mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 07:20:31 +01:00
59c4c8e919
- Remove the labels introduced last time and use the old line-wrapping textareas - Add showcase screenshots for the four classes presented - Add a little map of the spawn and both available class buildings - For #473
153 lines
5.5 KiB
Lua
Executable File
153 lines
5.5 KiB
Lua
Executable File
------------------------
|
|
-- PClasses' inventory
|
|
--
|
|
|
|
-- Inventory for 'dead' items
|
|
pclasses.api.create_graveyard_inventory = function(player)
|
|
local pname = player:get_player_name()
|
|
local grave_inv = minetest.get_inventory({type = "detached", name = pname .. "_graveyard"})
|
|
if grave_inv then
|
|
return grave_inv
|
|
end
|
|
local player_inv = minetest.get_inventory({type = "player", name = pname})
|
|
grave_inv = minetest.create_detached_inventory(pname .. "_graveyard", {
|
|
on_take = function(inv, listname, index, stack, player)
|
|
player_inv:set_stack(listname, index, nil)
|
|
end,
|
|
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
local stack = inv:get_stack(to_list, to_index)
|
|
player_inv:set_stack(to_list, to_index, stack)
|
|
player_inv:set_stack(from_list, from_index, nil)
|
|
end,
|
|
allow_take = function(inv, listname, index, stack, player)
|
|
player_inv:set_stack(listname, index, nil)
|
|
return stack:get_count()
|
|
end,
|
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
return 0
|
|
end,
|
|
allow_put = function(inv, listname, index, stack, player)
|
|
return 0
|
|
end,
|
|
})
|
|
grave_inv:set_size("graveyard", 7*8)
|
|
player_inv:set_size("graveyard", 7*8)
|
|
for i = 1,56 do
|
|
local stack = player_inv:get_stack("graveyard", i)
|
|
grave_inv:set_stack("graveyard", i, stack)
|
|
end
|
|
return grave_inv
|
|
end
|
|
|
|
unified_inventory.register_button("graveyard", {
|
|
type = "image",
|
|
image = "pclasses_grave_button.png",
|
|
tooltip = "Item Graveyard",
|
|
})
|
|
|
|
unified_inventory.register_page("graveyard", {
|
|
get_formspec = function(player)
|
|
local pname = player:get_player_name()
|
|
local form = "label[0,0;Graveyard]" ..
|
|
"list[detached:" .. pname .. "_graveyard;graveyard;0.5,0.7;7,8]"
|
|
return {formspec = form, draw_inventory = false}
|
|
end
|
|
})
|
|
|
|
minetest.register_chatcommand("clear_graveyard", {
|
|
description = "Clear Graveyard Inventory",
|
|
privs = {},
|
|
func = function(name, param)
|
|
local grave_inv = minetest.get_inventory({type = "detached", name = name .. "_graveyard"})
|
|
grave_inv:set_list("graveyard", {})
|
|
minetest.get_player_by_name(name):get_inventory():set_list("graveyard", {})
|
|
return true, "Graveyard flushed"
|
|
end,
|
|
})
|
|
|
|
function pclasses.api.vacuum_graveyard(player)
|
|
local pname = player:get_player_name()
|
|
local grave_inv = minetest.get_inventory({type = "detached", name = pname .. "_graveyard"})
|
|
local player_inv = minetest.get_inventory({type = "player", name = pname})
|
|
|
|
if not grave_inv then return end
|
|
|
|
for i = 1,7*8 do
|
|
local stack = grave_inv:get_stack("graveyard", i)
|
|
if pclasses.data.reserved_items[stack:get_name()] and pclasses.api.util.can_have_item(pname, stack:get_name()) then
|
|
grave_inv:set_stack("graveyard", i, nil)
|
|
player_inv:set_stack("graveyard", i, nil)
|
|
if player_inv:room_for_item("main", stack) then
|
|
player_inv:add_item("main", stack)
|
|
else
|
|
minetest.add_item(player:getpos(), stack)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Inventory description buttons
|
|
local pbutton_form = "size[10,10]" ..
|
|
"button_exit[4.5,9.5;1,0.5;pmenu_leave;Leave]" ..
|
|
"tabheader[0,0;pmenu_header;infos"
|
|
|
|
function pclasses.api.textify(text)
|
|
return ("textarea[0.5,0.2;9.6,5.8;pmenu_data;;%s]"):format(text)
|
|
end
|
|
|
|
local pbuttons = {}
|
|
local pforms = {}
|
|
local pinfo = pclasses.api.textify(
|
|
"PClasses (Player Classes) allows you to become a member of specific classes implemented " ..
|
|
"with abilities, advantages, and reserved items. Each one of the classes defined grants " ..
|
|
"the right to carry items, called reserved items, tied to the abilities of a class. A " ..
|
|
"hunter will be able to use arrows, whereas a warrior can own powerful weapons. Each time " ..
|
|
"you switch classes, you will lose your stats and items, the latter being transfered into " ..
|
|
"a special part of your inventory, the graveyard. Once you return to a class that allows " ..
|
|
"you to use those items, they will return in your main inventory.\n" ..
|
|
"You can use this menu to navigate between classes and read informations about what " ..
|
|
"abilities come with specific classes.\n" ..
|
|
"You can see on this man the location of all class buildings available, containing their " ..
|
|
"respective class pedestals."
|
|
) .. "image[2.4,5.6;6,4;pclasses_buildings.png]"
|
|
|
|
|
|
minetest.after(0, function()
|
|
for cname, cdef in pairs(pclasses.classes) do
|
|
if cname ~= pclasses.conf.superuser_class then
|
|
pbutton_form = pbutton_form .. ',' .. cname
|
|
table.insert(pbuttons, cname)
|
|
end
|
|
end
|
|
pbutton_form = pbutton_form .. ";1]"
|
|
end)
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname ~= "" then return end
|
|
|
|
if fields.pmenu_header then
|
|
if fields.pmenu_header + 0 == 1 then
|
|
player:set_inventory_formspec(pbutton_form .. pinfo)
|
|
else
|
|
player:set_inventory_formspec(string.sub(pbutton_form, 1, -3) .. fields.pmenu_header .. "]" .. (pclasses.classes[pbuttons[fields.pmenu_header-1]].informations or "No informations available"))
|
|
end
|
|
return
|
|
|
|
elseif fields.pmenu_leave then
|
|
player:set_inventory_formspec(pforms[player:get_player_name()])
|
|
pforms[player:get_player_name()] = nil
|
|
end
|
|
end)
|
|
|
|
unified_inventory.register_button("pclasses", {
|
|
type = "image",
|
|
image = "pclasses_inv.png",
|
|
tooltip = "Player Classes Descriptions",
|
|
action = function(player)
|
|
if not pforms[player:get_player_name()] then
|
|
pforms[player:get_player_name()] = player:get_inventory_formspec()
|
|
player:set_inventory_formspec(pbutton_form .. pinfo)
|
|
end
|
|
end
|
|
})
|