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https://github.com/sys4-fr/server-nalc.git
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494 lines
13 KiB
Lua
Executable File
494 lines
13 KiB
Lua
Executable File
-- AWARDS
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-- by Rubenwardy
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-------------------------------------------------------
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-- this is api function file
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-------------------------------------------------------
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-- The global award namespace
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awards = {
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show_mode = "hud"
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}
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-- Table Save Load Functions
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function awards.save()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
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if file then
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file:write(minetest.serialize(awards.players))
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file:close()
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end
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end
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function awards.load()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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return table
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end
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end
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return {}
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end
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awards.players = awards.load()
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function awards.player(name)
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return awards.players[name]
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end
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-- A table of award definitions
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awards.def = {}
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function awards.tbv(tb,value,default)
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if not default then
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default = {}
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end
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if not tb or type(tb) ~= "table" then
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if not value then
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value = "[NULL]"
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end
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minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
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return
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end
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if not value then
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error("[ERROR] awards.tbv was not used correctly!\n"..
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"Value: '"..dump(value).."'\n"..
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"Dump:"..dump(tb))
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return
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end
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if not tb[value] then
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tb[value] = default
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end
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end
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function awards.assertPlayer(playern)
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awards.tbv(awards.players, playern)
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awards.tbv(awards.players[playern], "name", playern)
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awards.tbv(awards.players[playern], "unlocked")
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awards.tbv(awards.players[playern], "place")
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awards.tbv(awards.players[playern], "count")
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awards.tbv(awards.players[playern], "deaths", 0)
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awards.tbv(awards.players[playern], "joins", 0)
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awards.tbv(awards.players[playern], "chats", 0)
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end
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-- Load files
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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-- API Functions
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function awards._additional_triggers(name, data_table)
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-- To add triggers in another mod, you should override this function
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-- If the code can't handle the trigger passed, then call the last value of _additional_triggers
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--[[
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local add_trig = awards._additional_triggers
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awards._additional_triggers = function(name, data_table)
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if data_table.trigger.type == "trigger" then
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local tmp = {
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award = name,
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node = data_table.trigger.node,
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target = data_table.trigger.target,
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}
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table.insert(awards.onTrigger,tmp)
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elseif data_table.trigger.type == "trigger2" then
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local tmp = {
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award = name,
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node = data_table.trigger.node,
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target = data_table.trigger.target,
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}
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table.insert(awards.onTrigger2,tmp)
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else
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add_trig(name, data_table)
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end
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end
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]]--
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end
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function awards.register_achievement(name,data_table)
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-- see if a trigger is defined in the achievement definition
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if data_table.trigger and data_table.trigger.type then
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if data_table.trigger.type == "dig" then
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local tmp = {
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award = name,
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node = data_table.trigger.node,
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target = data_table.trigger.target,
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}
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table.insert(awards.onDig,tmp)
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elseif data_table.trigger.type == "place" then
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local tmp = {
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award = name,
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node = data_table.trigger.node,
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target = data_table.trigger.target,
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}
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table.insert(awards.onPlace,tmp)
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elseif data_table.trigger.type == "death" then
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local tmp = {
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award = name,
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target = data_table.trigger.target,
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}
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table.insert(awards.onDeath,tmp)
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elseif data_table.trigger.type == "chat" then
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local tmp = {
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award = name,
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target = data_table.trigger.target,
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}
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table.insert(awards.onChat,tmp)
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elseif data_table.trigger.type == "join" then
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local tmp = {
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award = name,
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target = data_table.trigger.target,
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}
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table.insert(awards.onJoin,tmp)
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else
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awards._additional_triggers(name, data_table)
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end
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end
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-- check icon, background and custom_announce data
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if data_table.icon == nil or data_table.icon == "" then
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data_table.icon = "unknown.png"
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end
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if data_table.background == nil or data_table.background == "" then
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data_table.background = "bg_default.png"
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end
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if data_table.custom_announce == nil or data_table.custom_announce == "" then
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data_table.custom_announce = "Achievement Unlocked:"
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end
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-- add the achievement to the definition table
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data_table.name = name
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awards.def[name] = data_table
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end
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-- run a function when a node is dug
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function awards.register_onDig(func)
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table.insert(awards.onDig,func)
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end
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-- run a function when a node is placed
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function awards.register_onPlace(func)
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table.insert(awards.onPlace,func)
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end
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-- run a function when a player dies
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function awards.register_onDeath(func)
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table.insert(awards.onDeath,func)
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end
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-- run a function when a player chats
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function awards.register_onChat(func)
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table.insert(awards.onChat,func)
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end
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-- run a function when a player joins
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function awards.register_onJoin(func)
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table.insert(awards.onJoin,func)
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end
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-- This function is called whenever a target condition is met.
