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server-nalc/mods/mobs/mese_dragon.lua
Quentin BUISSON-DEBON 0b6d3e5cfa Still working on Mese Dragon integration
+ Some typo fixs
2016-05-09 16:30:00 +02:00

107 lines
3.0 KiB
Lua

mobs:register_mob("mobs:mese_dragon", {
type = "monster",
-- agressive, deals 13 damage to player when hit
passive = false,
damage = 13,
attack_type = "dogshoot",
reach = 3,
shoot_interval = 2,
arrow = "mobs:fireball_mese_dragon",
shoot_offset = 2,
-- health & armor
hp_min = 175,
hp_max = 225,
armor = 70,
-- textures and model
collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER
visual = "mesh",
mesh = "mese_dragon.b3d",
textures = {
{"mese_dragon.png"},
},
visual_size = {x=8, y=8}, --default (x=10,y=10)
blood_texture = "default_mese_crystal_fragment.png",
-- sounds
makes_footstep_sound = true,
sounds = {
shoot_attack = "mesed",
attack = "mese_dragon",
distance = 60,
},
-- speed and jump
view_range = 20,
knock_back = 0,
walk_velocity = 1.5,
run_velocity = 3.5,
pathfinding = false,
jump = true,
jump_height = 4,
fall_damage = 0,
fall_speed = -6,
stepheight = 1.5,
-- drops returnmirror & mese & class items when dead
drops = {
-- Ressource & Decoration drops
{name = "default:mese", chance = 2, min = 2, max = 4},
{name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1},
-- Tools drops
{name = "default:pick_mese", chance = 33, min = 1, max = 1},
{name = "default:shovel_mese", chance = 33, min = 1, max = 1},
{name = "default:axe_mese", chance = 33, min = 1, max = 1},
{name = "farming:hoe_mese", chance = 33, min = 1, max = 1},
-- Hunter drops
{name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1},
{name = "throwing:arbalest", chance = 33, min = 1, max = 1},
-- Warrior drops
{name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1},
{name = "default:sword_mese", chance = 33, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = { -- Ajouté avec valeurs farfadet, voir si crachat+griffe possible en une animation d'attaque
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 180,
walk_end = 200,
run_start = 180,
run_end = 200,
punch_start = 140,
punch_end = 170,
},
})
-- fireball_mese_dragon (weapon)
mobs:register_arrow("mobs:fireball_mese_dragon", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
velocity = 8,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})