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https://github.com/sys4-fr/server-nalc.git
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137 lines
4.3 KiB
Lua
137 lines
4.3 KiB
Lua
function throwing_register_spear_standard (kind, desc, eq, toughness, craft)
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minetest.register_tool("throwing:spear_" .. kind, {
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description = desc .. " spear",
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inventory_image = "throwing_spear_" .. kind .. ".png",
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wield_scale= {x=2,y=1.5,z=1.5};
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "object" then
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local damage = ((eq + 20)^1.2)/10
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pointed_thing.ref:punch(user, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/toughness)
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end
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else
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throwing_shoot_spear(itemstack, user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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})
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minetest.register_node("throwing:spear_" .. kind .. "_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-60/16, -2/16, 2/16, 4, 1/16, -1/16},
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--Spitze
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{-4, -1/16, 1/16, -62/16, 0, 0},
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{-62/16, -1.5/16, 1.5/16, -60/16, 0.5/16, -0.5/16},
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}
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},
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tiles = {"throwing_spear_box.png"},
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groups = {not_in_creative_inventory=1},
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})
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local THROWING_SPEAR_ENTITY={
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physical = false,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"throwing:spear_" .. kind .. "_box"},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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player = "",
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wear = "",
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}
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THROWING_SPEAR_ENTITY.on_step = function(self, dtime)
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if not self.wear then
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self.object:remove()
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return
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end
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local newpos = self.object:getpos()
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if self.lastpos.x ~= nil then
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for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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local objpos = obj:getpos()
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
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if (pos.x - objpos.x < 0.5 and pos.x - objpos.x > -0.5) and (pos.z - objpos.z < 0.5 and pos.z - objpos.z > -0.5) then
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local speed = vector.length(self.object:getvelocity())
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local damage = ((speed + eq +5)^1.2)/10
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
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--if math.random() < toughness then
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--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
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--else
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--minetest.add_item(self.lastpos, 'default:stick')
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--end
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self.object:remove()
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return
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end
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end
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end
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if node.name ~= "air" and not string.find(node.name, 'flowers:') and not string.find(node.name, 'fire:') and (node.drawtype and not string.find(node.drawtype, 'plantlike')) then
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minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
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--if math.random() < toughness then
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--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
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--else
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--minetest.add_item(self.lastpos, 'default:stick')
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--end
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self.object:remove()
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return
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:spear_" .. kind .. "_entity", THROWING_SPEAR_ENTITY)
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minetest.register_craft({
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output = 'throwing:spear_' .. kind,
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recipe = {
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{'group:wood', 'group:wood', craft},
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}
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})
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minetest.register_craft({
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output = 'throwing:spear_' .. kind,
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recipe = {
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{craft, 'group:wood', 'group:wood'},
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}
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})
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end
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if not DISABLE_STONE_SPEAR then
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throwing_register_spear_standard ('stone', 'Stone (Hunter)', 0, 20, 'group:stone')
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end
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if not DISABLE_STEEL_SPEAR then
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throwing_register_spear_standard ('steel', 'Steel (Hunter)', 5, 30, 'default:steel_ingot')
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end
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if not DISABLE_DIAMOND_SPEAR then
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throwing_register_spear_standard ('diamond', 'Diamond (Hunter)', 10, 40, 'default:diamond')
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end
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if not DISABLE_OBSIDIAN_SPEAR then
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throwing_register_spear_standard ('obsidian', 'Obsidian (Hunter)', 15, 30, 'default:obsidian')
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end
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if not DISABLE_MITHRIL_SPEAR then
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throwing_register_spear_standard ('mithril', 'Mithril (Hunter)', 20, 50, 'moreores:mithril_ingot')
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end
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