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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----------------------------------------------
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--awards.give_achievement(name,award)
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-- name - the name of the player
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-- award - the name of the award to give
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function awards.give_achievement(name, award)
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-- Access Player Data
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local data = awards.players[name]
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-- Perform checks
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if not data then
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return
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end
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if not awards.def[award] then
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return
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end
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awards.tbv(data,"unlocked")
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-- check to see if the player does not already have that achievement
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if not data.unlocked[award] or data.unlocked[award]~=award then
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-- Set award flag
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data.unlocked[award]=award
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-- Give Prizes
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if awards.def[award] and awards.def[award].prizes then
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for i = 1, #awards.def[award].prizes do
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local itemstack = ItemStack(awards.def[award].prizes[i])
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if itemstack:is_empty() or not itemstack:is_known() then
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return
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end
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local receiverref = core.get_player_by_name(name)
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if receiverref == nil then
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return
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end
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receiverref:get_inventory():add_item("main", itemstack)
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end
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end
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-- Get data from definition tables
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local title = award
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local desc = ""
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local background = ""
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local icon = ""
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local custom_announce = ""
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if awards.def[award].title then
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title = awards.def[award].title
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end
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if awards.def[award].custom_announce then
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custom_announce = awards.def[award].custom_announce
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end
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if awards.def[award].background then
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background = awards.def[award].background
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end
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if awards.def[award].icon then
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icon = awards.def[award].icon
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end
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if awards.def[award] and awards.def[award].description then
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desc = awards.def[award].description
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end
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-- send the won award message to the player
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if awards.show_mode == "formspec" then
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-- use a formspec to send it
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"label[1.1,1;"..title.."]"..
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"label[0.3,0.1;"..custom_announce.."]")
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elseif awards.show_mode == "chat" then
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-- use the chat console to send it
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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if desc~="" then
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minetest.chat_send_player(name, desc)
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end
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else
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local player = minetest.get_player_by_name(name)
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local one = player:hud_add({
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hud_elem_type = "image",
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name = "award_bg",
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scale = {x = 1, y = 1},
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text = background,
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 138},
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alignment = {x = 0, y = -1}
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})
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local two = player:hud_add({
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hud_elem_type = "text",
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name = "award_au",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = "Achievement Unlocked!",
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 40},
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alignment = {x = 0, y = -1}
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})
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local three = player:hud_add({
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hud_elem_type = "text",
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name = "award_title",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = title,
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position = {x = 0.5, y = 0},
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offset = {x = 30, y = 100},
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alignment = {x = 0, y = -1}
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})
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local four = player:hud_add({
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hud_elem_type = "image",
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name = "award_icon",
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scale = {x = 4, y = 4},
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text = icon,
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position = {x = 0.5, y = 0},
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offset = {x = -81.5, y = 126},
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alignment = {x = 0, y = -1}
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})
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minetest.after(3, function()
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player:hud_remove(one)
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player:hud_remove(two)
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player:hud_remove(three)
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player:hud_remove(four)
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end)
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end
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-- record this in the log
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minetest.log("action", name.." has unlocked award "..title)
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-- save playertable
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awards.save()
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minetest.sound_play("award_award_won", {to_player = name, gain = soundset.get_gain(name,"other")})
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end
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end
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-- List a player's achievements
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minetest.register_chatcommand("list_awards", {
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params = "obsolete",
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description = "list_awards: obsolete. Use /awards",
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func = function(name, param)
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minetest.chat_send_player(name, "This command has been made obsolete. Use /awards instead.")
