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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-04 17:40:26 +01:00
server-nalc/mods/mobs/dungeonmaster.lua
Ombridride 774bc0a393 MAJ mobs
Ajouts de silver_coin et copper_coin en drop des monstres, le lava_flan
saute deux nodes maintenant aulieu d’auparavant une demi (devient plus
dangereux, peu surprendre)
Ajout du Mese_monster dans le nether
2014-10-28 19:48:41 +01:00

107 lines
2.3 KiB
Lua

-- Dungeon Master (This one spits out fireballs at you)
mobs:register_mob("mobs:dungeon_master", {
type = "monster",
hp_min = 45,
hp_max = 55,
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
textures = {"mobs_dungeon_master.png"},
visual_size = {x=8, y=8},
makes_footstep_sound = true,
view_range = 16,
walk_velocity = 1,
run_velocity = 3,
damage = 12,
drops = {
{name = "default:mese_crystal_fragment",
chance = 1,
min = 1,
max = 3,},
{name = "default:diamond",
chance = 5,
min = 1,
max = 3,},
{name = "default:mese_crystal",
chance = 2,
min = 1,
max = 3,},
{name = "default:diamond_block",
chance = 30,
min = 1,
max = 1,},
{name = "maptools:silver_coin",
chance = 1,
min = 1,
max = 5,},
},
armor = 60,
drawtype = "front",
water_damage = 1,
lava_damage = 1,
light_damage = 0,
on_rightclick = nil,
attack_type = "shoot",
arrow = "mobs:fireball",
shoot_interval = 2.5,
sounds = {
attack = "mobs_fireball",
},
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
jump = true,
step = 0.5,
blood_texture = "mobs_blood.png",
})
mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 6000, 1, -70)
-- Fireball (weapon)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
textures = {"mobs_fireball.png"},
velocity = 5,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
local s = self.object:getpos()
local p = player:getpos()
local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=6},
}, vec)
end,
-- node hit, bursts into flame (cannot blast through obsidian)
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "default:obsidian" and n ~= "ethereal:obsidian_brick" then
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="fire:basic_flame"})
else
minetest.env:set_node(p, {name="air"})
end
end
end
end
end
end
})