mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 14:30:34 +01:00
188 lines
4.8 KiB
Lua
Executable File
188 lines
4.8 KiB
Lua
Executable File
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local all_colours = {
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"grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta",
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"white", "orange", "violet", "brown", "pink", "dark_grey", "dark_green"
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}
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-- Sheep by PilzAdam
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for _, col in ipairs(all_colours) do
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mobs:register_mob("mobs:sheep_"..col, {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- not aggressive
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passive = true,
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-- health & armor
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hp_min = 10,
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hp_max = 15,
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armor = 200,
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-- textures and model
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--collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
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collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "mobs_sheep.b3d",
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textures = {
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{"mobs_sheep_"..col..".png"},
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},
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-- specific texture and mesh for gotten
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gotten_texture = {"mobs_sheep_shaved.png"},
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gotten_mesh = "mobs_sheep_shaved.b3d",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sheep",
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},
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-- speed and jump
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walk_velocity = 1,
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run_velocity = 2,
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jump = true,
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-- drops raw meat and woll of its color when dead
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 2, max = 3},
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{name = "wool:"..col,
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chance = 1, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 80,
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walk_start = 81,
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walk_end = 100,
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},
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follow = {"farming:wheat", "default:grass_5"},
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view_range = 8,
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-- replace grass/wheat with air (eat)
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replace_rate = 10,
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replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
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replace_with = "air",
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-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
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replace_offset = -1,
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fear_height = 3,
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on_rightclick = function(self, clicker)
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local shpcolor = string.split(self.name,"_")[2]
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if shpcolor =="dark" then
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shpcolor = shpcolor.."_"..string.split(self.name,"_")[3]
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end
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--are we feeding?
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if mobs:feed_tame(self, clicker, 8, true, true) then
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--if full grow fuzz
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if self.gotten == false then
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self.object:set_properties({
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textures = {"mobs_sheep_"..shpcolor..".png"},
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mesh = "mobs_sheep.b3d",
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})
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end
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return
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end
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local item = clicker:get_wielded_item()
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local itemname = item:get_name()
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--are we giving a haircut>
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if itemname == "mobs:shears" then
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if self.gotten == false and self.child == false then
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self.gotten = true -- shaved
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if minetest.get_modpath("wool") then
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(1,3)))
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if obj then
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obj:setvelocity({
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x = math.random(-1,1),
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y = 5,
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z = math.random(-1,1)
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})
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end
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item:add_wear(650) -- 100 uses
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clicker:set_wielded_item(item)
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end
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self.object:set_properties({
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textures = {"mobs_sheep_shaved.png"},
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mesh = "mobs_sheep_shaved.b3d",
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})
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end
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return
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end
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local name = clicker:get_player_name()
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--are we coloring?
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if itemname:find("dye:") then
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if self.gotten == false and self.child == false and self.tamed == true and name == self.owner then
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local col = string.split(itemname,":")[2]
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for _,c in pairs(all_colours) do
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if c == col then
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local pos = self.object:getpos()
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self.object:remove()
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local mob = minetest.add_entity(pos, "mobs:sheep_"..col)
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local ent = mob:get_luaentity()
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ent.owner = name
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ent.tamed = true
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-- take item
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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break
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end
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end
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end
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return
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end
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--are we capturing?
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mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
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end
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})
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mobs:register_egg("mobs:sheep_"..col, "Sheep ("..col..")", "mobs_sheep_"..col.."_inv.png", 1)
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end
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mobs:spawn_specific("mobs:sheep_white", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 10000, 2, -31000, 31000, true)
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-- compatibility (item and entity)
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minetest.register_alias("mobs:sheep", "mobs:sheep_white")
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minetest.register_entity("mobs:sheep", {
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hp_max = 1,
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physical = true,
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collide_with_objects = true,
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visual = "mesh",
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mesh = "mobs_sheep.b3d",
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visual_size = {x = 1, y = 1},
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textures = {"mobs_sheep_white.png"},
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velocity = {x = 0, y = 0, z = 0},
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
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is_visible = true,
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speed = 0,
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timer = 0,
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on_rightclick = function(self, clicker)
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clicker:get_inventory():add_item("main", "mobs:sheep_white")
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self.object:remove()
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer >= 1 then
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self.timer = 0
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self.object:setacceleration({
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x = 0,
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y = -10,
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z = 0
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})
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end
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end,
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}) |