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awards.showto(name, name, nil, false)
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end
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})
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minetest.register_chatcommand("awards", {
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params = "",
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description = "awards: list awards",
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func = function(name, param)
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awards.showto(name, name, nil, false)
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end
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})
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minetest.register_chatcommand("cawards", {
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params = "",
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description = "awards: list awards in chat",
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func = function(name, param)
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awards.showto(name, name, nil, true)
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end
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})
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minetest.register_chatcommand("awd", {
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params = "award name",
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description = "awd: Details of awd gotten",
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func = function(name, param)
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local def = awards.def[param]
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if def then
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minetest.chat_send_player(name,def.title..": "..def.description)
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else
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minetest.chat_send_player(name,"Award not found.")
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end
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end
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})
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--[[minetest.register_chatcommand("gawd", {
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params = "award name",
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description = "gawd: give award to self",
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func = function(name, param)
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awards.give_achievement(name,param)
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end
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})]]--
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function awards._order_awards(name)
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local done = {}
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local retval = {}
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local player = awards.player(name)
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if player and player.unlocked then
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for _,got in pairs(player.unlocked) do
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if awards.def[got] then
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done[got] = true
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table.insert(retval,{name=got,got=true})
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end
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end
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end
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for _,def in pairs(awards.def) do
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if not done[def.name] then
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table.insert(retval,{name=def.name,got=false})
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end
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end
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return retval
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end
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function awards.showto(name, to, sid, text)
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if name == "" or name == nil then
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name = to
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end
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if text then
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if not awards.players[name] or not awards.players[name].unlocked then
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minetest.chat_send_player(to, "You have not unlocked any awards")
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return
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end
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minetest.chat_send_player(to, name.."'s awards:")
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for _, str in pairs(awards.players[name].unlocked) do
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local def = awards.def[str]
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if def then
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if def.title then
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if def.description then
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minetest.chat_send_player(to, def.title..": "..def.description)
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else
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minetest.chat_send_player(to, def.title)
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end
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else
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minetest.chat_send_player(to, str)
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end
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end
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end
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else
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if sid == nil or sid < 1 then
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sid = 1
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end
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local formspec = "size[11,5]"
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local listofawards = awards._order_awards(name)
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-- Sidebar
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if sid then
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local item = listofawards[sid+0]
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local def = awards.def[item.name]
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if def and def.secret and not item.got then
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formspec = formspec .. "label[1,2.75;Secret Award]"..
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"image[1,0;3,3;unknown.png]"
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if def and def.description then
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formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is]"
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end
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else
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local title = item.name
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if def and def.title then
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title = def.title
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end
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local status = ""
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if item.got then
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status = " (got)"
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end
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local icon = ""
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if def and def.icon then
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icon = def.icon
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end
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formspec = formspec .. "label[1,2.75;"..title..status.."]"..
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"image[1,0;3,3;"..icon.."]"
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if def and def.description then
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formspec = formspec .. "label[0,3.25;"..def.description.."]"
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end
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end
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end
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-- Create list box
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formspec = formspec .. "textlist[4.75,0;6,5;awards;"
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local first = true
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for _,award in pairs(listofawards) do
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local def = awards.def[award.name]
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if def then
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if not first then
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formspec = formspec .. ","
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end
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first = false
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if def.secret and not award.got then
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formspec = formspec .. "#ACACACSecret Award"
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else
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local title = award.name
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if def and def.title then
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title = def.title
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end
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if award.got then
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formspec = formspec .. minetest.formspec_escape(title)
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else
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formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title)
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end
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end
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end
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end
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formspec = formspec .. ";"..sid.."]"
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-- Show formspec to user
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minetest.show_formspec(to,"awards:awards",formspec)
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname~="awards:awards" then
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return false
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end
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if fields.quit then
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return true
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end
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local name = player:get_player_name()
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if fields.awards then
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local event = minetest.explode_textlist_event(fields.awards)
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if event.type == "CHG" then
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awards.showto(name,name,event.index,false)
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end
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end
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return true
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end)
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