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server-nalc/mods/solarmana/init.lua
LeMagnesium af3bb78c3f Added base of runes mod
- Added rune API's first implementation
 - Added basic cubic runes in solarmana
2015-05-17 18:16:53 +02:00

119 lines
4.0 KiB
Lua

--[[
Solar Mana mod [solarmana]
==========================
A mana regeneration controller: only regenerate mana in sunlight.
Copyright (C) 2015 Ben Deutsch <ben@bendeutsch.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
]]
local time_total_regen_check = 0.5
local time_next_regen_check = time_total_regen_check
-- TODO: make this globally accessible
local mana_from_node = {
['default:goldblock'] = 5,
['runes:rune_simple_heal'] = 1,
['runes:rune_improved_heal'] = 3,
['runes:rune_perfect_heal'] = 8,
['default:wood'] = 1,
['default:junglewood'] = 1,
['default:pinewood'] = 1,
['group:wood'] = 1,
}
-- just for debugging: see below
local time_total_mana_reset = 10.0
local time_next_mana_reset = time_total_mana_reset
minetest.register_globalstep(function(dtime)
-- We do not care if this does not run as often as possible,
-- as all it does is change the regeneration to a fixed number
time_next_regen_check = time_next_regen_check - dtime
if time_next_regen_check < 0.0 then
time_next_regen_check = time_total_regen_check
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:getpos()
local pos_y = pos.y
-- the middle of the block with the player's head
pos.y = math.floor(pos_y) + 1.5
local node = minetest.get_node(pos)
-- Currently uses 'get_node_light' to determine whether
-- a node is "in sunlight".
local light_day = minetest.get_node_light(pos, 0.5)
local light_night = minetest.get_node_light(pos, 0.0)
local light_now = minetest.get_node_light(pos) or 0
local regen_to = 0
-- simplest version checks for "full sunlight now"
if light_now >= 15 then
regen_to = 1
end
-- we can get a bit more lenience by testing whether
-- * a node is "affected by sunlight" (day > night)
-- * the node is "bright enough now"
-- However: you could deny yourself mana regeneration
-- with torches :-/
--[[
if light_day > light_night and light_now > 12 then
regen_to = 1
end
--]]
-- next, check the block we're standing on.
pos.y = math.floor(pos_y) - 0.5
node = minetest.get_node(pos)
if mana_from_node[node.name] then
regen_to = math.max(regen_to, mana_from_node[node.name])
--print("Regen to "..regen_to.." : "..node.name)
end
for key, value in pairs(mana_from_node) do
if key:split(":")[1] == "group" then
groupname = key:split(":")[2]
if minetest.get_node_group(node.name, groupname) > 0 then
regen_to = math.max(regen_to, value) -- We get the greater one (if the node is part of 2 or more groups)
end
end
end
mana.setregen(name, regen_to)
--print("Regen to "..regen_to.." : "..light_day.."/"..light_now.."/"..light_night)
end
end
--[[ Comment this in for testing if you have no mana sink
time_next_mana_reset = time_next_mana_reset - dtime
if time_next_mana_reset < 0.0 then
time_next_mana_reset = time_total_mana_reset
mana.set('singleplayer', 100)
print("Resetting mana")
end
--]]
end)